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First thing that really stood out to me in an interview was that Horizontal progression was in fact confirmed. However, I still remain confused about their "Tier" system. Tiers sound vertical, but I can't be sure. Does anyone have any quotes or videos explaining the tier system and how it works within their horizontal progression character system?
Next. Combat abilities / passives. I heard one of the devs mention that there will be 4 skills that are derived from your class, based on the weapon you're holding and they stated that there would be at least 2 weapon choices per class, (so warrior + 2h sword = 4 skills, warrior + hammer/shield = 4 different skills, and these same weapons equipped by a different class would give different abilities). We also know there are 4 other skill slots that can come from either your current equipped class, or from other classes you currently have access to.
But one thing that was said seemed strange: That there would be about 12 activate-able abilities per class(not including passives that the class can unlock). So does this mean there are 8 weapon+class abilities and that each class only has 4 multiclassable abilities? I thought that there would be a bigger pool to choose from when it came to the multiclass-slot skills per class, but I'm not understanding how to skills are distributed within the pool given that "about 12" number. I also heard that different armors will have different abilities tied to them as well. If anyone could shed some light on this with video / dev quotes to confirm, that would be great.
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