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Blog #68: The Window's a Wound, the Road Is a Knife

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The Window's a Wound, the Road Is a Knife


Points of Interest

PoIs (they may earn a new name before launch!) are semi-permanent structures in the game world. They are constructed in hexes designed for that purpose (which first must be cleared of indigenous monsters, much like settlement hexes). There are upwards of 2,000 PoI hexes on the current game map, appearing in all types of terrain and potentially teeming with all kinds of monsters of all challenge ratings.

Before planting your flag there, you must first clear a PoI hex of its monstrous ne'er-do-wells [...]

We expect that the people who eventually run the Settlements in the long term will be folks who have shown a lot of skill in helping to create cohesion, discipline, and good choices. The place to learn how to do that is in the smaller venues we're describing in this blog.

The hierarchy begins with the Outposts that are tied to resource extraction—the heart of the in-game economy. The Outposts are connected to the Points of Interest—more advanced structures with substantial benefits (and risk!). Outposts can become sponsored by Settlements, forming a web that goes to the heart of the social systems of the game.



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