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I dont mean to gripe. This is goblinworks game and they are to do what they want with it. However I find it extremely unfortunate that devs when they make mmorpgs from great IP's feel like they need to change everything.
Why can't you just make an mmorpg out of the IP and only adjust tiny things? Why does the game need a massive overhaul? No classes? Every character learns all classes skills over time making the game world a blob of ultra multiclassed doobs with no identity at all? No crits? radical magic overhaul? Instant HP regen?
Look I get it, someone at goblinworks played EVE. But that doesn't mean that every part of eve needs to be in this game... Couldn't you still use classes and still use the time training system but just use infinite soft caps on the skills so a cleric could theoretically train forever? Why make a hard stop where a skill is essentially perfect? Cant you just use a perpetually reduced return against a perpetually growing cost on skills and then limit skills to a class structure?
Thus I could play a paladin and train forever, never capping out but seeing less and less gains per skill train success. Seriously what fantasy book or game starts out with: "And karafax the wise decided that today he was an archer and put on his archer gear before leaving on his epic quest"? Seriously, gandalf was just a demigod wizard that day?
Removing crits? I like dice, I dont care if i die to a crit in PVP. Why cater to the whiner crowd that throws a fit every time they die? Just make Pathfinder, not Pathfinder/eve/wow.
Sorry, just had to say it.