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Why do melee weapons affect spell dmg?

YoungCaesarYoungCaesar San Diego, CAPosts: 297Member Uncommon
Whos the genius that came up with something like this? Why would melee weapons affect spell dmg?? its retarded
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Comments

  • hann18alxhann18alx New Port Richey, FLPosts: 16Member
    Originally posted by YoungCaesar
    Whos the genius that came up with something like this? Why would melee weapons affect spell dmg?? its retarded

    Lolz, Alot of reasons i could think of? 

    1. Magic weapons? That glowing axe isnt glowing cause of the steel it was made from.
    2. Many "melee" ranged spells could also effect it.
    3. Also, come to think of it... Wouldnt lightsabers do magic damage? 
  • zymurgeistzymurgeist Pittsville, VAPosts: 5,212Member Uncommon
    Something unrealistic in a video game? Who would have thunk it. We all know a twig or walking stick is far more magical than an axe.....

    "Strong and bitter words indicate a weak cause" ~Victor Hugo

  • RusqueRusque Las Vegas, NVPosts: 2,229Member Uncommon

    Do people have some mental block about what "melee" means? Melee doesn't mean physical. It means close proximity fighting.

    If I throw a rock at you from 10 meters away, I'm ranged.

    If I throw a rock at you from 1 meter away, I'm melee. Granted, I will not have as good of a windup for my throw at that range to execute an optimal throw, but it doesn't change the fact that it's a thrown attack at melee range.

     

    Replace the rock with a magical sword that gives me more mana and there you go.

  • jdnewelljdnewell Spring Hill, TNPosts: 2,150Member Uncommon
    Because in the "magical" world of diablo the "magic" sword of pwnage is just that bad ass!
  • DerrosDerros Posts: 1,077Member Uncommon

    So all classes could scale the same way, and not have a unique, convoluted, unbalanced way of scaling for each class, and different abilities within a class?

  • Elevenb4Elevenb4 CajamarcaPosts: 282Member Uncommon
    Originally posted by Derros

    So all classes could scale the same way, and not have a unique, convoluted, unbalanced way of scaling for each class, and different abilities within a class?

    Tbh this is why I have yet to really play a caster class in this game. I think it's stupid. But, as Derros said, I understand why they did it that way. Back to why I haven't played a caster class really, I dont' understand if I'm supposed to concentrate soley on wpn dmg or the number under "Damage" on the inventory screen. When I had asked before,  I got a bunch of responses how that I was a noob and such. Didn't bother me, I just didn't feel it was worth the effort lol. 

     

    -Unconstitutional laws aren't laws.-

  • zymurgeistzymurgeist Pittsville, VAPosts: 5,212Member Uncommon
    Originally posted by Elevenb4
    Originally posted by Derros

    So all classes could scale the same way, and not have a unique, convoluted, unbalanced way of scaling for each class, and different abilities within a class?

    Tbh this is why I have yet to really play a caster class in this game. I think it's stupid. But, as Derros said, I understand why they did it that way. Back to why I haven't played a caster class really, I dont' understand if I'm supposed to concentrate soley on wpn dmg or the number under "Damage" on the inventory screen. When I had asked before,  I got a bunch of responses how that I was a noob and such. Didn't bother me, I just didn't feel it was worth the effort lol. 

     

    The number under Damage is directly related to weapon damage. Use the highest damage weapon you can get. Then go for primary stat which for casters is int.

    "Strong and bitter words indicate a weak cause" ~Victor Hugo

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by YoungCaesar
    Whos the genius that came up with something like this? Why would melee weapons affect spell dmg?? its retarded

    Because it is fun.

  • YoungCaesarYoungCaesar San Diego, CAPosts: 297Member Uncommon
    Originally posted by nariusseldon
    Originally posted by YoungCaesar
    Whos the genius that came up with something like this? Why would melee weapons affect spell dmg?? its retarded

    Because it is fun.

    No its stupid. D2 was so much better in this regard, making casters go for +skill stuff and actual melee fighters go for the good weapons...

     

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  • zymurgeistzymurgeist Pittsville, VAPosts: 5,212Member Uncommon
    Originally posted by YoungCaesar
    Originally posted by nariusseldon
    Originally posted by YoungCaesar
    Whos the genius that came up with something like this? Why would melee weapons affect spell dmg?? its retarded

    Because it is fun.

    No its stupid. D2 was so much better in this regard, making casters go for +skill stuff and actual melee fighters go for the good weapons...

     

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    Casters still go for +skill stuff. Melee goes for +skill stuff too. Everyone goes for high damage stuff. Same as in D2. I swear did you people even play D2 or D3?

    "Strong and bitter words indicate a weak cause" ~Victor Hugo

  • majimaji ColognePosts: 2,003Member Uncommon
    Originally posted by YoungCaesar
    Whos the genius that came up with something like this? Why would melee weapons affect spell dmg?? its retarded

    Because in most video games, gameplay is more important than realism.

    Why does your character in Diablo 3 never trip and fall flat on his face? It's so unrealistic!

     

    From a game designers perspective, the situation is this:

    - Players loooove weapons in games.

    - The most important stat players are interested in, in weapons, is how much damage they deal.

    - Players love magic and powerful effects.

     

    If the DPS of a weapon would not affect spells, the game would be less fun, since all the spellcasting players would constantly find weapons of which the most interesting stat is completely irrelevant.

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

  • Loke666Loke666 MalmöPosts: 18,005Member Uncommon
    Originally posted by YoungCaesar
    Whos the genius that came up with something like this? Why would melee weapons affect spell dmg?? its retarded

    Magic in itself have no logic, maybe you use the sword as a component or focus for your spells.

    Game magic is usually even more illogical then the type we see in books and I doubt the devs of the game actually spent much thought about it so trying to find a pattern where none exist is a waste of time.

    You could of course make a game where magic follow some type of logic with fixed rules, somewhat scientific explanations to how it works as well as some alternative physic but Diablo is hardly the type of game where that is worth the work.

    Diablo have always been about going down a dungeon, kill monsters and take their stuff, nothing else.

  • VicDynamoVicDynamo Michigan, MIPosts: 234Member
    Originally posted by YoungCaesar
    Originally posted by nariusseldon
    Originally posted by YoungCaesar
    Whos the genius that came up with something like this? Why would melee weapons affect spell dmg?? its retarded

    Because it is fun.

    No its stupid. D2 was so much better in this regard, making casters go for +skill stuff and actual melee fighters go for the good weapons...

     

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    So it doesn't look like the OP was interested in a discussion or even to actually find out why but just to complain. Items in D3 are imbued with magical powers that allow this. That is the answer. If you're looking for the game design explanation, I have no idea other than that it's basically the norm for games these days and it's not a common complaint because of this. 

  • WicoaWicoa LondonPosts: 1,602Member Uncommon

     I hope this isn't a serious question.

    imageimage

     

  • MurlockDanceMurlockDance ParisPosts: 1,223Member

    Originally posted by YoungCaesar
    Whos the genius that came up with something like this? Why would melee weapons affect spell dmg?? its retarded

    If you have problems suspending your belief enough, you can actually make a spell sword build on a Wizard in this game and justify increasing your spell damage with melee weapons. I have one and it works surprisingly well. She is a close-range fighter exclusively and it makes complete sense for her melee weapons to boost her dps.

    But the real answer to your question is that melee weapons have always affected spell damage in fantasy games, from AD&D to the Elder Scrolls to D2 unlike what you claim in your post below. As far as I am aware, staves are melee weapons and yet in most fantasy RPGs they improve a spell caster's spell ability because they are imbued with magical properties, right? As someone else said here, they are used as a sort of focus for the spell caster.

    Originally posted by YoungCaesar

    No its stupid. D2 was so much better in this regard, making casters go for +skill stuff and actual melee fighters go for the good weapons...

     

    You are remembering incorrectly, D2's melee weapons most certainly did boost spell damage as well.

    Playing MUDs and MMOs since 1994.

    image
  • BladestromBladestrom edinburghPosts: 4,946Member Uncommon
    Lol op for the same reason that cloth pants make melee stronger maybe.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • coretex666coretex666 PraguePosts: 1,934Member Uncommon

    I am a type of person that likes when MMORPGs make sense. I have already raised several points in the past where I consider current MMOs / MMORPGs to be illogical.

    I was thinking about your point and I, personally, do not think this has to be necessarily illogical.

    I tend to think about the damage on the melee weapons as some sort of "damage potential" rather than actual melee damage.

    When someone says "a magic sword", do you think they necessarily mean a sword that somehow provides bonuses to their magic abilities which are, however, completely unrelated to the sword?

    (e.g. diablo 2 model - I have a Frozen Orb spell which comes from my knowledge of magic, not from a weapon and has XY damage, all the weapon can do is to provide bonus to my Frozen Orb...e.g. +2 Frozen Orb, and increase its damage this way). I think it is only one of the possible interpretations of link between magic weapons and damage of the spells.

    I think that "a magic sword" can also mean a sword with certain spell damage potential that directly influences damage of your spells.

    (E.g. If you take Gandalf from LOTR. As a lower rank wiz, he used a brown wooden staff, while as a higher rank wiz, he used the white one from whatever material. A staff is a melee weapon. Nevertheless, at least to me, the white staff seems to have a lot more spell damage potential and not just because it may provide bonuses to his spells, but because it is simply filled in with stronger magic / crafted from more precious magic material, whatever fantasy interpretation you chose to go with.)

    It is hard to explain and I feel a little nerdy and crazy when I type this kind of stuff, but this is how I see it. Hope I managed to explain my view in an understandable way.

    Anyway, the way I see it, it is not illogical that damage on a magic weapon directly influences the damage of the spells as I see the damage on the weapon to represent a magic damage potential rather than damage which the weapon does when you hit someone or something with it.

     

    Waiting for L2 EU Classic

  • fivorothfivoroth LondonPosts: 3,665Member Uncommon
    Originally posted by YoungCaesar
    Whos the genius that came up with something like this? Why would melee weapons affect spell dmg?? its retarded

    Would you be happier if only ranged weapons like staffs and wands affected spell dmg? Would limiting weapon choice make you happier?

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • MurlockDanceMurlockDance ParisPosts: 1,223Member
    Originally posted by fivoroth

    Would you be happier if only ranged weapons like staffs and wands affected spell dmg? Would limiting weapon choice make you happier?

    Uhm, unless you are talking about staff slings, staves are not ranged weapons. And why would a ranged weapon be any different from a melee as far as magic damage is concerned?

    Playing MUDs and MMOs since 1994.

    image
  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member

    This whole thread is just silly.

    We are talking about a video game with a fantasy setting where there is MAGIC. Obviously the dev can set up any mechanism (to make the game fun), and hand-wave away any logical problems by saying "this is how magic works".

     

  • GravehillGravehill pickering, ONPosts: 95Member
    Originally posted by YoungCaesar
    Originally posted by nariusseldon
    Originally posted by YoungCaesar
    Whos the genius that came up with something like this? Why would melee weapons affect spell dmg?? its retarded

    Because it is fun.

    No its stupid. D2 was so much better in this regard, making casters go for +skill stuff and actual melee fighters go for the good weapons...

     

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    It's the exact same thing in D3, just more streamlined/less convoluted. Take the rose coloured glasses off.

  • MagnetiaMagnetia SydneyPosts: 1,029Member Uncommon

    It seems to be because of the new skill system. It is because these new skills don't have levels to build up they must level up by some other means. In this case it is using weapon damage, try to imagine that they are magical artifacts rather than swords or shields.

    Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by Gravehill
    Originally posted by YoungCaesar
    Originally posted by nariusseldon
    Originally posted by YoungCaesar
    Whos the genius that came up with something like this? Why would melee weapons affect spell dmg?? its retarded

    Because it is fun.

    No its stupid. D2 was so much better in this regard, making casters go for +skill stuff and actual melee fighters go for the good weapons...

     

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    It's the exact same thing in D3, just more streamlined/less convoluted. Take the rose coloured glasses off.

    Yeh ... it matters very little if you call it +skill, or dmg ... it is just a magical thing that let you do more damage.

    It is a game .... for god sake.

     

  • BilgatoBilgato Tempe, AZPosts: 23Member Uncommon

    It's not hard to understand.

    When a magic-user holds a sword/axe/dagger/bow it becomes a Spell Focus, same as a magic wand and carries the same attributes and benefits that it does in the hands of a non magic-user who wields it physically.

    It's the same as when a magic-user holds a crystal orb or voo-doo doll and gains benefits from that.

  • WizardryWizardry Ontario, CanadaPosts: 8,454Member Uncommon
    Originally posted by zymurgeist
    Something unrealistic in a video game? Who would have thunk it. We all know a twig or walking stick is far more magical than an axe.....

    Ideals still need to be plausible,otherwise why not have a Mack Truck come out of a sword or a tractor trailer come flying out of a staff?I hope those over the top ridiculous ideas prove that ideals DO need to be plausible.

    As for magical weapons,they would have a magical property,that does not make it plausible that they would ALSO reinforce magical spells.Example a fiery axe would do additional fire damage but doesn't mean it would or even should boost fire spells.

    As far as Fantasy/mythology goes,i think it widely accepted that magic is reinforced by staves or wands and nothing else.

    Yes melee means close proximity but it is also a term used for weapons that WOULD be melee'd,staves and wands are usually used by casters from a distance and do not usually melee,hence why all weapons other than wands and staves are considered melee weapons,well aside from ranged such as bows,xbows,slings ect ect.

    Personally i wouldn't lose sleep over it but i would also prefer that ideals remain plausible and that not every single item in a game reinforces magical spells.


    Samoan Diamond

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