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Patch Notes v1.0.2

keithiankeithian Los Angeles, CAPosts: 3,042Member Uncommon

My two favorite in the patch:

1) Character limit in the chat window. That should help with the inability to click on the gold spammers to put them on ignore. I've also noticed a huge decrease in the amount of spam over the last 24-48 hours which was making the chat box unreadable. 

2) Grahtwood Unsafe Harbor no longer bugged. It was funny watching dozens of people camp in the same spot in sneak mode thinking that if they stand there eternally, the quest would unbug itself lol. People were screaming at each other not to enter the rooms to kill NPCs and these folks screaming seemed to think that new people entering the building would instantly know not to kill anything so the ritual could begin. It was like watching comedy relief.

-Im disappointed that there is no mention of Banished Cells (BC). Though I already did that dungeon, a lot of folks seemed to say it was currently bugged.

 

http://forums.elderscrollsonline.com/discussion/71736/patch-notes-v1-0-2#latest

OVERVIEW

The Elder Scrolls Online v1.0.2 features a number of fixes to existing content, mainly focusing on quests that were blocking progression.


FIXES & IMPROVEMENTS

Alliance War
General

  • Fixed an issue where siege weapons in Cyrodiil could have odd behavior after a crash.
Crafting & Economy
General
  • Fixed an issue where the game could crash when selling items to a vendor.
  • Hireling goodie bags are no longer tradeable.
Dungeons & Group Content
General
  • Edited the names for a number of items found in dungeons.
  • Sheogorath's Tongue: The cave boss now respawns at an appropriate rate.
  • Elden Hollow: Chokethorn will now always agro you when he is engaged.
  • Veteran Darkshade Caverns: Boss: The Engine Guardian's green phase now triggers properly.
Dark Anchors
  • Fixed an issue where the anchor could become stuck when a large group engages it.
  • Dark Anchors now properly reset back to their correct state when nobody is around.
Miscellaneous
General
  • Fixed an issue where guild members with deposit only permissions could not deposit into the guild bank.
  • Fixed an issue where you were unable to mount your horse if you went to a new area while already mounted.
Quests
General
  • Fixed an issue that occurred within a number of areas where you could knock other players or monsters out of the world.
Auridon
  • Frog Racing has been outlawed, and the quest is currently disabled. Race organizers vow to petition the queen for their return.
  • Wishing wells have been removed from Skywatch.
  • Sever All Ties: High Kinlady Estre should now always appear when she should.
  • In The Name of the Queen: Colanwe should no longer get stuck and block quest progression.
  • Rites of the Queen: Queen Ayrenn should no longer get stuck and block quest progression.
  • The Mallari-Mora: Uricantar will no longer instantly respawn.
Deshaan
  • Challenge the Tide: You can no longer repeatedly summon Gruznak.
Glenumbra
  • The Ghosts of Westtry: Fixed an issue so "Listen to Rosalind and Leon's Discussion" now properly completes and advances the quest.
  • Reclaiming the Elements: Each of you is now able to open a portal and advance the quest.
  • Mastering the Talisman: Gabrielle now always spawns near her tree.
  • Champion of the Guardians: If a monster that is defending the Wyresses gets stuck, it will now reset properly and advance the quest.
  • Reclaiming the Elements: Fixed an issue that was causing the quest to break when abandoned.
  • Wolves in the Fold: Refugees should now properly transform into werewolves as intended.
Grahtwood
  • Unsafe Haven: Jeer-Tei should now always now spawn on the boat.
  • Unsafe Haven: The ritual hostiles should now always spawn.
Greenshade
  • Handmade Guardian: The Bosmer are no longer interested in the sport fighting of lurchers.
  • Frighten the Fearsom: The Kollopi Essence disguise no longer works in Cyrodiil.
  • Retaking the Pass: You should now be able to get credit for closing the rifts during the "Close the Shadow Rifts" step.
Mages Guild
  • Long Lost Lore: Fixed an issue where you couldn’t always use the portal at the end of Cheesemonger's Hollow.
Main Quest
  • Castle of the Worm: Overwhelming Power is now properly removed from you.
Rivenspire
  • Shornhelm Divided: High King Emeric should now appear when he should.
  • Children of Yokuda: Poison barrels should now spawn on for the step "Foil the Poison Plot."
Shadowfen
  • The Fangs of Sithis: Barvyn should now respawn as intended if he becomes stuck.
Stonefalls
  • Desperate Souls: The boss event now properly resets if the boss gets stuck.
  • Enslaved in Death: Spectral Slaves should now be able to be freed as intended.
  • The Brothers Will Rise: You should no longer get blocked when dying to a summoned atronach.
  • The Brothers Will Rise: Brimstone and Hatewarden should now be able to be spawned after becoming stuck.
The Rift
  • Gift of the Worm: The Graveborn Fleshripper should now respawn as intended if he becomes stuck.
UI
General
  • Added an English textual warning when deleting a character reminding you that items still attached to characters on deletion will be deleted. This includes items granted through pre-ordering, Imperial Editions, and beta rewards.
  • Reduced the number of characters that can be entered into a chat message. This should resolve an issue where some messages were too long to properly view in the chat window.

 

 

There Is Always Hope!

Comments

  • TamanousTamanous Edmonton, ABPosts: 2,125Member Uncommon
    Same thing happened to me with that one quest. I zoned in and scouted around. Seeing some mobs in a room I attack (I mean who wouldn't?) and then I get some idiot swearing and insulting me for minutes. And did the instructions from the idiot fix the bug? Nope. Still never stops the screamers from insulting everyone in game because of a bug NOBODY can fix other than the admins.

    You stay sassy!

  • Joejc7135Joejc7135 Spring Hill, FLPosts: 208Member Uncommon
    I am hoping they squeezed in a fix for BC and just didn't list it in the notes. If not I can't help but wonder when im gonna get to do a dungeon already....
  • venatsvenats Norristown, PAPosts: 106Member
    I don't like how they are just deleting bugged quests.
  • keithiankeithian Los Angeles, CAPosts: 3,042Member Uncommon
    Originally posted by venats
    I don't like how they are just deleting bugged quests.

    Yea I was disappointed with the frog quest. That worked fine for me and I actually thought it was funny :).

    There Is Always Hope!

  • keithiankeithian Los Angeles, CAPosts: 3,042Member Uncommon
    Originally posted by Tamanous
    Same thing happened to me with that one quest. I zoned in and scouted around. Seeing some mobs in a room I attack (I mean who wouldn't?) and then I get some idiot swearing and insulting me for minutes. And did the instructions from the idiot fix the bug? Nope. Still never stops the screamers from insulting everyone in game because of a bug NOBODY can fix other than the admins.

    If only the phasing had a magical way to phase the immature folks together, then this would be the next step in awesomeness lol. 

    There Is Always Hope!

  • IselinIselin Vancouver, BCPosts: 5,606Member Uncommon
    Originally posted by keithian

     

    2) Grahtwood Unsafe Harbor no longer bugged. It was funny watching dozens of people camp in the same spot in sneak mode thinking that if they stand there eternally, the quest would unbug itself lol. People were screaming at each other not to enter the rooms to kill NPCs and these folks screaming seemed to think that new people entering the building would instantly know not to kill anything so the ritual could begin. It was like watching comedy relief.

    Well, to be fair, there are puzzling things in the phased questing system that people are still trying to figure out so it's not surprising that they're trying voodoo solutions. Some bosses at the end of solo dungeons do take a while to re-spawn. I'm sure the sneak campers though that was one of those.

     

    That quest worked for e on a single relog. I relogged right where the fight is supposed to happen.... and that's my own brand of voodoo I've been telling my guildmates to use lol: log out and in right on top of the quest marker... and be ready for a fight as soon as you do :)

    -Im disappointed that there is no mention of Banished Cells (BC). Though I already did that dungeon, a lot of folks seemed to say it was currently bugged.

    BC will be fine for a while again. I'm not sure what breaks it but just a server re-start should do the trick. It was working fine for the first few days. It's only been the last couple where the NPC wouldn't show-up at the first screamer.

     

  • keithiankeithian Los Angeles, CAPosts: 3,042Member Uncommon
    Originally posted by Iselin
    Originally posted by keithian

     

    2) Grahtwood Unsafe Harbor no longer bugged. It was funny watching dozens of people camp in the same spot in sneak mode thinking that if they stand there eternally, the quest would unbug itself lol. People were screaming at each other not to enter the rooms to kill NPCs and these folks screaming seemed to think that new people entering the building would instantly know not to kill anything so the ritual could begin. It was like watching comedy relief.

    Well, to be fair, there are puzzling things in the phased questing system that people are still trying to figure out so it's not surprising that they're trying voodoo solutions. Some bosses at the end of solo dungeons do take a while to re-spawn. I'm sure the sneak campers though that was one of those.

     

    That quest worked for e on a single relog. I relogged right where the fight is supposed to happen.... and that's my own brand of voodoo I've been telling my guildmates to use lol: log out and in right on top of the quest marker... and be ready for a fight as soon as you do :)

    -Im disappointed that there is no mention of Banished Cells (BC). Though I already did that dungeon, a lot of folks seemed to say it was currently bugged.

    BC will be fine for a while again. I'm not sure what breaks it but just a server re-start should do the trick. It was working fine for the first few days. It's only been the last couple where the NPC wouldn't show-up at the first screamer.

     

    For unsafe harbor, I tried "/camp" which forces you to log out 3 times and no luck both by doing that in the building and out of the building. I also tried closing the client still no luck. You were just lucky!!!! lol

    There Is Always Hope!

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