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Diablo 3D

Lord.BachusLord.Bachus Den HelderPosts: 9,065Member Uncommon

I allways keep wondering why they keep producing these games with isometric perspectif...   While the game is fun, i just keep wondering how much more fun it could have been with standard 3d camera movement.

 

 

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

Comments

  • No. Just... No.

  • GrayImpactGrayImpact NetherlandsPosts: 985Member Uncommon

    I really think it would degrade the game.

    I've never liked how AOE skills are aimed in MMO's when they're not target specific, if diablo went 3D tons and tons of it abilities would function like that and simply be terrible.

    Not to mention that this is just in diablos roots, It's supposed to be isometric.

    It also gives you a way better overview when doing a bossfight.

  • DeniZgDeniZg ZagrebPosts: 669Member Uncommon
    Originally posted by Lord.Bachus

    I allways keep wondering why they keep producing these games with isometric perspectif...   While the game is fun, i just keep wondering how much more fun it could have been with standard 3d camera movement.

    It would look like SMITE?

  • NL-RikkertNL-Rikkert schagenPosts: 121Member Uncommon
    Originally posted by DeniZg
    Originally posted by Lord.Bachus

    I allways keep wondering why they keep producing these games with isometric perspectif...   While the game is fun, i just keep wondering how much more fun it could have been with standard 3d camera movement.

    It would look like SMITE?

    That was my first thought too, Smite with the mob style of say Left4Dead... aka complete chaos. Aside the obvious gameplay advantages of the isometric view,  it is part of the old skool charm the serie is known for.

    Can you even name a list of games that transfered from 2D / topdown view  to full 3D which ended up better?

    STOOPID
    When someone does something so utterly moronic that it kills your brain cells at the very thought of it.

  • KoroshiyaKoroshiya Pacific, WAPosts: 250Member Uncommon

    I play in 3d all the time and it is amazing.  =P  When you turn on 3d vision 2, turn up the convergence and depth to the right amounts it looks like little clay-mation figurines fighting in front of me.  When I kill stuff, legs and arms come flying out a bit of screen toward you (nothing super dramatic on this effect).  But it sure does satisfy the loss of the 3d environment that I know you are talking about.  As for the 3d you mean, It could work and I would be happy.  But then again, I am fine with the style it has now just maybe a little less on the oil painting look.

    “The people that are trying to make the world worse never take a day off , why should I. Light up the darkness” – Bob Marley

  • Lord.BachusLord.Bachus Den HelderPosts: 9,065Member Uncommon
    Originally posted by NL-Rikkert
    Originally posted by DeniZg
    Originally posted by Lord.Bachus

    I allways keep wondering why they keep producing these games with isometric perspectif...   While the game is fun, i just keep wondering how much more fun it could have been with standard 3d camera movement.

    It would look like SMITE?

    That was my first thought too, Smite with the mob style of say Left4Dead... aka complete chaos. Aside the obvious gameplay advantages of the isometric view,  it is part of the old skool charm the serie is known for.

    Can you even name a list of games that transfered from 2D / topdown view  to full 3D which ended up better?

    Actually you can not transfer a game like Diablo to 3D... and thats the reason we have not seen any good transfers from 2D to 3D..

    And thats not what i asked.... i asked why not all games are designed in 3D..  because even in a 3D environment, you can have exact the same gameplay that you have now... (inclusing targetting and movement) ...  it would only allow you to change camera position on top of that and do zoom ins and zoom outs..

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • RobokappRobokapp Dublin, OHPosts: 5,206Member Uncommon

    I think it's related to how you change environment - aka walk into a building.

     

    I know city-builders got crappy when they went 3D...:(

    image

  • DeniZgDeniZg ZagrebPosts: 669Member Uncommon
    Originally posted by NL-Rikkert
    Originally posted by DeniZg
    Originally posted by Lord.Bachus

    I allways keep wondering why they keep producing these games with isometric perspectif...   While the game is fun, i just keep wondering how much more fun it could have been with standard 3d camera movement.

    It would look like SMITE?

    That was my first thought too, Smite with the mob style of say Left4Dead... aka complete chaos. Aside the obvious gameplay advantages of the isometric view,  it is part of the old skool charm the serie is known for.

    Can you even name a list of games that transfered from 2D / topdown view  to full 3D which ended up better?

    I liked Fallout 3 very much.

  • ThaneThane berlinPosts: 2,232Member Uncommon
    Originally posted by DeniZg
    Originally posted by Lord.Bachus

    I allways keep wondering why they keep producing these games with isometric perspectif...   While the game is fun, i just keep wondering how much more fun it could have been with standard 3d camera movement.

    It would look like SMITE?

    errrrr. no.

    it would not.

     

     

    aaaanyway, diablo is about the fixed camera, you dont change that. :)

    "I'll never grow up, never grow up, never grow up! Not me!"

  • DMKanoDMKano Gamercentral, AKPosts: 8,558Member Uncommon
    Originally posted by Lord.Bachus

    I allways keep wondering why they keep producing these games with isometric perspectif...   While the game is fun, i just keep wondering how much more fun it could have been with standard 3d camera movement.

     

     

    Diablo is an ARPG - which means isometric perspective is *required* in order for you to see the full surrounding of your character on screen - as in ARPGs you fight masses of enemies that spawn all around you - so 360 degree awareness is necessary. The huge 360 radius around your character is there to fit the masses of mobs to be slaughtered, and for your character to throw ranged abilited and place ranged spells etc.

    Standard 3d camera movement would have to be zoomed out to the point where you'd have an isometric view to preserve the gameplay - so in the end you'd zoom out so much to where you'd be back to the starting isometric perspective essentially.

    So yeah - it would be pointless, as zooming the camera in would be detrimental to the core gameplay.

    Bottom line - fixed isometric camera is essential for gameplay - changing it would ruin the game.

     

     

  • rojoArcueidrojoArcueid hell, NJPosts: 6,779Member Uncommon
    Originally posted by Lord.Bachus

    I allways keep wondering why they keep producing these games with isometric perspectif...   While the game is fun, i just keep wondering how much more fun it could have been with standard 3d camera movement.

     

     

    it could be interesting to play those games from a different perspective. With that said, i would love to see ARPG devs freaking adding WASD movement as the default controls. Also adding gamepad support makes a lot of sense since they always end up porting it to consoles so the gamepad support is there.

    image
  • PurutzilPurutzil East Stroudsburg, PAPosts: 2,925Member Uncommon
    Different styles come off different ways. Honestly I feel  3D is far too over-rated in many cases. Having games in different styles really is what makes things more fun and varied.
  • It just wouldn't be remotely the same game with an MMORPGesque camera system. You could make a hack and slash RPG with a different camera, but the design would need to be quite different.

  • GorweGorwe Ald'RuhnPosts: 2,474Member Uncommon
    As for the "massive amount of mobs" argument:

    Excuse me if I am wrong, but in which ARPGs do you fight armies of monsters(besides d3)? I know for a fact that you don't in Diablo 1/2, DS 1/2, TitanQuest, Sacred etc. And even if there is a group of mobs(say over 7 of them), they come from the front side anyhow. I can't see why the 3D wouldn't work here(besides the dev lazyness/lack of will to innovate).

    And yes, the point n click is such a tired mechanic. It works for Strategies(because there is no other real choice), but RPGs should really strive to have other, more immersive mechanics(imo at least).
  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by Gorwe
    As for the "massive amount of mobs" argument:

    Excuse me if I am wrong, but in which ARPGs do you fight armies of monsters(besides d3)? I know for a fact that you don't in Diablo 1/2, DS 1/2, TitanQuest, Sacred etc. And even if there is a group of mobs(say over 7 of them), they come from the front side anyhow. I can't see why the 3D wouldn't work here(besides the dev lazyness/lack of will to innovate).

    And yes, the point n click is such a tired mechanic. It works for Strategies(because there is no other real choice), but RPGs should really strive to have other, more immersive mechanics(imo at least).

    Torchlight 1 & 2

    Path of Exile

    Incredible Adv of Van Helsing

    ...

     

    D3 *is* 3D, just not first or 3rd person 3D. Isometric 3D give you the ability to have better tactical awareness, and I like D3 type combat more than the typical 1st or 3rd person (except stealth).

    Plus, who says mobs can come from the front side only? There are plenty of games where they come from all sides.

  • GorweGorwe Ald'RuhnPosts: 2,474Member Uncommon
    They most often come from the front 180 degrees is what I meant. And if they do, why not go full RPG mode instead of this super weak point n click?

    About the recent trends in the ARPG genre(incredible focus on AoE abilities/large amounts of trash)-idk who or when he wanted this to happen. I mean just compare d2 to d3 and take a look at which requires more skill(no cheating/no jailer+frozen+retarded combos).

    But I'm old school like that. Quality > quantity, always and anywhere.
  • ScorchienScorchien Hatboro, PAPosts: 1,344Member Uncommon
     Sooo.... Divinty 2 .. Two Worlds 1+2, Kingdom of Amular Reckoning.. etc................. All ARPGS in 3d that function just fine and quite fun..
  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by Scorchien
     Sooo.... Divinty 2 .. Two Worlds 1+2, Kingdom of Amular Reckoning.. etc................. All ARPGS in 3d that function just fine and quite fun..

    Diablo 3, PoE, Marvel Heroes, Incredible Adv of Van Helsing .... all ARPGs in isometric that function just fine and quite fun.

    The point is ... each view has its own merits.

  • ZorgoZorgo Deepintheheartof, TXPosts: 2,226Member
    Originally posted by Gorwe
    As for the "massive amount of mobs" argument:

    Excuse me if I am wrong, but in which ARPGs do you fight armies of monsters(besides d3)? I know for a fact that you don't in Diablo 1/2, DS 1/2, TitanQuest, Sacred etc. And even if there is a group of mobs(say over 7 of them), they come from the front side anyhow. I can't see why the 3D wouldn't work here(besides the dev lazyness/lack of will to innovate).

    And yes, the point n click is such a tired mechanic. It works for Strategies(because there is no other real choice), but RPGs should really strive to have other, more immersive mechanics(imo at least).

    ....there are large groups of mobs in D2.

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