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The true problem of this game is how instancing and phasing work..
I.e. when i open up the tomb of the dragonlord which was closed for centuries, i find dozens of players running around inside
When i group questgoals are still solo... so if i have to light 3 torches inside, everyone in my group has to lit the same 3 torches..
The content is not dynamic, meaning that if there are 40 man in a mini dungeon all content is trivialised
Many times when i have followed the main questline in an area, stepping trough the different stances, the world ends up as a ahppy place... with no challenges and not even ennemie mobs around to fight.. If you do all quests, the world left behind might feel like an empty shell..
I think they never saw this comming because their closed beta testers where very few, there werent dozens of testers running around the zones in closed beta just mostly soloing players. And they almost never met other people inside the instances or phases... they never noticed the problem...
Untill the open beta tests got around, and people started complaining about it.
For me this currently is the biggest possible gamebreaker, and i hope they will be able to work out a solution in the few weaks to come, i can see some solutions solving the problem withouth to much coding, however it might bring some extra server load for having extra zones around..
there is one other big complaint for me.. closely connected to the stuff above..
The anchors... they are not dynamic, and when dozens of people are around it trivializes the content.. on top of that they dont spawn evasions or patroll like they do in Rift... big miss here.. There should have been some kind of content to spice up the static world outside the phasing.. espescially when you finished most of the phasing content..
The developers while creating a great game failed to pick up some of the more recent big things in MMOs that actually do work to spice up things and create a PvE world with a more dynamic feeling..
For the rest my complaints are minor...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)