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Why do developers keep churning out games that don't inconvenience the player but also fail to engage? EQ Next is shaping up to be nothing more than a blend of all the sterile, casual features we've grown accustomed to over the last decade. Yeah, Guild War's system of running around and forming unstructured groups with people you don't even talk to was so fun! I can't wait to travel to any destination instantly like I'm playing Assassin's Creed.
This game will be devoid of peril and suspense but will be perfect for soccer moms who supposedly represent the MMO audience these days.