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[General Article] General: H1ZZZ1: Wake Me When It’s Over

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Last year at SOE Live the team here at MMORPG.com got wind that Sony was working on another black box project that they were not willing to talk about yet in addition to EverQuest Next, and EQN: Landmark. Earlier today the internet got confirmation just what that project is. It was announced during an episode of Game Talk Live featuring SOE President John Smedley, their new MMO is H1Z1.

Read more of Rob Lashley's H1Z1: Wake Me When It's Over.

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Comments

  • DEAD.lineDEAD.line Member Posts: 424

    I heard Smed dropped the "swg spiritual sucessor" thing on Twitter, but i can't confirm it.

     

    Regarding the article, i agree. "Individual, intelligent AI". Yeah right, i'll believe it when i play it. As for more than 1 type of zombie, let's hope so. If the only enemy type is the "decaying human being that rushes at you", like in the video, then the pve will turn stale in a short time. If they have stuff like Hulks that can break walls apart and would require some multiple players, that'd be great.

     

    Forvige my skepticism aswell, but i need to see if the survival aspects of the game rule supreme, or if it'll turn into gank/farm fest of an mmo.

  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    I get it if you just don't like the setting. But this article is unusually bitter and negative for you. If it was cloth maps and dragons online would you have been like "yes this is awesome!"?

    image
  • GeezerGamerGeezerGamer Member EpicPosts: 8,855

    Is this the game that is supposed to appeal to SWG fans?

  • DauzqulDauzqul Member RarePosts: 1,982

    I can't help but to think of this whole project as cheesy. It's like releasing a Vampire MMO during the whole Twilight phase.

    I've never really been into the whole Zombie thing. I know I don't speak for everyone, but I'll probably pass on this one. I never liked MMOs that involve modern earth etc. I know Fantasy and Sci-Fi have been done 1,000 times, but it's the genre I prefer.

     

    If I want to experience Zombies, I'll walk into a Walmart.

  • syriinxsyriinx Member UncommonPosts: 1,383
    Originally posted by kairel182

    What do you mean "another" survival horror MMO?  We don't have ANY that exist currently.  DayZ/Rust/Nether/Whatever are NOT MMO's; they're multiplayer games that only allow so many people on one server.  

    This was my thought too.

     

    Im a fantasy guy so this has limited appeal to me, but those indie games dont have the same scope as an MMO

  • falc0nfalc0n Member UncommonPosts: 385
    If its going to appeal to swg fans then cou t me in! Im having a blast playing ESO right now....but nothing has ever compared to my experience with swg.
  • BattlerockBattlerock Member CommonPosts: 1,393
    I'm excited for H1Z1, but the swg connection? Perhaps the proceeds from H1Z1 go to SWG a realm reborn? Yeah I bet that's it right? Am I right? (Battlerock looks around nodding his head as if to suggest agreement, both palms of his hands face upward and his eyes are open as wide as they can be)
  • GeezerGamerGeezerGamer Member EpicPosts: 8,855
    Originally posted by syriinx
    Originally posted by kairel182

    What do you mean "another" survival horror MMO?  We don't have ANY that exist currently.  DayZ/Rust/Nether/Whatever are NOT MMO's; they're multiplayer games that only allow so many people on one server.  

    This was my thought too.

     

    Im a fantasy guy so this has limited appeal to me, but those indie games dont have the same scope as an MMO

    One could say on a stretch, that Vanilla WoW and WotLK  WoW were heavily zombified.

  • FoomerangFoomerang Member UncommonPosts: 5,628

    I haven't seen anything that call this swg vet home yet.

  • xeniarxeniar Member UncommonPosts: 805

    My god even people working at this site don't even know what an MMO is anymore... No DayZ Rust and all those are not mmo's This will be the first on a MMO scale. and exactly what i predicted it would be. A survival MMO where you need eachother and build shelters etc. No giant douchebagery (altho that will probaply never go away) i wonder what limitations they will put in when u die.

    I mean if you wanna create a post apocalyptic world where the focus is mutual survival you got to put in a way to stop douchebags from destroying shelters and potentially letting zombies overun places. Altho that might be something you should be able to do in a turf war. Humz :P

     

    edit: The swg experience would probaply be the crafting / housing / socialism. it seems to be set up in that way

     
  • Bob_BlawblawBob_Blawblaw Member Posts: 1,278

    I for one am SHOCKED!!!

    mmorpg.com giving a sceptical/negative review of a SOE product? That's just CRAZY! What is this world coming to?!

    All razzing aside, I'd love to know what exactly Smed thinks SWG players actually wanted/miss, and how this game is going to fill that perceived void. It really seems they've truly lost the plot this time. 

  • syriinxsyriinx Member UncommonPosts: 1,383
    Originally posted by GeezerGamer
    Originally posted by syriinx
    Originally posted by kairel182

    What do you mean "another" survival horror MMO?  We don't have ANY that exist currently.  DayZ/Rust/Nether/Whatever are NOT MMO's; they're multiplayer games that only allow so many people on one server.  

    This was my thought too.

     

    Im a fantasy guy so this has limited appeal to me, but those indie games dont have the same scope as an MMO

    One could say on a stretch, that Vanilla WoW and WotLK  WoW were heavily zombified.

    that makes no sense.  theme park vs survival horror?  its not just about having zombies in the game

  • Laughing-manLaughing-man Member RarePosts: 3,654
    Originally posted by Bob_Blawblaw

    I for one am SHOCKED!!!

    mmorpg.com giving a sceptical/negative review of a SOE product? That's just CRAZY! What is this world coming to?!

    All razzing aside, I'd love to know what exactly Smed thinks SWG players actually wanted/miss, and how this game is going to fill that perceived void. It really seems they've truly lost the plot this time. 

    As an SWG Vet this game appeals to me, I like world building and sandbox open world communities etc.

    This game is very similar mechanically and spiritually to SWG.

    If you can't see that, I doubt you played SWG.

  • syriinxsyriinx Member UncommonPosts: 1,383
    Originally posted by Bob_Blawblaw

    All razzing aside, I'd love to know what exactly Smed thinks SWG players actually wanted/miss, and how this game is going to fill that perceived void. It really seems they've truly lost the plot this time. 

    I see the connection.  Smed mentioned something about trying to be a farmer.  the game seems to be heavily about building communities.  He mentioned player driven economy.  This is exactly the sort of stuff people loved about SWG.

    He shouldnt have said it and let players draw their own conclusions, but on paper I can certainly see the appeal.  We just dont know how involved the crafting is or what kind of character building (skills) there will be.

  • xeniarxeniar Member UncommonPosts: 805
    Originally posted by syriinx
    Originally posted by Bob_Blawblaw

    All razzing aside, I'd love to know what exactly Smed thinks SWG players actually wanted/miss, and how this game is going to fill that perceived void. It really seems they've truly lost the plot this time. 

    I see the connection.  Smed mentioned something about trying to be a farmer.  the game seems to be heavily about building communities.  He mentioned player driven economy.  This is exactly the sort of stuff people loved about SWG.

    He shouldnt have said it and let players draw their own conclusions, but on paper I can certainly see the appeal.  We just dont know how involved the crafting is or what kind of character building (skills) there will be.

    well

    What im imagining and offcourse pure speculation.

    They way they are probaply going would be no levels. Just skills raising building skills crafting skill shooting etc evrything you do ingame you keep getting better at it. At first tho we probaply will be fucked XD

    Eve like skillsystem? and with crafting think PotBS you cant make evrything yourself u really would need the help of other people. and work as a community to get certain goals achieved.

    This can be really complex/deep and immersive if they implement it right.

  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    I think the potential for community building is why they think it will appeal to SWG vets. They never said it was going to be Star Wars or even scifi. But I definitely think it sounds like a real community focused sandbox.

    image
  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    Originally posted by Laughing-man
    Originally posted by Bob_Blawblaw

    I for one am SHOCKED!!!

    mmorpg.com giving a sceptical/negative review of a SOE product? That's just CRAZY! What is this world coming to?!

    All razzing aside, I'd love to know what exactly Smed thinks SWG players actually wanted/miss, and how this game is going to fill that perceived void. It really seems they've truly lost the plot this time. 

    As an SWG Vet this game appeals to me, I like world building and sandbox open world communities etc.

    This game is very similar mechanically and spiritually to SWG.

    If you can't see that, I doubt you played SWG.

    +1

     

    Unfortunately I think that the SWG extremists take "Spiritual Successor to SWG" as "We're re-making SWG!"

     

    As far as the game itself, I think my kids will probably like it. I'll probably be heavily involved with The Repopulation at that point and I only plan on playing one sandbox. 

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • GeezerGamerGeezerGamer Member EpicPosts: 8,855
    Originally posted by syriinx
    Originally posted by GeezerGamer
    Originally posted by syriinx
    Originally posted by kairel182

    What do you mean "another" survival horror MMO?  We don't have ANY that exist currently.  DayZ/Rust/Nether/Whatever are NOT MMO's; they're multiplayer games that only allow so many people on one server.  

    This was my thought too.

     

    Im a fantasy guy so this has limited appeal to me, but those indie games dont have the same scope as an MMO

    One could say on a stretch, that Vanilla WoW and WotLK  WoW were heavily zombified.

    that makes no sense.  theme park vs survival horror?  its not just about having zombies in the game

    I was using a touch of sarcasm as a joke. Thus the phrase "on a stretch" Didn't that tip you off that I wasn't taking that seriously?

  • DEAD.lineDEAD.line Member Posts: 424
    Originally posted by Fendel84M
    I get it if you just don't like the setting. But this article is unusually bitter and negative for you. If it was cloth maps and dragons online would you have been like "yes this is awesome!"?

    And since when does "survival horror = zombies"? That's like a fantasy setting with only undead. And no, no undead dragons, undead knights, just plain undead humanoids.

    Atleast fantasy games have a wide variety of enemy types that require different ways to engage them. 

    Why not create more monsters anyway? Flying beast that search for victims, hellhounds that track down players, large monsters can require teamwork to kill. So many different ways to create creatures that can be horrifying and boost gameplay.

    EDIT: Yes, there aren't that many zombie mmos, but since the genre revolves around keeping a good, stable playerbase, why not make a game that tries something truly different.

    Hell, a werewolf survival horror mmo would be more interesting.

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by Laughing-man

    Originally posted by Bob_Blawblaw I for one am SHOCKED!!! mmorpg.com giving a sceptical/negative review of a SOE product? That's just CRAZY! What is this world coming to?! All razzing aside, I'd love to know what exactly Smed thinks SWG players actually wanted/miss, and how this game is going to fill that perceived void. It really seems they've truly lost the plot this time. 
    As an SWG Vet this game appeals to me, I like world building and sandbox open world communities etc.

    This game is very similar mechanically and spiritually to SWG.

    If you can't see that, I doubt you played SWG.


    All I've seen is zombies getting shot in the face and smed saying you can lght stuff on fire. That doesn't scream swg to me. If he had said, "this game has more non combat professions than combat ones and here are some of the many social systems you can partake in." Then yes I would share your sentiment. You'll have to excuse me if I don't suddenly think "swg successor!" Every time someone says massive open persistent world. That is a huge jump for me at least.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Laughing-man
    Originally posted by Bob_Blawblaw

    I for one am SHOCKED!!!

    mmorpg.com giving a sceptical/negative review of a SOE product? That's just CRAZY! What is this world coming to?!

    All razzing aside, I'd love to know what exactly Smed thinks SWG players actually wanted/miss, and how this game is going to fill that perceived void. It really seems they've truly lost the plot this time. 

    As an SWG Vet this game appeals to me, I like world building and sandbox open world communities etc.

    This game is very similar mechanically and spiritually to SWG.

    If you can't see that, I doubt you played SWG.

    Agreed

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • syriinxsyriinx Member UncommonPosts: 1,383
    Originally posted by DEAD.line
     

    EDIT: Yes, there aren't that many zombie mmos, but since the genre revolves around keeping a good, stable playerbase, why not make a game that tries something truly different.

     

    there arent ANY

    not a single one, at least as far as AAA games and high/medium profile indies.

  • jdk201jdk201 Member UncommonPosts: 5
    I think you are way off base.  The fact that over 1.7 million people have paid for DAYZ in alpha which is hardly playable proves, that there is a huge vaccume for this type of game and someone needs to fill it.   It does not exist currently, so to say this is another zombie mmo is wrong.   I am personally very hopeful that SOE will get it done. I am sick of these idie developers taking my money and ....well just taking my money.  I am still bitter about the money i gave to that ponzai scheme of a game Warz, Infestation, wtf ever name it has this week.   I personally would love to have an mmo that wasnt the standard gear/quest grind.  I really hope they leverage survivial as being the ultimate goal and not just make it a planetside with zombies.  Surviving 24 hours in H1Z1 should be the equivelent of reaching max level in a traditional MMO.  Something that is rewarding due to the level of effort. 
  • MaquiameMaquiame Member UncommonPosts: 1,073

    Lets just wait and see what happens though I really don't care much and I agree with others who mentioned this game should have been more "Resident Evil/Silent Hill Online" than Walking Dead we will see what happens. Honestly though I think just going from the Walking Dead angle this is not a solid financial choice in the long run. Unless this game has more than just zombies and pvp surrounding it in the long run this will have no staying power. Don't get me wrong I am happy seeing more non fantasy entries but SOE needs to put as much meat on this thing as possible and throwing around zombies nad group pvp is simply not enough.  Those other zombie types better own.

    Now an mmo with 28 days later/I am Legend Zombies and all that comes with those types of zombies? Oh yeah, I'd be there for that one. Slow roamers? Who cares

    image

    Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  • GeezerGamerGeezerGamer Member EpicPosts: 8,855
    Originally posted by Foomerang

     


    Originally posted by Laughing-man

    Originally posted by Bob_Blawblaw I for one am SHOCKED!!! mmorpg.com giving a sceptical/negative review of a SOE product? That's just CRAZY! What is this world coming to?! All razzing aside, I'd love to know what exactly Smed thinks SWG players actually wanted/miss, and how this game is going to fill that perceived void. It really seems they've truly lost the plot this time. 
    As an SWG Vet this game appeals to me, I like world building and sandbox open world communities etc.

     

    This game is very similar mechanically and spiritually to SWG.

    If you can't see that, I doubt you played SWG.


     

    All I've seen is zombies getting shot in the face and smed saying you can lght stuff on fire. That doesn't scream swg to me. If he had said, "this game has more non combat professions than combat ones and here are some of the many social systems you can partake in." Then yes I would share your sentiment. You'll have to excuse me if I don't suddenly think "swg successor!" Every time someone says massive open persistent world. That is a huge jump for me at least.

    That's just it.

    There is next to no information on this game and already this thread is going back and forth on how much of a SWG successor it is.

    The thing I recall about SWG was that it's IP, It's setting, it's theme were almost incidental. One of the things that made SWG fun to play for me was that the game stood up by itself even though it was a Star Wars title. What I mean by that is that this game's mechanics need to stand on their own and the game cannot be dependent on the whole zombie thing. Otherwise that just makes it another Theme Park.

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