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Biggest turnoff in MMO´s

Lord.BachusLord.Bachus Den HelderPosts: 9,064Member Uncommon

What does turn you of from MMO´s and makes you walk away from a game...

 

With me its when a game crashes to many times or has frequent disconnects...

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

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Comments

  • KopogeroKopogero Shevat, ONPosts: 896Member Uncommon

    Lol, of course the game must be first "playable" in order to be able to play it...There are a lot of big turn offs, it's challenging to name the biggest. All I'll say when it comes to MMO's I'm far more tollerant than most around here. I can tollerate anime/cartonish graphics, 2d/3d, I can tollerate sci fi or fantasy IP's, I can tollerate tactical or action based combat. I can tollerate PvP or PvE only. I can tollerate instanced or fully open world. I can tollerate a lot. So ask this community what they can tollerate more than most out there.

  • SaydienSaydien StuttgartPosts: 266Member

    Gameplay that is designed in a way making soloing beneficial compared to grouping. In my eyes that's simply horrible game design that takes away what I cherish in MMOs... or used to cherish in MMOs before this kinda became mainstream.

  • KopogeroKopogero Shevat, ONPosts: 896Member Uncommon
    Originally posted by Saydien

    Gameplay that is designed in a way making soloing beneficial compared to grouping. In my eyes that's simply horrible game design that takes away what I cherish in MMOs... or used to cherish in MMOs before this kinda became mainstream.

    There is nothing wrong with a solo friendly MMO. Real life is one big multiplayer world, where players can do a lot of great things SOLO. But being forced to play the game and do things with certain individuals that are simply not available is far more harmful.

  • SiugSiug TallinnPosts: 1,236Member Uncommon

    Recently making everyone anonymous like in GW2 or ESO. I still play ESO but removing name and guild tags makes me ask why bother to call it an MMO at all?

    Also, brainless quest grind i.e. blabla my daughter got lost or my crops is being ruined by vermin's. Oversimplifying game mechanics (remember, in EQ even mob pulling required special technique?), effectively killing crafting i.e. making everyone capable in everything etc etc.

    Problem is MMOs should last for years in theory but they last for a month or two these days because at one point you have done all the quests and the rest is brainless grind of dailies.

    As I sais I still play ESO but GW2 and ESO are good examples what to avoid in making an MMO imho.

     

  • NitthNitth AustraliaPosts: 3,684Member Uncommon


    Originally posted by Lord.Bachus
    What does turn you of from MMO´s and makes you walk away from a game... With me its when a game crashes to many times or has frequent disconnects...

    +Quests, quests quests..
    +Finding myself playing alone in a multiplayer game.. because basically nothing requires cooperation...

    +"Carebarism". my last time in wow was i going around lvl 20 contested territory looking for pvp(appropriate lvled character). I kicked some ass, and they kicked mine but when that was over i thought i could repair my gear at the neutral vendor in westfall but they removed him after cata apparently..Why?

    Small things that arn't "uniform" to the direction they want to take the game and therefore remove annoy me.

    image
    TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  • StonesDKStonesDK SomewherePosts: 1,805Member
    Raids
  • fyerwallfyerwall Posts: 3,155Member Uncommon

    Endgame. 

    If the endgame is just raids or just pvp it pretty much kills the game for me.

    I mean, don't get me wrong, I want raiders to have raids and PvPer's to have the battles and blood they crave, but the game needs more than either one of those 2 (or combination of them) to keep me entertained for the long run. Give me smaller scale adventures, epic quests, hidden lore and reasons to keep exploring. Sometimes you just don't want to raid or pvp, but you shouldn't be left with 'Roll an Alt' as your only option.

    Housing and crafting also help fill this. Being able to craft furniture and housing objects and help guildies design their housing layout can be a fun break from the extremes of raiding.

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


    image

  • Lord.BachusLord.Bachus Den HelderPosts: 9,064Member Uncommon
    Originally posted by Siug

    Recently making everyone anonymous like in GW2 or ESO. I still play ESO but removing name and guild tags makes me ask why bother to call it an MMO at all?

    Also, brainless quest grind i.e. blabla my daughter got lost or my crops is being ruined by vermin's. Oversimplifying game mechanics (remember, in EQ even mob pulling required special technique?), effectively killing crafting i.e. making everyone capable in everything etc etc.

    Problem is MMOs should last for years in theory but they last for a month or two these days because at one point you have done all the quests and the rest is brainless grind of dailies.

    As I sais I still play ESO but GW2 and ESO are good examples what to avoid in making an MMO imho.

     

    I really hate that...

    -Easy pulling

    -No more trains, all mobs on a short leash

    -no more death pennalties

    Many of these things added to the community for sure

     

    imagine what trains would have done in the ESo dungeons.. (on top of that, they would have solved botting)

     

    But splitting up groups of mobs was an art in EQ, that most never mastered.

     

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • OriousOrious O''Fallon, ILPosts: 548Member

    Anything that turns the MMO into a mini-game rather than a living/breathing alternate world.

    Appealing to a player base that's different from the intended design strategy.

    Terminology like "End Game" and "ease of access".

    Game functions that don't make sense.

     

     

     

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  • fyerwallfyerwall Posts: 3,155Member Uncommon
    Originally posted by Lord.Bachus
    Originally posted by Siug

    Recently making everyone anonymous like in GW2 or ESO. I still play ESO but removing name and guild tags makes me ask why bother to call it an MMO at all?

    Also, brainless quest grind i.e. blabla my daughter got lost or my crops is being ruined by vermin's. Oversimplifying game mechanics (remember, in EQ even mob pulling required special technique?), effectively killing crafting i.e. making everyone capable in everything etc etc.

    Problem is MMOs should last for years in theory but they last for a month or two these days because at one point you have done all the quests and the rest is brainless grind of dailies.

    As I sais I still play ESO but GW2 and ESO are good examples what to avoid in making an MMO imho.

     

    I really hate that...

    -Easy pulling

    -No more trains, all mobs on a short leash

    -no more death pennalties

    Many of these things added to the community for sure

     

    imagine what trains would have done in the ESo dungeons.. (on top of that, they would have solved botting)

     

    But splitting up groups of mobs was an art in EQ, that most never mastered.

     

    Agreed.

    One of the best moments in EQ to get the heart pumping in a dungeon was when that other group went around a corner or down the other hallway - because you had no idea what sort of mess they would make. Instead you sat there in anticipation waiting for "TRAIN!" to appear in chat.

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


    image

  • AldersAlders Jack Burton'sPosts: 1,857Member Uncommon

    The lack of reputation and accountability.

    We used to have both and we need them back.

  • BeelzebobbieBeelzebobbie MalmöPosts: 429Member

    For me it's greed, I really hate when you have to pay for everything, Box, sub, expansion, cashshop, server transfers etc. This is something that I really hate. 

    In game then I think it would be those yellow !!!!!! over the head of a questgiver, I hate the whole concept of these quest hubs. I tryied to play Wildstar but the first thing a saw when I entered the game was just that and then force me to run around and do stuff just to get to the ???????? insteed. 

    I know this sounds idiotic but it's been this way for over 10 years now and I really don't want to see them ever again.

  • Vermillion_RaventhalVermillion_Raventhal Oxon Hill, MDPosts: 1,147Member Uncommon

    Too many task or quest good or bad.

     

    Lack of playability or bad UI.

     

    Vertical progression/levels are a semi turnoff.

     

    Lack of interdependcy. 

     

    Too much junk loot and too many item upgrades.

     

    Lack of character options for powers, classes and appearance.

  • 4getting20094getting2009 San Diego, CAPosts: 176Member Uncommon
    Raid-centric, verically progressive, forced grouping, archaic and outdated design.
  • waveslayerwaveslayer Salisbury, NCPosts: 355Member Uncommon
    the ppl that are trying(successfully it seems) to turn the genre into  just another form of FPS games.

    Godz of War I call Thee

  • ZadawnZadawn SPosts: 651Member
    Kill X , deliver X , pass the bucket type quests. There's more but this annoys me the most. I won't even consider a game that has those anymore.

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  • cmorris975cmorris975 San Jose, CAPosts: 186Member
    Most things about modern MMOs turn me off actually.  My only real option is to play Project 1999 if I want to play a challenging, fantasy themed MMORPG.  But the biggest is how easy they all are.  Very little risk = very little reward.  I bought GW2 and ESO and played them both for about ten hours total.  No more, I'm done until the industry goes back to its roots or produces something immersive and truly challenging, something that feels like an actual fantasy world.
  • Quazal.AQuazal.A PrestonPosts: 498Member Uncommon

    ok suppose if put  'turn ons' then it would be games that dont have below in some quantity

     

    games must have

     

    Character 

    uniqueness in characters, ie my build wont end up the same cooker cutter as every other bugger in my class.. think FF14 this was the worst game for lack of identity ive seen in an MMO in long time

    Crafting / Industry

    Game must have good quality industry, the days of having ore > making hammer are long gone, the game needs solid crafting back bone, can i build things that people will buy, which leads me onto

    Market

    Must have a good player driven market, im not happy when the items become worthless  - see FF14 again, the idea that at some point in the games future EVERY toon will have EVERY craft maxed, and thus everything becomes worthless but this leads onto

    Destroyable goods

    to have the 2 above, goods must have a limited lifespan, either from pvp or death by another way - if you dont lose goods then you wont need to repurchase them

    Consequences

    I cannot stand games that hold your hand to a point that WoW used to, for eg, if your direct trading and you gave say 1 ore too much you could petiton it and the dev would give it you back... NOOOOOOO, if you fuck up, tuff.... its your problem, now im a strong eve advocate, and sometimes even the scamming gets me, but if your rich enough and dumb enough then survival of fittest lol :)

    Fast travel

    Whilst sometimes it can be frustrating, fast travel from one side of world > other in 5 secs gives a game less realism, ok so it should take hours /days / weeks but definatly a suitable time, so far from what i see ArchAge have this down to a tee..

    Thats it for now, im sure there are plenty of other things

     

     

    This post is all my opinion, but I welcome debate on anything i have put, however, personal slander / name calling belongs in game :) were of course your welcome to call me names im often found lounging about in EvE online.
    Use this code for 21days trial in eve online https://secure.eveonline.com/trial/?invc=d385aff2-794a-44a4-96f1-3967ccf6d720&action=buddy

  • Vaske1984Vaske1984 PancevoPosts: 228Member
    Originally posted by Lord.Bachus

    What does turn you of from MMO´s and makes you walk away from a game...

     

    With me its when a game crashes to many times or has frequent disconnects...

     

    For me it is the fact that game developers and designers think that some stuff is cool when actually it is a piece of useless junk and when they ignore suggestions from best testers about same.

    For example, weekly reset for raids? Really? I mean ok it was fine like 15 years ago....but now the main reason i do not play WoW/LOTRO/AoC/RIFT and many other great games is beacause i do NOT want to wait a fricking week to be able to play the raid and then i "might" see item i wanted for like months just to lose it on a roll.

    Or when they design crap like in GW2 with no holy trinity and then every boss is kiting and running around getting downed in 1/2 hits, or stack in 1 bugged spot where boss get stuck into the wall and then just beat the bejesus out of it. Or making Legendary weapon to be piece of junk when compared to exotic/ascended which is easy obtainable....only "legendary" thing is the grind for mats/gold to craft/buy it.

    ESO was last game i bought....until i see some MAJOR improvement in mmo world i am not even gonna bother.....they just copy->paste same old junk over and over with 1 or 2 new ideas and call it new mmo, pack it, sell it and then do the epic fail in few months...

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  • DebateNotHateDebateNotHate Midland, GAPosts: 6Member
    I feel that elitism has scared me away from many enjoyable MMOs. The fact that there are people out there that solely focus on being top-notch and egotistical has pushed me away from many communities and games. A prime example is World of Warcraft; sorry for the cliche. Community is most likely my first indication if I will enjoy a game or not.
  • wangkomwangkom Leesburg, VAPosts: 119Member
    Arena / Battleground PvP
  • HachlathHachlath AixPosts: 10Member
    Originally posted by Lord.Bachus

    What does turn you of from MMO´s and makes you walk away from a game...

     

    With me its when a game crashes to many times or has frequent disconnects...

    Disconnections, freezes, crashes, lag, and bots = TESO.

  • Vaske1984Vaske1984 PancevoPosts: 228Member
    Originally posted by Hachlath
    Originally posted by Lord.Bachus

    What does turn you of from MMO´s and makes you walk away from a game...

     

    With me its when a game crashes to many times or has frequent disconnects...

    Disconnections, freezes, crashes, lag, and bots = TESO.

     

    Yeah that is ESO perfectly described....i hope they will fix all this stuff in few months...if not im not gonna resub.

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  • LugorsLugors colorado springs, COPosts: 180Member Common
    Two words will have me dismiss any PC game: console port. Any game designed with the limits of a console in mind will compromise in user interface, control scheme and add far more loading screens than a pc game needs.
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