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Despite the fact that I thought it was solid, it wasn't solid enough to keep me. I struggled In the 20s to log in, still made it to level 46 and stopped. I defended the game endlessly prior to release, but ended up disappointed for a couple of reasons:
1) it felt way too linear.
2) the world felt too static and soulless. What I mean by that is that there were beautiful environments, but there was so much empty space consisting of static NPCs that stood around and didn't do anything both in and out of the cities. It made the world feel lonely.
3) On top of that, the lack of day night cycles, changing weather effects, and lack of basic MMO staples like swimming even on top of the water made things felt even more static.
4) the side things were missing and the social area was instanced on the fleet with cantinas ignored.
5) being a huge explorer, exploring for datacrons didn't cut it for me.
To me the strengths were obviously the story, voice acting, music, one of the most polished MMOs at release in my opinion despite end game and PVP issues. Unlike the haters I felt graphically and artistically the world beauty was very solid. Companion system was a pro and a con. I think it was very well implemented but made the game feel even more solo friendly then normal.
i congratulate the developers on the space PVP even though that's not my thing, but have they addressed any of the things I mentioned? Does the expansion feel more open and less linear? Have they added any more of a dynamic feel to the world? Has exploration become anything more than searching for datacrons? Have they added more side things and put the social spots in the right spot?
Curious to hear from fans how the PVE world has evolved since 6-9 months post release.
There Is Always Hope!