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  • Spaceweed10Spaceweed10 Member Posts: 625
    Originally posted by eyesadi

    I think I was A/A's biggest fan boy........The game was gonna be tough for us PVE'ers.....but still fun!

    With the new patch they have effectively destroyed the game for the PVE crowd.......No reason for us to stay here....

    Why would any PVE'er hang around with the current scheme?

    And who will the wolves now have to gank?

    Grats to the PVP crowd.....You now have YOUR game.......

    Enjoy!

     

    Oh, really?  Hmm, PvE tears sounds good - I'm highly interested in the game now :)

     

  • hail2dathiefhail2dathief Member UncommonPosts: 232
    Originally posted by ghoul31

    The problem is they need to have some way to limit gankers

     

    In shadowbane they had a skill called track, so you could see if an enemy was near you

    So you could back out of a camp and get ready for a fight

    Or if you were by yourself  you could  run away or recall

     

    But in most games you just get backstabbed and insta killed by stealthers 20 levels over you while your in the middle of fighting a mob

    That will just drive everyone away from the game.

     

     

    What i think they need to do is add PKing into the criminal/justice system they already have.  For example, you kill players 10+ lvls below you it gives you criminal points or whatever.  Then people can capture/kill these criminals and take them to court.   It would be like a bounty hunter system per se, kinda like SWG.   At the moment, if you kill someone of the same faction, you can pick up the evidence(blood i believe) and submit it and then the player who did the killing can decide if they go to jail right away or go to court.  Why not use this system for gankers? 

    image

  • AbdarAbdar Member UncommonPosts: 400

    Odd, when first talked about, this game seemed to have anything but pvp in mind.

    Now that's what it's mostly about?

    Not that its a bad thing, but if you exile away all the pve'ers then you hurt your game as a whole. Just have pvp and pve realms and be done with it.

  • DihoruDihoru Member Posts: 2,731
    Originally posted by Abdar

    Odd, when first talked about, this game seemed to have anything but pvp in mind.

    Now that's what it's mostly about?

    Not that its a bad thing, but if you exile away all the pve'ers then you hurt your game as a whole. Just have pvp and pve realms and be done with it.

    Does not work with certain games....also Clay is dead.

    image
  • MadimorgaMadimorga Member UncommonPosts: 1,920

    It seems a lot of people want an OWPVP sandbox.  They're getting Archeage.

     

    But I can tell from reading forums a lot of us want a sandbox without gankers.  We have money, too.  Sooner rather than later, some smart devs are going to figure that out and sell us what we want.  Meanwhile, sorry to those who spent money on this without doing enough homework, for everyone else, keep your wallets closed until someone is selling what you want to buy.

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • Dreamo84Dreamo84 Member UncommonPosts: 3,713

    My personal opinion on why they won't have a PvE server is because they know too many people would play on it.

    Generally, given a choice more people prefer optional consensual PvP. The problem with a game like this, is the core open PvP servers absolutely require a large amount of active players. It's basically a way to force the PvEers to join with the PvP crowd. I personally think it will ultimately backfire. But since they aren't developing this game themselves, their actual investment might be small enough they can afford to have a relatively small player base and still make money.

    The PvP crowd is always against PvE servers, because they know they need the PvEers too. Not necessarily to "gank" but to just give them more numbers in general and help separate all the predators from the prey.

    A forest full of 100 wolves and 10 deer is less fun for the wolves than 100 deer and 10 wolves.

    On the same note, a forest full of 100 deer and no wolves is far more fun for the deer than a forest with any wolves in it. lol

    image
  • DihoruDihoru Member Posts: 2,731
    Originally posted by Madimorga

    It seems a lot of people want an OWPVP sandbox.  They're getting Archeage.

     

    But I can tell from reading forums a lot of us want a sandbox without gankers.  We have money, too.  Sooner rather than later, some smart devs are going to figure that out and sell us what we want.  Meanwhile, sorry to those who spent money on this without doing enough homework, for everyone else, keep your wallets closed until someone is selling what you want to buy.

    Wurm Online, A tale in the desert, Landmark and there are many more out there but who's names I cannot remember at this hour. There are plenty of PVE sandboxes around but the greatest currently launched is Wurm and the others are in similar straights to their PVP focused counterparts, tells you something, does it not?

    image
  • Recon0303Recon0303 Member Posts: 9
    Originally posted by OminousDawn
    Originally posted by DMKano
    Originally posted by OminousDawn

     

    That is all speculation.  Players come and go.  These are F2P and B2P games.  Meaning players come and go.  That is why its so unpredictable.

    BTW, how many servers does Eve have?

    Exactly.

    EvE has a huge cluster of servers to handle the playerbase - it's a different architecture.

    But since you're so sure

    Name one PvE game that has 500K active users? Hmm?

     

     

    Let me do you one better, since you want to play the infamous EVE card.

    Eve has literally no competition in its PvP market.

    What do you suppose the player base numbers would be if there where only one PvE game out there with no competition.  How many servers do you think would be required to house such a game?

    Do pray tell.

    And your saying that WoW is an anomily is the equivalent of my saying EVE is an anomily.  The fact remains that WoW is a predominantly PvE game with consensual PvP and its player base did, in fact, total over 13 MILLION players at its height, and still numbers over 7 MILLION as we speak.  You may want to call it an anomaly. 

    I call it the power of the PvE player base market.

     

    Gotta go ... I'll let you have the last word.

    Great chatting with you.

     

    Asheron Call 1 has been around since 1998, and guess what server is the most popular.. I will let you find that out... This has full loot PVP ..

  • Recon0303Recon0303 Member Posts: 9
    Originally posted by Dreamo84

    My personal opinion on why they won't have a PvE server is because they know too many people would play on it.

    Generally, given a choice more people prefer optional consensual PvP. The problem with a game like this, is the core open PvP servers absolutely require a large amount of active players. It's basically a way to force the PvEers to join with the PvP crowd. I personally think it will ultimately backfire. But since they aren't developing this game themselves, their actual investment might be small enough they can afford to have a relatively small player base and still make money.

    The PvP crowd is always against PvE servers, because they know they need the PvEers too. Not necessarily to "gank" but to just give them more numbers in general and help separate all the predators from the prey.

    A forest full of 100 wolves and 10 deer is less fun for the wolves than 100 deer and 10 wolves.

    On the same note, a forest full of 100 deer and no wolves is far more fun for the deer than a forest with any wolves in it. lol

    You keep saying the PVP games are going to backfire, but look at all of the PVE games out and they all backfire.. I mean, you guys want PVE, you have like 50 other MMO'S. The people who enjoy PVP, because we want a challenge , don't have that many games like this, yet you come here and complain about it.

    I'm confused on why its a big deal AA is making the PVPers a game that we all may like for once??... You have all the PVE games you want, and more to fall apart after 30 to 60 days.... Look at the list... .

    I love PVP games so I can protect the people who don't like being ganked, and love sandbox games, I can't stand games that hold my hand.. We need games like UO, Asheron Call 1, DOAC.... There are enough of us that want something like AA... So if you don't like it, then please move on to other PVE games.

     

    I see this a lot PVERS trying to make PVP games PVE.. Why???

  • SinellaSinella Member UncommonPosts: 343
    Originally posted by Dihoru
    Originally posted by Madimorga

    It seems a lot of people want an OWPVP sandbox.  They're getting Archeage.

     

    But I can tell from reading forums a lot of us want a sandbox without gankers.  We have money, too.  Sooner rather than later, some smart devs are going to figure that out and sell us what we want.  Meanwhile, sorry to those who spent money on this without doing enough homework, for everyone else, keep your wallets closed until someone is selling what you want to buy.

    Wurm Online, A tale in the desert, Landmark and there are many more out there but who's names I cannot remember at this hour. There are plenty of PVE sandboxes around but the greatest currently launched is Wurm and the others are in similar straights to their PVP focused counterparts, tells you something, does it not?

    Wurm currently launched ? It launched in 2006 lol. Developed by 1 person, with awful character graphics ( environment graphics is better). A Tale in the desert ? It launched in 2003, even worse graphics than Wurm, developed by 1 person ( I've heard he sold the game recently), plus the game resets in every 1.5-2 years, so your character and all your progress gets deleted. Landmark hasn't launched yet. So please try to find another PvE sandbox which is not ancient with awful graphics and is available. Thank you. I have been trying to find one for years, so that would be a great help.

  • Athena_StarfireAthena_Starfire Member UncommonPosts: 213
    Originally posted by eyesadi

    I think I was A/A's biggest fan boy........The game was gonna be tough for us PVE'ers.....but still fun!

    With the new patch they have effectively destroyed the game for the PVE crowd.......No reason for us to stay here....

    Why would any PVE'er hang around with the current scheme?

    And who will the wolves now have to gank?

    Grats to the PVP crowd.....You now have YOUR game.......

    Enjoy!

    Thanks for the heads up...I was considering ArchAge..now I don't have to.

    Cheers

     

  • DrunkWolfDrunkWolf Member RarePosts: 1,701
    Originally posted by Dihoru
    Originally posted by Abdar

    Odd, when first talked about, this game seemed to have anything but pvp in mind.

    Now that's what it's mostly about?

    Not that its a bad thing, but if you exile away all the pve'ers then you hurt your game as a whole. Just have pvp and pve realms and be done with it.

    Does not work with certain games....also Clay is dead.

    Clay should of picked a different game, he got ganked.

  • Tyvolus4Tyvolus4 Member UncommonPosts: 192
    Originally posted by Dreamo84

    My personal opinion on why they won't have a PvE server is because they know too many people would play on it.

    Generally, given a choice more people prefer optional consensual PvP. The problem with a game like this, is the core open PvP servers absolutely require a large amount of active players. It's basically a way to force the PvEers to join with the PvP crowd. I personally think it will ultimately backfire. But since they aren't developing this game themselves, their actual investment might be small enough they can afford to have a relatively small player base and still make money.

    The PvP crowd is always against PvE servers, because they know they need the PvEers too. Not necessarily to "gank" but to just give them more numbers in general and help separate all the predators from the prey.

    A forest full of 100 wolves and 10 deer is less fun for the wolves than 100 deer and 10 wolves.

    On the same note, a forest full of 100 deer and no wolves is far more fun for the deer than a forest with any wolves in it. lol

     

    you're entitled to your opinion...but, I think it has everything to do with the fact the game is BUILT upon the foundation of it being a PVP-centric MMO....you take out the PvP and you have about 25% of the game left.  but again, think what you wish.

  • dandurindandurin Member UncommonPosts: 498

    Once again, this thread has devolved into essentially "MMO racism". 

     

    PVEers are appalled by the thought that somewhere, somehow, a "griefer" is getting his jollies, while PVPers are appalled that some "carebears" are enjoying the game without ever having to expose themselves to PKing.

     

    The fact is, both kinds of players can play this game exclusively the way they want to, while using the auction house for things they don't enjoy obtaining.  No need to spoil the other person's fun.

     

    1.2 didn't "kill PVE" or "kill PVP", it just made it more rewarding for PVE'ers to expose themselves to the risk of the high seas, while also nerfing the PKer's favorite OP gank-mobile.

  • hammarushammarus Member UncommonPosts: 196
    Originally posted by eyesadi

    A/A is a VERY fun game to play.....but with the now 80/20 split and crafting requiring mats that come from the PVP side continent...there's just no reason for a pve'er to play.

    I truly can't wait now (absent further changes) for all you pvp'ers to start crying about the lack of sheep.

    As in a previous comment......no other true PVP game has survived well much past release.

    The sad truth is that while not ALL pvp'ers are gankers.....most are!  They really do not desire a fair fight.....they just wanna pick on the sheep.......

    I don't understand why Trion simply does not offer a PVE server.  Yea, I've read all the comments that this is a PVP based game.  Truth is.......it does not have to be!

    Let us care bears wander around gathering and crafting to our hearts content without being picked on by the folks that got to max level on release day!

    Why not let the market decide?  Just see where the majority of players land.  

    It really is a great game..........Except for the gankers who do nothing but live for the thrill of killing players far below their level...

    I just don't understand........it's akin to playing any game and killing grey mobs.....wheres the skill in THAT?

    Or.....limit PVP to a toon your level or higher.......such simple fixes.............and yet.....

    Because its not about killing lowbees.  Its about QQ tears.

  • hammarushammarus Member UncommonPosts: 196
    Originally posted by Dreamo84

    My personal opinion on why they won't have a PvE server is because they know too many people would play on it.

    Generally, given a choice more people prefer optional consensual PvP. The problem with a game like this, is the core open PvP servers absolutely require a large amount of active players. It's basically a way to force the PvEers to join with the PvP crowd. I personally think it will ultimately backfire. But since they aren't developing this game themselves, their actual investment might be small enough they can afford to have a relatively small player base and still make money.

    The PvP crowd is always against PvE servers, because they know they need the PvEers too. Not necessarily to "gank" but to just give them more numbers in general and help separate all the predators from the prey.

    A forest full of 100 wolves and 10 deer is less fun for the wolves than 100 deer and 10 wolves.

    On the same note, a forest full of 100 deer and no wolves is far more fun for the deer than a forest with any wolves in it. lol

    Problem is, before the change from 1.0 to 1.2 we "carebears" had no major gripes.  It was a great game, even with the occasional gank.

  • HolophonistHolophonist Member UncommonPosts: 2,091
    Originally posted by Dreamo84

    My personal opinion on why they won't have a PvE server is because they know too many people would play on it.

    Generally, given a choice more people prefer optional consensual PvP. The problem with a game like this, is the core open PvP servers absolutely require a large amount of active players. It's basically a way to force the PvEers to join with the PvP crowd. I personally think it will ultimately backfire. But since they aren't developing this game themselves, their actual investment might be small enough they can afford to have a relatively small player base and still make money.

    The PvP crowd is always against PvE servers, because they know they need the PvEers too. Not necessarily to "gank" but to just give them more numbers in general and help separate all the predators from the prey.

    A forest full of 100 wolves and 10 deer is less fun for the wolves than 100 deer and 10 wolves.

    On the same note, a forest full of 100 deer and no wolves is far more fun for the deer than a forest with any wolves in it. lol

    Well this is kind of like half of the story. A lot of people would probably flock to that server initially. The potential problem though is that the game would fizzle out more quickly without open world pvp and the interesting politics that come with it. So it's not just that they want people to play on the pvp server so they're not opening a pve server. It's more like, they want their game to have more longevity, and a good way to ensure that is to make it a sandbox, and a very sandboxy feature is open world pvp.

  • RamanadjinnRamanadjinn Member UncommonPosts: 1,365
    Originally posted by Dreamo84

    My personal opinion on why they won't have a PvE server is because they know too many people would play on it.

    Generally, given a choice more people prefer optional consensual PvP. The problem with a game like this, is the core open PvP servers absolutely require a large amount of active players. It's basically a way to force the PvEers to join with the PvP crowd. I personally think it will ultimately backfire. But since they aren't developing this game themselves, their actual investment might be small enough they can afford to have a relatively small player base and still make money.

    The PvP crowd is always against PvE servers, because they know they need the PvEers too. Not necessarily to "gank" but to just give them more numbers in general and help separate all the predators from the prey.

    A forest full of 100 wolves and 10 deer is less fun for the wolves than 100 deer and 10 wolves.

    On the same note, a forest full of 100 deer and no wolves is far more fun for the deer than a forest with any wolves in it. lol

     

    It has nothing to do with opinions, preferences, or anything like that.  The game is designed such that it doesn't work without PVP on a fundamental level.  This game isn't just a reskinned version of WOW where you can just flip a switch to turn PVP off and the game works the same but without PVP.

    You seem to like metaphors.

    Imagine a forest full of 100 wolves and you are playing a deer.  Imagine if you can get through the forest the game rewards you with a big lump of gold that you use to buy stuff from other deer with.  Imagine getting this gold is the main point of the game.

    Now imagine the wolves are gone.

    Every deer now has infinite gold and the game is ruined.

    That is how Archeage works.  You can't just give everyone a license to print free money and expect the game to not crash and burn.

    There is a reason Trion isn't doing PVE servers.  You guys need to understand its not because they hate you and they think you need to be more "hardcore" and stop being a "carebear."  Its because the game doesn't work that way.

  • DihoruDihoru Member Posts: 2,731
    Originally posted by Sinella
    Originally posted by Dihoru
    Originally posted by Madimorga

    It seems a lot of people want an OWPVP sandbox.  They're getting Archeage.

     

    But I can tell from reading forums a lot of us want a sandbox without gankers.  We have money, too.  Sooner rather than later, some smart devs are going to figure that out and sell us what we want.  Meanwhile, sorry to those who spent money on this without doing enough homework, for everyone else, keep your wallets closed until someone is selling what you want to buy.

    Wurm Online, A tale in the desert, Landmark and there are many more out there but who's names I cannot remember at this hour. There are plenty of PVE sandboxes around but the greatest currently launched is Wurm and the others are in similar straights to their PVP focused counterparts, tells you something, does it not?

    Wurm currently launched ? It launched in 2006 lol. Developed by 1 person, with awful character graphics ( environment graphics is better). A Tale in the desert ? It launched in 2003, even worse graphics than Wurm, developed by 1 person ( I've heard he sold the game recently), plus the game resets in every 1.5-2 years, so your character and all your progress gets deleted. Landmark hasn't launched yet. So please try to find another PvE sandbox which is not ancient with awful graphics and is available. Thank you. I have been trying to find one for years, so that would be a great help.

    There's a reason for that: Extremes ( PVE or PVP ) do not attract large crowds and lose many of those fast too, many call EVE a cesspool or such derogative terms because, in their mind, it is exactly like MO or even DFUW but in truth EVE is the only game on the market to have sandbox elements and a balance of PVP and PVE without either really dominating the game ( those thousand dollar ganks are against people who try to enforce gear progression upon the game).

    True PVE or PVP sandboxes died not because of griefers or carebears but because they do not offer that much in the way of their opposite's features, first game to blend both sides like EVE does already will be another hit or sleeper hit ( depending on Dev clout here )

    image
  • gelraengelraen Member UncommonPosts: 316
    Originally posted by Ramanadjinn
    Originally posted by Dreamo84

    My personal opinion on why they won't have a PvE server is because they know too many people would play on it.

    Generally, given a choice more people prefer optional consensual PvP. The problem with a game like this, is the core open PvP servers absolutely require a large amount of active players. It's basically a way to force the PvEers to join with the PvP crowd. I personally think it will ultimately backfire. But since they aren't developing this game themselves, their actual investment might be small enough they can afford to have a relatively small player base and still make money.

    The PvP crowd is always against PvE servers, because they know they need the PvEers too. Not necessarily to "gank" but to just give them more numbers in general and help separate all the predators from the prey.

    A forest full of 100 wolves and 10 deer is less fun for the wolves than 100 deer and 10 wolves.

    On the same note, a forest full of 100 deer and no wolves is far more fun for the deer than a forest with any wolves in it. lol

     

    It has nothing to do with opinions, preferences, or anything like that.  The game is designed such that it doesn't work without PVP on a fundamental level.  This game isn't just a reskinned version of WOW where you can just flip a switch to turn PVP off and the game works the same but without PVP.

    You seem to like metaphors.

    Imagine a forest full of 100 wolves and you are playing a deer.  Imagine if you can get through the forest the game rewards you with a big lump of gold that you use to buy stuff from other deer with.  Imagine getting this gold is the main point of the game.

    Now imagine the wolves are gone.

    Every deer now has infinite gold and the game is ruined.

    That is how Archeage works.  You can't just give everyone a license to print free money and expect the game to not crash and burn.

    There is a reason Trion isn't doing PVE servers.  You guys need to understand its not because they hate you and they think you need to be more "hardcore" and stop being a "carebear."  Its because the game doesn't work that way.

    I agree with some of what you say, but also you could say the same about the sheep being gone.  The game most definitely depends on a large range of players from pure PvE to hardcore PvPers.  There's something for everyone.  The beauty of how it's set up though is that you can play with the style you like and slowly ease your way out of your comfort zone.  Play mostly PvE and then dabble in PvP via trade runs, etc. at your own pace.  I think it's a nice balance.

  • greatskysgreatskys Member UncommonPosts: 451

    Sound to me like the OP wants either a pve game or  a carebear pvp one . Plenty of those about for him to choose from . Thankfully given he hates it Archeage might actually have something new to offer . 

    I'm sure he will be happier in Final Fantasty 14 with its decent pve or WoW with is decent carebear PVP . 

  • PhryPhry Member LegendaryPosts: 11,004
    Originally posted by greatskys

    Sound to me like the OP wants either a pve game or  a carebear pvp one . Plenty of those about for him to choose from . Thankfully given he hates it Archeage might actually have something new to offer . 

    I'm sure he will be happier in Final Fantasty 14 with its decent pve or WoW with is decent carebear PVP . 

    Which probably highlights why FFXIV;ARR is a far more popular game than Archeage, by far the majority of MMO players, prefer PVE related games, its the one constant that all developers have to bear in mind, thats not to say that there is not a place for PVP orientated games, but more an indication as to how popular they will be, and sadly for those games that have forced PVP as Archeage does, it further relegates into a much smaller Niche than those games that combine PVE with optional PVP. The problem for Archeage however, is that while the PVP orientated players need the PVE players, the reverse is not true, and the more they try to integrate the two types of players, by forcing PVE players to take part in PVP through game mechanics, the more likely the PVE players are to leave. The only ones to benefit are games like FFXIV;ARR oddly enough, one of many games that does cater to the PVE orientated player, and may gain a few extra players because of it.image

  • negativf4kknegativf4kk Member UncommonPosts: 381

    there is NO forced PvP in AA, there are people who just to lazy to explore PvE content.

     

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  • eyesadieyesadi Member UncommonPosts: 56

    Great post P!  Could not agree more.  Again, to me it just seems so silly for ANY company to purposely limit their market so severely.

    I have no doubt Beta will be PACKED.

    As I also have no doubt that by the time they release, absent some serious changes, the game will be a wasteland.  Why would anyone spend an hour or more making the trade pack only to lose it rather quickly upon trying to deliver it?  What am I missing here?  Does Trion REALLY think they are going to get Patrons with that mechanic in place?  

    Come to think of it.......does the pvp'er even really need patron status to have their fun?  Hmmmm.....

    I keep hearing it's all about "risk versus reward"!  

    So why is all the risk on us pve carebears and all the reward on pvp gankers?

    Tell me what the pvp'er risks as opposed to the pve'er?

    I also loved the posts saying we will never get a pve server as it would be to popular! 

    DUH.....

    Can any game company ever have a game thats to popular?  

    Ask Blizzard?

  • eyesadieyesadi Member UncommonPosts: 56

    No forced PVP?  Strange comment.  I suppose you could argue that if you just stay on you continent and avoid the war times?

    But I'd have to argue that there most definitely is forced PVP IN the game.........

    Try and cross the Sea and tell me there is no forced PVP.....or simply try and gather on other than your home continent.

    Seems I am not being given any option NOT to PVP?  Is that not forced PVP?

This discussion has been closed.