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There is something bothering me about the general consensus that Wildstar's dungeons/raids are too difficult for "casual" players. It's not! The term "casual" doesn't imply "herp derp", it just means that they don't spend 20 + hours a week on the game or they don't chose to participate in large scale raiding.
In fact Wildstar's telegraph system is one of the fairest least gear dependent systems I have ever seen. Most damage is totally avoidable (tanks excluded) which basically means if you don't stand in poop you win. There is far less RNG involved than in games like WoW.
I think the one thing Carbine should incorporate is some 10 man end game content on par with the 20/40 mans. In my opinion the best raiding model ever was WoW back in TBC. You had 10 the option of doing either 10 or 25 or both through most of the expansion. Kara was kind of the entry level 10 man raid when you got to 70 (after attunement) but once you had the gear you could also add in Gruuls and Magtheridon (sp?). This model worked out well because 10 mans are very PuG-able and that was where most people met their guilds (if they didn't already have one), this held true even in T5 as you had ZA.
So I would encourage Carbine to add some 10 or 8 man content for end game for each tier!
Also remember, that game communities aren't build by the devs, they are built by the players. Help people out when you can, encourage don't discourage. If someone isn't doing something right help them constructively. No one ever learned by being told "you should uninstall you baddie!!".