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Ok, so something hit me this morning I was perusing through the forums on MMORPG.com. Are too many options responsible for so many "failed" games over the past few years? I am starting to think that the plethora of current and new MMOs are flooding the market hence driving down the value and longevity of each game. The exception to this rule is WoW solely because it has built it's player base prior to the flooding of the market.
If you think back to the launch of WoW it was not a "great" game, there was little or no real end game, there was no organized PvP, it was loaded with bugs, etc... However, people played it and as time went on and subscriber base grew these issues were all addressed. In todays MMO market if a game doesn't have a perfect launch, have enough content to keep players overwhelmed, balanced PvP from launch, etc it's people start jumping ship after the free 30 days to play either the next released MMO, return to a previously played MMO, or try another existing MMO.
IMO, MMOs are like stocks as soon as people start leaving there is a cascading effect never really giving the "stock" a chance to truly recover.