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During this weekend's CCP Fanfest 2014, the EVE Online team took to the stage to discuss its new development model that will see up to ten meaningful, yet smaller, content expansions released each year. The summer's first installment in the new development model is Kronos.
Kronos also marks a major shift in EVE development from two expansions per year to around 10 releases annually as CCP aims to deliver more content, more frequently, to its legendary playerbase..
Vast industrial operations are behind the famous player wars that rage across EVE’s sprawling universe, while smaller individual efforts generate wealth, meaning and power at a personal level. Kronos will create dynamic shifts in the industrial landscape by adding cost-scale differences, specialized workers and teams, changes to reprocessing, and more.
Read more on the EVE Online site.
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