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ArcheAge 1.0 - Welcome to themepark

24

Comments

  • BraindomeBraindome Member UncommonPosts: 959

    Did anyone in this thread even read the entire topic? This guy is basically blowing smoke and is mad cause he was ganking people as a pirate and getting loads of Delphi coins while other people were being forced to pvp to get the coins which are needed to buy houses, blueprints and furnishing.

    You all are hyping this out of context and should all be ashamed of the hype you all are creating. Try reading for once, these changes are good and balance things so everyone can get Delphi coins without forcing people to play a certain way.

     

  • RhazmuzRhazmuz Member UncommonPosts: 208

    And down goes the most recent champion for the true sandbox MMO experience!

    Will another daring challenger arise, or is this game over for the so heralded sandbox style?

  • DamonVileDamonVile Member UncommonPosts: 4,818
    Originally posted by Braindome

    Did anyone in this thread even read the entire topic? This guy is basically blowing smoke and is mad cause he was ganking people as a pirate and getting loads of Delphi coins while other people were being forced to pvp to get the coins which are needed to buy houses, blueprints and furnishing.

    You all are hyping this out of context and should all be ashamed of the hype you all are creating. Try reading for once, these changes are good and balance things so everyone can get Delphi coins without forcing people to play a certain way.

     

    There's an old expression about having 2 eyes 2 ears and only one mouth. It has to do with how we learn....and you not doing it while talking. I think when someone came up with that, they didn't see the internet in our future....because...we have 10 fingers.

  • BahzBahz Member UncommonPosts: 182

    Too bad they are messing up this game, anyways ESO seems to have improved alot so there is still hope for a good MMO this year.

  • JJ82JJ82 Member UncommonPosts: 1,258
    Originally posted by Braindome

    Did anyone in this thread even read the entire topic? This guy is basically blowing smoke....... 

     No actually he is not. 1.0 has been in beta testing in Korea for a while now which is why Korean players are so upset. As I stated in my first post, several of the Japanese players I play with in Japan were irate about the changes as they were also in the Korean beta.

    These are not small changes, these are big changes to core gameplay. The very appeal to the game is its casual sandbox and hardcore PvP sides, both of which are being hammered down. This is not saying the entire update is bad, even the poster in that thread did not say it was.

    You don't make core changes like this to a game that has been released for so long.

    "People who tell you you’re awesome are useless. No, dangerous.

    They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
    http://www.raphkoster.com/2013/10/14/on-getting-criticism/

  • BraindomeBraindome Member UncommonPosts: 959
    Originally posted by DamonVile
    Originally posted by Braindome

    Did anyone in this thread even read the entire topic? This guy is basically blowing smoke and is mad cause he was ganking people as a pirate and getting loads of Delphi coins while other people were being forced to pvp to get the coins which are needed to buy houses, blueprints and furnishing.

    You all are hyping this out of context and should all be ashamed of the hype you all are creating. Try reading for once, these changes are good and balance things so everyone can get Delphi coins without forcing people to play a certain way.

     

    There's an old expression about having 2 eyes 2 ears and only one mouth. It has to do with how we learn....and you not doing it while talking. I think when someone came up with that, they didn't see the internet in our future....because...we have 10 fingers.

     

    Read the end of the thread, it explains it all there, you now get gold and craftng materials from trades and Delphi coins from daily's, that is as much if not more incentive and makes more sense. This guy is jumping the gun and getting excited over a balance, it isn't like people are not going to pvp cause they can get Delphi coins from dailys.

    This is blown out of proportion big time, apparently alot of people here want to see this game fail and it's kind of saddening.

  • JJ82JJ82 Member UncommonPosts: 1,258
    Originally posted by Bahz

    Too bad they are messing up this game, anyways ESO seems to have improved alot so there is still hope for a good MMO this year.

     Yes there is still hope and its not ESO. EQ Landmark, and we may even get lucky enough to get a Blade and Soul or Bless launch this year.

    "People who tell you you’re awesome are useless. No, dangerous.

    They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
    http://www.raphkoster.com/2013/10/14/on-getting-criticism/

  • xAPOCxxAPOCx Member UncommonPosts: 869
    Originally posted by JJ82
    Originally posted by xAPOCx
    The longer time goes on, the more im realizing that mmos are just not for me anymore. even AA could not over come to need to mainstream and cowtow to the greatest common denominator, casuals. It seems yet another promising MMO has sold out and its about time that i bow out.

     Grind is not for casuals. Sandbox games cater more to casuals than any other type because you are not locked into any kind of grind, can log in for 10 minutes and actually accomplish something and log back out. Adding things like dailies, grind to crafting and a heavier aspect on gear is for hardcore western players.

    So grinding = sandbox? Cool story bro.

    image

  • JJ82JJ82 Member UncommonPosts: 1,258
    Originally posted by xAPOCx
    Originally posted by JJ82
    Originally posted by xAPOCx
    The longer time goes on, the more im realizing that mmos are just not for me anymore. even AA could not over come to need to mainstream and cowtow to the greatest common denominator, casuals. It seems yet another promising MMO has sold out and its about time that i bow out.

     Grind is not for casuals. Sandbox games cater more to casuals than any other type because you are not locked into any kind of grind, can log in for 10 minutes and actually accomplish something and log back out. Adding things like dailies, grind to crafting and a heavier aspect on gear is for hardcore western players.

    So grinding = sandbox? Cool story bro.

     What are you smoking........they are ADDING GRINDING. The game didn't have it before and that is why you are wrong. They are not adding anything for casuals, the game WAS FOR casuals. They are adding grind, which is for hardcore players.

    "People who tell you you’re awesome are useless. No, dangerous.

    They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
    http://www.raphkoster.com/2013/10/14/on-getting-criticism/

  • syriinxsyriinx Member UncommonPosts: 1,383
    Originally posted by Karteli
    Originally posted by wangkom

    "The Cash Shop is now more P2W than it ever was. Costumes, Mounts, LP"

    How in the world is that P2W, since when does Costumes and Mounts make you stronger lol

    LP = labor points.  It determines how much power and epic-ness you can acquire in a given play-session.  It affects everything from farming, crafting, up to PVP, gear consumables, etc.  It is hard-capped by region, with F2P having a lower cap than subscribers.  But it is still hard-capped.

     

    Putting LP into the cash-shop makes it unlimited, bound only by someones bank account.  Trion should just stick to costumes, mounts, illusions, and house furniture :P [and avoid EA-ifying their version]

    wait, so LP is basically a cap on how much you can play productively?  So if you have a day off and you want to craft, you can only craft x items?

    If thats indeed how it is thats just atrocious game design.  Its ok as a f2p restriction, but subscribers should never be limited like that.

  • syriinxsyriinx Member UncommonPosts: 1,383
    Originally posted by JJ82
    Originally posted by xAPOCx
    Originally posted by JJ82
    Originally posted by xAPOCx
    The longer time goes on, the more im realizing that mmos are just not for me anymore. even AA could not over come to need to mainstream and cowtow to the greatest common denominator, casuals. It seems yet another promising MMO has sold out and its about time that i bow out.

     Grind is not for casuals. Sandbox games cater more to casuals than any other type because you are not locked into any kind of grind, can log in for 10 minutes and actually accomplish something and log back out. Adding things like dailies, grind to crafting and a heavier aspect on gear is for hardcore western players.

    So grinding = sandbox? Cool story bro.

     What are you smoking........they are ADDING GRINDING. The game didn't have it before and that is why you are wrong. They are not adding anything for casuals, the game WAS FOR casuals. They are adding grind, which is for hardcore players.

    grind isnt a hardcore/casual thing.

    EQ1 was full of casuals.  Way more casuals than hardcore.  Casuals just want to have fun, and grinding does not always mean not fun.  Just depends on the content and also the player.  

  • simsalabim77simsalabim77 Member RarePosts: 1,607
    I've sort of given up on this game turning out to be good. I was pretty excited for it for awhile, but the more I wait, the less I care. 
  • ste2000ste2000 Member EpicPosts: 6,194

    I think Trion should have bought the license and develop the game their own way, they should not be just publishers.

    What was exciting about AA was the mix of Sandbox and Themepark elements.

    If AA is going to be another Themepark, it hold no interest to me.

    Also Trion has already a good Themepark MMO, what is the point of publishing a MMO that is going to cannibalize their own player base.

  • JJ82JJ82 Member UncommonPosts: 1,258
    Originally posted by syriinx
    Originally posted by JJ82

     What are you smoking........they are ADDING GRINDING. The game didn't have it before and that is why you are wrong. They are not adding anything for casuals, the game WAS FOR casuals. They are adding grind, which is for hardcore players.

    grind isnt a hardcore/casual thing.

    EQ1 was full of casuals.  Way more casuals than hardcore.  Casuals just want to have fun, and grinding does not always mean not fun.  Just depends on the content and also the player.  

     The type of grind in the update is a hardcore thing, just like some of the EQ grind was not done by casuals because no casual would ever camp a location for 12 hours HOPING for a mob to pop.

    Daily quests are not for casuals, it makes the game more like a job. Making it so you MUST do instances for rare crafting materials is not for casuals, that makes instances a grind which is for hardcore players. And also the changes to LP is not for casuals. So sorry, this update is not making the game for casuals like he claims.

    "People who tell you you’re awesome are useless. No, dangerous.

    They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
    http://www.raphkoster.com/2013/10/14/on-getting-criticism/

  • VolgoreVolgore Member EpicPosts: 3,872

    If the game hits 1.0 about one year after release, what version did they release back then? 0.2?

     

    image
  • JJ82JJ82 Member UncommonPosts: 1,258
    Originally posted by Volgore

    If the game hits 1.0 about one year after release, what version did they release back then? 0.2?

     Some MMOs start out with the first patch being patch 0.01

    "People who tell you you’re awesome are useless. No, dangerous.

    They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
    http://www.raphkoster.com/2013/10/14/on-getting-criticism/

  • KarteliKarteli Member CommonPosts: 2,646
    Originally posted by syriinx
    Originally posted by Karteli
    Originally posted by wangkom

    "The Cash Shop is now more P2W than it ever was. Costumes, Mounts, LP"

    How in the world is that P2W, since when does Costumes and Mounts make you stronger lol

    LP = labor points.  It determines how much power and epic-ness you can acquire in a given play-session.  It affects everything from farming, crafting, up to PVP, gear consumables, etc.  It is hard-capped by region, with F2P having a lower cap than subscribers.  But it is still hard-capped.

     

    Putting LP into the cash-shop makes it unlimited, bound only by someones bank account.  Trion should just stick to costumes, mounts, illusions, and house furniture :P [and avoid EA-ifying their version]

    wait, so LP is basically a cap on how much you can play productively?  So if you have a day off and you want to craft, you can only craft x items?

    If thats indeed how it is thats just atrocious game design.  Its ok as a f2p restriction, but subscribers should never be limited like that.

    It's a regen rate cap, essentially.  F2P have a low regen, subscribers have a higher regen.

     

    Think of it like how rest-bonus-XP is acquired (in other games unmentionable), while looking only at the mechanics, not anything else.  Your labor points go up constantly, whether offline or online, like bonus-XP in a safe town in other games.  The analogy stops at mechanics though, since the result is different for ArcheAge.  LP is a valued resource.

     

    If you take a break and come back you have LP acquired for your absence, waiting to be used.  You can use it up right away, but in the end you only had as much as the same person who never logged out for the past day or 2.  It's about equality (amongst equal account status, still it's capped for each).  The rate of acquisition is the same amongst each bracket of account payment status; free vs paying.  Example: F2P can get X labor points per day, subscribers get 1.5X labor points per day. [no numbers since Trion has not defined this yet]. .. or weekly 7X for F2P, or 10.5X for subscribers, although, again, there is no mention of Trion's ultimate LP limit.  The idea is there.  Maybe Trion will address this soon, since it's a point of interest.

     

    The numbers are based merely on other regions this game released in, and does not reflect Trion's decision.

     

    Ultimately though, selling LP in the cash-shop is about giving an unfair advantage.  Mail.ru got ripped a few new holes over this.  If Korea wants to do LP in a cash-shop .. whatever - their fans will decide .. but it's not plausible in the West, IMO.  Not for this style of game.

     

    The game design is good though.  It's the Korean cash-shop I have potential issues with, especially when it deals with dark MMORPG areas.

     

    Want a nice understanding of life? Try Spirit Science: "The Human History"
    http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
    Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  • JJ82JJ82 Member UncommonPosts: 1,258
    Originally posted by Karteli

    The numbers are based merely on other regions this game released in, and does not reflect Trion's decision.

    Ultimately though, selling LP in the cash-shop is about giving an unfair advantage.  Mail.ru got ripped a few new holes over this.  If Korea wants to do LP in a cash-shop .. whatever - their fans will decide .. but it's not plausible in the West, IMO.  Not for this style of game.

    The game design is good though.  It's the Korean cash-shop I have potential issues with, especially when it deals with dark MMORPG areas.

     There is a slight problem with this though.

    1. The change is also new towards Korea, so calling it a Korean cash shop is a little unfair since the Korean players themselves are in an uproar about it.

    2. These changes are hitting all regions. Trion themselves stated that they will only be doing the localization, the game itself and all updates will still be handled by the game maker. Since this change isn't just adding something to the cash shop, which Trion could decide not to do, this is a change being made to the core game while adding a change to the cash shop it ties Trions hands.

    "People who tell you you’re awesome are useless. No, dangerous.

    They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
    http://www.raphkoster.com/2013/10/14/on-getting-criticism/

  • syriinxsyriinx Member UncommonPosts: 1,383
    Originally posted by Karteli
    Originally posted by syriinx
    Originally posted by Karteli
    Originally posted by wangkom

    "The Cash Shop is now more P2W than it ever was. Costumes, Mounts, LP"

    How in the world is that P2W, since when does Costumes and Mounts make you stronger lol

    LP = labor points.  It determines how much power and epic-ness you can acquire in a given play-session.  It affects everything from farming, crafting, up to PVP, gear consumables, etc.  It is hard-capped by region, with F2P having a lower cap than subscribers.  But it is still hard-capped.

     

    Putting LP into the cash-shop makes it unlimited, bound only by someones bank account.  Trion should just stick to costumes, mounts, illusions, and house furniture :P [and avoid EA-ifying their version]

    wait, so LP is basically a cap on how much you can play productively?  So if you have a day off and you want to craft, you can only craft x items?

    If thats indeed how it is thats just atrocious game design.  Its ok as a f2p restriction, but subscribers should never be limited like that.

    It's a regen rate cap, essentially.  F2P have a low regen, subscribers have a higher regen.

     

    Think of it like how rest-bonus-XP is acquired (in other games unmentionable), while looking only at the mechanics, not anything else.  Your labor points go up constantly, whether offline or online, like bonus-XP in a safe town in other games.  The analogy stops at mechanics though, since the result is different for ArcheAge.  LP is a valued resource.

     

    If you take a break and come back you have LP acquired for your absence, waiting to be used.  You can use it up right away, but in the end you only had as much as the same person who never logged out for the past day or 2.  It's about equality (amongst equal account status, still it's capped for each).  The rate of acquisition is the same amongst each bracket of account payment status; free vs paying.  Example: F2P can get X labor points per day, subscribers get 1.5X labor points per day. [no numbers since Trion has not defined this yet]. .. or weekly 7X for F2P, or 10.5X for subscribers, although, again, there is no mention of Trion's ultimate LP limit.  The idea is there.  Maybe Trion will address this soon, since it's a point of interest.

     

    The numbers are based merely on other regions this game released in, and does not reflect Trion's decision.

     

    Ultimately though, selling LP in the cash-shop is about giving an unfair advantage.  Mail.ru got ripped a few new holes over this.  If Korea wants to do LP in a cash-shop .. whatever - their fans will decide .. but it's not plausible in the West, IMO.  Not for this style of game.

     

    The game design is good though.  It's the Korean cash-shop I have potential issues with, especially when it deals with dark MMORPG areas.

     

    Game design sounds atrocious to me.

     

    One of the things I couldnt stand about FFXIV was the limited leves per day.  They were too valuable for gathering or crafting to waste on leveling, and it just seemed silly to have them.  Just make leves unlimited but less exp for leve.  Rest xp is different, because the games are never tuned around it.  

     

  • xAPOCxxAPOCx Member UncommonPosts: 869
    Originally posted by JJ82
    Originally posted by xAPOCx
    Originally posted by JJ82
    Originally posted by xAPOCx
    The longer time goes on, the more im realizing that mmos are just not for me anymore. even AA could not over come to need to mainstream and cowtow to the greatest common denominator, casuals. It seems yet another promising MMO has sold out and its about time that i bow out.

     Grind is not for casuals. Sandbox games cater more to casuals than any other type because you are not locked into any kind of grind, can log in for 10 minutes and actually accomplish something and log back out. Adding things like dailies, grind to crafting and a heavier aspect on gear is for hardcore western players.

    So grinding = sandbox? Cool story bro.

     What are you smoking........they are ADDING GRINDING. The game didn't have it before and that is why you are wrong. They are not adding anything for casuals, the game WAS FOR casuals. They are adding grind, which is for hardcore players.

    If you cant see the writing on the wall for what it is then there is no helping you.

    image

  • KarteliKarteli Member CommonPosts: 2,646
    Originally posted by syriinx
    Originally posted by Karteli
    Originally posted by syriinx
    Originally posted by Karteli
    Originally posted by wangkom

    "The Cash Shop is now more P2W than it ever was. Costumes, Mounts, LP"

    How in the world is that P2W, since when does Costumes and Mounts make you stronger lol

    LP = labor points.  It determines how much power and epic-ness you can acquire in a given play-session.  It affects everything from farming, crafting, up to PVP, gear consumables, etc.  It is hard-capped by region, with F2P having a lower cap than subscribers.  But it is still hard-capped.

     

    Putting LP into the cash-shop makes it unlimited, bound only by someones bank account.  Trion should just stick to costumes, mounts, illusions, and house furniture :P [and avoid EA-ifying their version]

    wait, so LP is basically a cap on how much you can play productively?  So if you have a day off and you want to craft, you can only craft x items?

    If thats indeed how it is thats just atrocious game design.  Its ok as a f2p restriction, but subscribers should never be limited like that.

    It's a regen rate cap, essentially.  F2P have a low regen, subscribers have a higher regen.

     

    Think of it like how rest-bonus-XP is acquired (in other games unmentionable), while looking only at the mechanics, not anything else.  Your labor points go up constantly, whether offline or online, like bonus-XP in a safe town in other games.  The analogy stops at mechanics though, since the result is different for ArcheAge.  LP is a valued resource.

     

    If you take a break and come back you have LP acquired for your absence, waiting to be used.  You can use it up right away, but in the end you only had as much as the same person who never logged out for the past day or 2.  It's about equality (amongst equal account status, still it's capped for each).  The rate of acquisition is the same amongst each bracket of account payment status; free vs paying.  Example: F2P can get X labor points per day, subscribers get 1.5X labor points per day. [no numbers since Trion has not defined this yet]. .. or weekly 7X for F2P, or 10.5X for subscribers, although, again, there is no mention of Trion's ultimate LP limit.  The idea is there.  Maybe Trion will address this soon, since it's a point of interest.

     

    The numbers are based merely on other regions this game released in, and does not reflect Trion's decision.

     

    Ultimately though, selling LP in the cash-shop is about giving an unfair advantage.  Mail.ru got ripped a few new holes over this.  If Korea wants to do LP in a cash-shop .. whatever - their fans will decide .. but it's not plausible in the West, IMO.  Not for this style of game.

     

    The game design is good though.  It's the Korean cash-shop I have potential issues with, especially when it deals with dark MMORPG areas.

     

    Game design sounds atrocious to me.

     

    One of the things I couldnt stand about FFXIV was the limited leves per day.  They were too valuable for gathering or crafting to waste on leveling, and it just seemed silly to have them.  Just make leves unlimited but less exp for leve.  Rest xp is different, because the games are never tuned around it.  

     

    I'm not convinced you understand the major points.  But if you think ArcheAge is such an abhorrent to gamers, feel free to produce a new alternative solution.  Trion watches MMORPG.com, to some capacity, as they stated on their Twitter awhile back.

     

    Originally posted by JJ82

     There is a slight problem with this though.

    1. The change is also new towards Korea, so calling it a Korean cash shop is a little unfair since the Korean players themselves are in an uproar about it.

    2. These changes are hitting all regions. Trion themselves stated that they will only be doing the localization, the game itself and all updates will still be handled by the game maker. Since this change isn't just adding something to the cash shop, which Trion could decide not to do, this is a change being made to the core game while adding a change to the cash shop it ties Trions hands.

    1)  I don't speak Korean.  I can't influence their decisions .. their fate is in their own hands.

    2)  Numbers can be modified without core changes to the software.  As I understand, XLGames are trying to make questing more popular by making grinding less so.  So .. if you want to just grind and do nothing else, OK!  grind more, so be it.

    The PVP aspect is a little more tricky.  XLGames is trying to reimburse someone 40% of the cost, when they essentially did most of the work for the PVP'ers to gank and steal everything from them.  I can see this type of recoverance (call me carebear), because otherwise it will be very lucrative to be a pirate, steal goods, and get twice the rewards in half the time.  The lost time is on the victims hands.  Pirates working less to get same rewards == bad.  The victims just bring stuff to them? .. please.

     

    On the rest, only brought up once I think .. but selling the fastest mount (instead of working for it), is really, really shitty.  Everyone should work for what they own.

    Want a nice understanding of life? Try Spirit Science: "The Human History"
    http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
    Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  • JJ82JJ82 Member UncommonPosts: 1,258
    Originally posted by Karteli
    Originally posted by JJ82

     There is a slight problem with this though.

    1. The change is also new towards Korea, so calling it a Korean cash shop is a little unfair since the Korean players themselves are in an uproar about it.

    2. These changes are hitting all regions. Trion themselves stated that they will only be doing the localization, the game itself and all updates will still be handled by the game maker. Since this change isn't just adding something to the cash shop, which Trion could decide not to do, this is a change being made to the core game while adding a change to the cash shop it ties Trions hands.

    1)  I don't speak Korean.  I can't influence their decisions .. their fate is in their own hands.

    2)  Numbers can be modified without core changes to the software.  As I understand, XLGames are trying to make questing more popular by making grinding less so.  So .. if you want to just grind and do nothing else, OK!  grind more, so be it.

    The PVP aspect is a little more tricky.  XLGames is trying to reimburse someone 40% of the cost, when they essentially did most of the work for the PVP'ers to gank and steal everything from them.  I can see this type of recoverance (call me carebear), because otherwise it will be very lucrative to be a pirate, steal goods, and get twice the rewards in half the time.  The lost time is on the victims hands.  Pirates working less to get same rewards == bad.  The victims just bring stuff to them? .. please.

     

    On the rest, only brought up once I think .. but selling the fastest mount (instead of working for it), is really, really shitty.  Everyone should work for what they own.

     1. You actually can, and that is what the guy in that thread was trying to do. Get players involved now. The Japanese players arent sitting around waiting and are trying to get people to sit in with the Korean players(I will be joining them since I also play on a Japanese client). They can do it because the game is live in Japan. We can also hop onto the Trion forums and let them know how we feel.

    2. The LP numbers can be changed by Trion unless their agreement with XL allows it, which according to the last few announcements, Trion is living the game updates to XL and will only be localizing it and handling the revenue transactions. That is why I pointed out it isn't just a matter of leaving the ability to buy LP out, because it has also been changed at the game level.

    As for the PvP changes, I didn't touch on them for a reason. I am talking about the grind changes, because that is the real issue.

    "People who tell you you’re awesome are useless. No, dangerous.

    They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
    http://www.raphkoster.com/2013/10/14/on-getting-criticism/

  • mcrippinsmcrippins Member RarePosts: 1,626
    If this is true - I feel bad for Trion in a way. Been looking forward to this game for years, and now I dont think I'm interested at all..
  • XiaokiXiaoki Member EpicPosts: 3,848


    Originally posted by JJ82
    Originally posted by xAPOCx The longer time goes on, the more im realizing that mmos are just not for me anymore. even AA could not over come to need to mainstream and cowtow to the greatest common denominator, casuals. It seems yet another promising MMO has sold out and its about time that i bow out.
     Grind is not for casuals. Sandbox games cater more to casuals than any other type because you are not locked into any kind of grind, can log in for 10 minutes and actually accomplish something and log back out. Adding things like dailies, grind to crafting and a heavier aspect on gear is for hardcore western players.

    Yeah, a casual player can log in for 10 minutes and accomplish something ....and then quickly have that something stolen by a hardcore player.


    Cant believe people are actually arguing that sandbox MMOs are more casual friendly than themepark MMOs.


    Just unbelievable.

  • KarteliKarteli Member CommonPosts: 2,646
    Originally posted by JJ82
    Originally posted by Karteli
    Originally posted by JJ82

     There is a slight problem with this though.

    1. The change is also new towards Korea, so calling it a Korean cash shop is a little unfair since the Korean players themselves are in an uproar about it.

    2. These changes are hitting all regions. Trion themselves stated that they will only be doing the localization, the game itself and all updates will still be handled by the game maker. Since this change isn't just adding something to the cash shop, which Trion could decide not to do, this is a change being made to the core game while adding a change to the cash shop it ties Trions hands.

    1)  I don't speak Korean.  I can't influence their decisions .. their fate is in their own hands.

    2)  Numbers can be modified without core changes to the software.  As I understand, XLGames are trying to make questing more popular by making grinding less so.  So .. if you want to just grind and do nothing else, OK!  grind more, so be it.

    The PVP aspect is a little more tricky.  XLGames is trying to reimburse someone 40% of the cost, when they essentially did most of the work for the PVP'ers to gank and steal everything from them.  I can see this type of recoverance (call me carebear), because otherwise it will be very lucrative to be a pirate, steal goods, and get twice the rewards in half the time.  The lost time is on the victims hands.  Pirates working less to get same rewards == bad.  The victims just bring stuff to them? .. please.

     

    On the rest, only brought up once I think .. but selling the fastest mount (instead of working for it), is really, really shitty.  Everyone should work for what they own.

     1. You actually can, and that is what the guy in that thread was trying to do. Get players involved now. The Japanese players arent sitting around waiting and are trying to get people to sit in with the Korean players(I will be joining them since I also play on a Japanese client). They can do it because the game is live in Japan. We can also hop onto the Trion forums and let them know how we feel.

    2. The LP numbers can be changed by Trion unless their agreement with XL allows it, which according to the last few announcements, Trion is living the game updates to XL and will only be localizing it and handling the revenue transactions. That is why I pointed out it isn't just a matter of leaving the ability to buy LP out, because it has also been changed at the game level.

    As for the PvP changes, I didn't touch on them for a reason. I am talking about the grind changes, because that is the real issue.

    As long as people like you and myself keep talking, then we will both have a better chance of getting what we want!

     

    I have no idea how to even touch on the Japanese, Korean, Chinese, or even Russian providers.  If the changes are irreversible, then we're lost .. Trion can salvage this mess I hope, however.  I suspect that they are changeable, and not hard-coded (the game was so modular before, why would it be spaghetti code now?)

     

    Lets hope Trion makes the right decisions in the coming months.  The last thing anyone needs is another MMO messss.. hic!

     

    Want a nice understanding of life? Try Spirit Science: "The Human History"
    http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
    Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

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