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[Interview] Shroud of the Avatar: Heralding the Future of Games

SBFordSBFord Associate Editor - News ManagerThe Land of AZPosts: 17,633MMORPG.COM Staff Uncommon

After spending some time with Richard Garriott last week, there were a bunch of topics that we discussed which did not make it on video. One of the main ideas was where video games are going, especially MMOs. With both Shroud of the Avatar and Star Citizen doing so well with crowd funding the games are really more about community than ever before. This led to the discussion of why Shroud of the Avatar will herald in a new era of games that continue to bring players together on many levels.

Read more of Garrett Fuller's Shroud of the Avatar: Heralding the Future of Games.


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  • KingLlamaKingLlama Goleta, CAPosts: 30Member Uncommon
    I've very excited for this game to come out!

    Playing - WoW
    Character Name - Thefiend

  • WhipCrackWhipCrack ATHENSPosts: 4Member
    When does this come out ? Cant wait !
  • Aartemis-SoHAartemis-SoH North Olmsted, OHPosts: 8Member Uncommon

    Release later this year (~October 2014)

    Currently in Pre-Alpha with Monthly "Test" release weekends.  (Currently on Release 4)

    Those who Pledge to Shroud get Alpha/Beta Access and Episode 1 when it releases later this year.  There is no Monthly Subscription.

    Come join the community!  We're having a blast.

  • Solar_ProphetSolar_Prophet Columbus, OHPosts: 984Member Uncommon

    Heralding the future of games by restricting access to key features such as housing behind a paywall... well, unless you're happy with a dumpy little plot which can hold a one room hovel.

    If by 'new era of games' you mean 'pay to win garbage', you might just be correct, given how quickly RG's fan squad were tripping over themselves to pay that jackass hundreds of dollars for virtual property.

    AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!

    Jeff Strain and Undead Labs have stolen money from people who supported their game, Moonrise. They have no respect for their customers whatsoever, and are not deserving of any further support by either gamers or the gaming press. They are liars and thieves, period, and if they were in any other industry they'd be under investigation for fraud. DO NOT SUPPORT JEFF STRAIN OR UNDEAD LABS!!

  • Aartemis-SoHAartemis-SoH North Olmsted, OHPosts: 8Member Uncommon

    There are many, many Current Backers who have not purchased land plots or houses via the on-line store.  The Developers have stated many times there will be land plots available in game, for in-game gold when Shroud launches.  Will the lots be limited?  Yes, that adds value but they have also said they will be adding more lots in later Episodes as well.  People who have purchased pledges that contain land plots and houses have done so because they believe in the game and want to support it.

    You can Choose to simply back the game at a Modest Adventurer level, if you wish, and choose to get a lot and a house in game with spoils you earn there.  :)

    None of the pledge or add-on items are items that effect game play.  Shroud is not a Mini-Transaction game.  Like Star Citizen, some items might be visually different to represent Founder, or Benefactor status of backing but nothing we are getting will make us any better in game then those that come after.  

    Come see for yourself.  :)

  • LisaFlexy22LisaFlexy22 mesa, AZPosts: 432Member Uncommon
    I'm very interested in this game.
  • CananCanan Wedowee, ALPosts: 94Member

    I don't get why they didn't make this an MMO. Disappointing. 

  • LahuzerLahuzer BorPosts: 683Member Uncommon
    Canan, where did you get that from? It very much is a MMO if you choose to play it multiplayer online.
  • NildenNilden null, NBPosts: 1,287Member Uncommon

    So the future is kickstarter, player made content, and going back to living world/economy/housing that Ultima Online did back in 1997.

    The whole hamster wheel, or spinning your wheels and going no where feat that the MMORPG genre has accomplished is pretty amazing.

    How to post links.

    "classification of games into MMOs is not by rational reasoning" - nariusseldon
    Love Minecraft. And check out my Youtube channel OhCanadaGamer

  • handlewithcarehandlewithcare hartenbosPosts: 322Member
    yes everyone that always cry about how bad mmo games are crowd fund what you want and stop crying.
  • SKurjSKurj Oshawa, ONPosts: 27Member
    Snake oil salesman preached they had all the answers as well.
  • thecapitainethecapitaine West Chester, PAPosts: 408Member Uncommon

    Garriot and others are halfway right when it comes to the future of MMOs (and much of gaming in general).  Bringing the community into development and having them play an integral part is such a no-brainer that it's hard to know why it wasn't happening much, much earlier.  On the other hand, it's too early to know how impactful crowd-funding will be in the future of game development.


    If the argument is that small-scale or niche games will now be able to find an audience and get made then, yes, crowd-funding will be a big part of the future.  But for blockbuster projects, for AAA games, publishers still have a role and will still set the tone for games, not entirely unlike how book publishing has evolved.  I have my doubts about how enjoyable a game lacking a big budget like CU will be in the end, even for fans of AvA PvP a la DAoC.  The fickleness of MMO players is legendary-- how will KS'd MMOs fare with less budgets for art, fluff, and extra systems?


    The assumption is that most of these popular crowd-funding games will find commercial success once released and validate the faith of their backers.  I don't know that anybody can say for sure whether this will happen or whether people will be turned off from donating if a game they've backed turns out to be worse than they expected.

  • jackie28jackie28 Bensalem, PAPosts: 105Member
    Well SOMETHING has to be tried.  More people than ever are wanting to play MMOs, but its almost like the bottom has fallen out on who is willing to pay a subscription.  This leaves companies in a tight spot.  I've often thought that the criteria for success may be a little bloated post-WoW, and just my opinion, if a game can garner as many subscribers as Ultima Online in its first years, then its a success.  Saying "niche" is like saying, We can be happy with a smaller subscribership.  Only problem I see is the sea of alternatives out there to any given product.  It's not 1997, where a handful of products are available, and "community" is reinforced by the simple fact there is no place to go once you're bored.
  • Aragon100Aragon100 OsloPosts: 2,224Member Uncommon

    Developers only listen to the PvE crowd and thats why PvP became a watered down WoW PvP game with insurance and a card game as combat system. Nothing here for the PvP players.


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