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Guild Wars 2 worth it?

24

Comments

  • LittleBootLittleBoot Member Posts: 326
    Originally posted by Amjoco
    Originally posted by LittleBoot

    Is GW2 worth it, in a word 'no'.  

    Here is why:- 

    • The overwhelming problem is that they tried to streamline every previous mmo and in the process cut away a lot of meat with the fat.  
    • The hearts or 'dynamic (aka very static)' events' are '!' by another name.  There is simply no difference between them, it is just sales speak.  But worse, because you do not need to visit a hub or talk to an npc they seem and are entirely trivial. 
    • The map is like tetris, a bunch of rectangles pressed together like lego, it looks horrible and feels horrible, and it is heavily instanced. 
    • They try to replace content with jumping puzzles and other mini-games for morons.  It feels like trying to insert the triangular block through the triangle hole on Rainbow.  
    • The central story is amateurish in the extreme.  
    • The apparently constantly updated living story is a poor substitute for longer term real content.  It forces you to play it at the dev's timescale, rather than your own, which is a cardinal sin.  When the hell did a dev tell me when I am allowed to have free time? 
    • There are fast travel points everywhere, and I mean you cannot walk two metres without reaching one which removes you entirelt from any sense of immersion. 
    • There is no need to socialise at all.  You auto join people for the few fleeting moments it takes to complete a quest then discard them like a used tissue.  
    • The limited toolbar, choice of skills, elite skill hunting, and the WVW that resulted from this in GW1 has been removed in its entirety.  In its place someone has crapped on their keyboard.  
    • It is basically the GW module of Sims.  
    that is my summation of the game.  

     

    I could go through and pick all those points apart but there is one that always irritates me most. The one about travel points. If you don't like so many travel points simply don't use them. If there weren't travel points other players would complain that there weren't enough. It's a no win situation. The rest are easily just as terrible for saying "no" to. This is a game that is the same price as SP PC or console game but with hundreds of hours of play time. It has won numerous awards and is most definitely a yes imho. Sorry I disagree with yours. 

    To say 'don't use a fundamental design criteria in a game' is absurd in the extreme.  Perhaps I should play games with one hand tied behind my back to make it harder? 

    Ridiculous.  

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by LittleBoot
    Originally posted by Amjoco
    Originally posted by LittleBoot

    Is GW2 worth it, in a word 'no'.  

    Here is why:- 

    • The overwhelming problem is that they tried to streamline every previous mmo and in the process cut away a lot of meat with the fat.  
    • The hearts or 'dynamic (aka very static)' events' are '!' by another name.  There is simply no difference between them, it is just sales speak.  But worse, because you do not need to visit a hub or talk to an npc they seem and are entirely trivial. 
    • The map is like tetris, a bunch of rectangles pressed together like lego, it looks horrible and feels horrible, and it is heavily instanced. 
    • They try to replace content with jumping puzzles and other mini-games for morons.  It feels like trying to insert the triangular block through the triangle hole on Rainbow.  
    • The central story is amateurish in the extreme.  
    • The apparently constantly updated living story is a poor substitute for longer term real content.  It forces you to play it at the dev's timescale, rather than your own, which is a cardinal sin.  When the hell did a dev tell me when I am allowed to have free time? 
    • There are fast travel points everywhere, and I mean you cannot walk two metres without reaching one which removes you entirelt from any sense of immersion. 
    • There is no need to socialise at all.  You auto join people for the few fleeting moments it takes to complete a quest then discard them like a used tissue.  
    • The limited toolbar, choice of skills, elite skill hunting, and the WVW that resulted from this in GW1 has been removed in its entirety.  In its place someone has crapped on their keyboard.  
    • It is basically the GW module of Sims.  
    that is my summation of the game.  

     

    I could go through and pick all those points apart but there is one that always irritates me most. The one about travel points. If you don't like so many travel points simply don't use them. If there weren't travel points other players would complain that there weren't enough. It's a no win situation. The rest are easily just as terrible for saying "no" to. This is a game that is the same price as SP PC or console game but with hundreds of hours of play time. It has won numerous awards and is most definitely a yes imho. Sorry I disagree with yours. 

    To say 'don't use a fundamental design criteria in a game' is absurd in the extreme.  Perhaps I should play games with one hand tied behind my back to make it harder? 

    Ridiculous.  

     I'm not sure why you think it would be ridiculous "not" to use something if you don't like it. Many of my guild friends don't craft and yet it is a big part of the game. /shrug

    Nonetheless, you are a minority with your answer to the OP in this thread. 

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • TatercakeTatercake Member UncommonPosts: 286
    i have it and levelled to 60s and then was  kinda bored and  it has parts that are hard a but its ok looks pretty and shiny  but a game i enjoy more than gw2 is the secret world ihave had a lot more fun  on that than gw2 
  • LittleBootLittleBoot Member Posts: 326
    Originally posted by Amjoco
    Originally posted by LittleBoot
    Originally posted by Amjoco
    Originally posted by LittleBoot

    Is GW2 worth it, in a word 'no'.  

    Here is why:- 

    • The overwhelming problem is that they tried to streamline every previous mmo and in the process cut away a lot of meat with the fat.  
    • The hearts or 'dynamic (aka very static)' events' are '!' by another name.  There is simply no difference between them, it is just sales speak.  But worse, because you do not need to visit a hub or talk to an npc they seem and are entirely trivial. 
    • The map is like tetris, a bunch of rectangles pressed together like lego, it looks horrible and feels horrible, and it is heavily instanced. 
    • They try to replace content with jumping puzzles and other mini-games for morons.  It feels like trying to insert the triangular block through the triangle hole on Rainbow.  
    • The central story is amateurish in the extreme.  
    • The apparently constantly updated living story is a poor substitute for longer term real content.  It forces you to play it at the dev's timescale, rather than your own, which is a cardinal sin.  When the hell did a dev tell me when I am allowed to have free time? 
    • There are fast travel points everywhere, and I mean you cannot walk two metres without reaching one which removes you entirelt from any sense of immersion. 
    • There is no need to socialise at all.  You auto join people for the few fleeting moments it takes to complete a quest then discard them like a used tissue.  
    • The limited toolbar, choice of skills, elite skill hunting, and the WVW that resulted from this in GW1 has been removed in its entirety.  In its place someone has crapped on their keyboard.  
    • It is basically the GW module of Sims.  
    that is my summation of the game.  

     

    I could go through and pick all those points apart but there is one that always irritates me most. The one about travel points. If you don't like so many travel points simply don't use them. If there weren't travel points other players would complain that there weren't enough. It's a no win situation. The rest are easily just as terrible for saying "no" to. This is a game that is the same price as SP PC or console game but with hundreds of hours of play time. It has won numerous awards and is most definitely a yes imho. Sorry I disagree with yours. 

    To say 'don't use a fundamental design criteria in a game' is absurd in the extreme.  Perhaps I should play games with one hand tied behind my back to make it harder? 

    Ridiculous.  

     I'm not sure why you think it would be ridiculous "not" to use something if you don't like it. Many of my guild friends don't craft and yet it is a big part of the game. /shrug

    Nonetheless, you are a minority with your answer to the OP in this thread. 

    And how many people have responded? A representative sample?  The problem with B2P or F2P games is that they can always quote their peak.  Dam even WOW quotes their peak of subscribers 5 years after it started to fall off.  

    People applauded GW2 for experimenting; I think every game in production since indicates the experiment failed.  

     

  • rodingorodingo Member RarePosts: 2,870

    If you don't like subscriptions, trinity, gear grind, and raids then yes it's well worth it.  For those who simply hate this game, then of course it's no.  One way to look at it is yearly cost:

    - One flat rate of $50 for unlimited play

                                     or

    - Box price of $30 plus $15 a month ($180), equaling $210 USD annually.

    (based off of FF14:ARR)

     

    Not to mention for many of us it's a fun and well done game.  For others, it's not.  Your best bet however is to decide for your self because you are going to get two very distinct answers to this question.

    "If I offended you, you needed it" -Corey Taylor

  • simsalabim77simsalabim77 Member RarePosts: 1,607
    Originally posted by LittleBoot
    Originally posted by Amjoco
    Originally posted by LittleBoot
    Originally posted by Amjoco
    Originally posted by LittleBoot

    Is GW2 worth it, in a word 'no'.  

    Here is why:- 

    • The overwhelming problem is that they tried to streamline every previous mmo and in the process cut away a lot of meat with the fat.  
    • The hearts or 'dynamic (aka very static)' events' are '!' by another name.  There is simply no difference between them, it is just sales speak.  But worse, because you do not need to visit a hub or talk to an npc they seem and are entirely trivial. 
    • The map is like tetris, a bunch of rectangles pressed together like lego, it looks horrible and feels horrible, and it is heavily instanced. 
    • They try to replace content with jumping puzzles and other mini-games for morons.  It feels like trying to insert the triangular block through the triangle hole on Rainbow.  
    • The central story is amateurish in the extreme.  
    • The apparently constantly updated living story is a poor substitute for longer term real content.  It forces you to play it at the dev's timescale, rather than your own, which is a cardinal sin.  When the hell did a dev tell me when I am allowed to have free time? 
    • There are fast travel points everywhere, and I mean you cannot walk two metres without reaching one which removes you entirelt from any sense of immersion. 
    • There is no need to socialise at all.  You auto join people for the few fleeting moments it takes to complete a quest then discard them like a used tissue.  
    • The limited toolbar, choice of skills, elite skill hunting, and the WVW that resulted from this in GW1 has been removed in its entirety.  In its place someone has crapped on their keyboard.  
    • It is basically the GW module of Sims.  
    that is my summation of the game.  

     

    I could go through and pick all those points apart but there is one that always irritates me most. The one about travel points. If you don't like so many travel points simply don't use them. If there weren't travel points other players would complain that there weren't enough. It's a no win situation. The rest are easily just as terrible for saying "no" to. This is a game that is the same price as SP PC or console game but with hundreds of hours of play time. It has won numerous awards and is most definitely a yes imho. Sorry I disagree with yours. 

    To say 'don't use a fundamental design criteria in a game' is absurd in the extreme.  Perhaps I should play games with one hand tied behind my back to make it harder? 

    Ridiculous.  

     I'm not sure why you think it would be ridiculous "not" to use something if you don't like it. Many of my guild friends don't craft and yet it is a big part of the game. /shrug

    Nonetheless, you are a minority with your answer to the OP in this thread. 

    People applauded GW2 for experimenting; I think every game in production since indicates the experiment failed. 

     

    Do you really believe that? 

  • LittleBootLittleBoot Member Posts: 326
    Originally posted by simsalabim77
    Originally posted by LittleBoot
    Originally posted by Amjoco
    Originally posted by LittleBoot
    Originally posted by Amjoco
    Originally posted by LittleBoot

    Is GW2 worth it, in a word 'no'.  

    Here is why:- 

    • The overwhelming problem is that they tried to streamline every previous mmo and in the process cut away a lot of meat with the fat.  
    • The hearts or 'dynamic (aka very static)' events' are '!' by another name.  There is simply no difference between them, it is just sales speak.  But worse, because you do not need to visit a hub or talk to an npc they seem and are entirely trivial. 
    • The map is like tetris, a bunch of rectangles pressed together like lego, it looks horrible and feels horrible, and it is heavily instanced. 
    • They try to replace content with jumping puzzles and other mini-games for morons.  It feels like trying to insert the triangular block through the triangle hole on Rainbow.  
    • The central story is amateurish in the extreme.  
    • The apparently constantly updated living story is a poor substitute for longer term real content.  It forces you to play it at the dev's timescale, rather than your own, which is a cardinal sin.  When the hell did a dev tell me when I am allowed to have free time? 
    • There are fast travel points everywhere, and I mean you cannot walk two metres without reaching one which removes you entirelt from any sense of immersion. 
    • There is no need to socialise at all.  You auto join people for the few fleeting moments it takes to complete a quest then discard them like a used tissue.  
    • The limited toolbar, choice of skills, elite skill hunting, and the WVW that resulted from this in GW1 has been removed in its entirety.  In its place someone has crapped on their keyboard.  
    • It is basically the GW module of Sims.  
    that is my summation of the game.  

     

    I could go through and pick all those points apart but there is one that always irritates me most. The one about travel points. If you don't like so many travel points simply don't use them. If there weren't travel points other players would complain that there weren't enough. It's a no win situation. The rest are easily just as terrible for saying "no" to. This is a game that is the same price as SP PC or console game but with hundreds of hours of play time. It has won numerous awards and is most definitely a yes imho. Sorry I disagree with yours. 

    To say 'don't use a fundamental design criteria in a game' is absurd in the extreme.  Perhaps I should play games with one hand tied behind my back to make it harder? 

    Ridiculous.  

     I'm not sure why you think it would be ridiculous "not" to use something if you don't like it. Many of my guild friends don't craft and yet it is a big part of the game. /shrug

    Nonetheless, you are a minority with your answer to the OP in this thread. 

    People applauded GW2 for experimenting; I think every game in production since indicates the experiment failed. 

     

    Do you really believe that? 

    Yes.  Simple question, simple answer.  So called dynamic events as seen in Rift or even War will be repeated.  Active combat (far more so than GW2) as seen in many, many games will be repeated.  People mistake innovation for branding (or vice versa).  

    I would also note that you deleted the apart of my post about 30 responses in a thread not being a representative sample of anything, or the habit of F2P or B2P to quote their peak rather than active users.  

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by LittleBoot
    Originally posted by simsalabim77
    Originally posted by LittleBoot
    Originally posted by Amjoco
    Originally posted by LittleBoot
    Originally posted by Amjoco
    Originally posted by LittleBoot

    Is GW2 worth it, in a word 'no'.  

    Here is why:- 

    • The overwhelming problem is that they tried to streamline every previous mmo and in the process cut away a lot of meat with the fat.  
    • The hearts or 'dynamic (aka very static)' events' are '!' by another name.  There is simply no difference between them, it is just sales speak.  But worse, because you do not need to visit a hub or talk to an npc they seem and are entirely trivial. 
    • The map is like tetris, a bunch of rectangles pressed together like lego, it looks horrible and feels horrible, and it is heavily instanced. 
    • They try to replace content with jumping puzzles and other mini-games for morons.  It feels like trying to insert the triangular block through the triangle hole on Rainbow.  
    • The central story is amateurish in the extreme.  
    • The apparently constantly updated living story is a poor substitute for longer term real content.  It forces you to play it at the dev's timescale, rather than your own, which is a cardinal sin.  When the hell did a dev tell me when I am allowed to have free time? 
    • There are fast travel points everywhere, and I mean you cannot walk two metres without reaching one which removes you entirelt from any sense of immersion. 
    • There is no need to socialise at all.  You auto join people for the few fleeting moments it takes to complete a quest then discard them like a used tissue.  
    • The limited toolbar, choice of skills, elite skill hunting, and the WVW that resulted from this in GW1 has been removed in its entirety.  In its place someone has crapped on their keyboard.  
    • It is basically the GW module of Sims.  
    that is my summation of the game.  

     

    I could go through and pick all those points apart but there is one that always irritates me most. The one about travel points. If you don't like so many travel points simply don't use them. If there weren't travel points other players would complain that there weren't enough. It's a no win situation. The rest are easily just as terrible for saying "no" to. This is a game that is the same price as SP PC or console game but with hundreds of hours of play time. It has won numerous awards and is most definitely a yes imho. Sorry I disagree with yours. 

    To say 'don't use a fundamental design criteria in a game' is absurd in the extreme.  Perhaps I should play games with one hand tied behind my back to make it harder? 

    Ridiculous.  

     I'm not sure why you think it would be ridiculous "not" to use something if you don't like it. Many of my guild friends don't craft and yet it is a big part of the game. /shrug

    Nonetheless, you are a minority with your answer to the OP in this thread. 

    People applauded GW2 for experimenting; I think every game in production since indicates the experiment failed. 

     

    Do you really believe that? 

    Yes.  Simple question, simple answer.  So called dynamic events as seen in Rift or even War will be repeated.  Active combat (far more so than GW2) as seen in many, many games will be repeated.  People mistake innovation for branding (or vice versa).  

    The OP asked if it was worth it. He didn't ask if we could help determine why the DE makes it different, or how many travel points there were. To almost everyone the game is worth it.  Once again, you are the minority with your answer. 

    So to the OP, the game is worth it! Awards & Accolades

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • WhaaazzuuuupWhaaazzuuuup Member Posts: 11

    Love how if anyone tries to attack the game there are people who just can't wait to try to make them look foolish lol.

    I personally was floored by the graphics and all the different classes at first.  I mainly played the warrior though, and eventually there was a lot more I didn't like about the game, than I did.  I guess the main thing that I didn't like was the down and up leveling.  It was really frustrating to get to 40 or whatever it is where your supposed to be able to run the first dungeons, for something different you know.  Only to find out that because max level toons can down level and run dungeons as well as everything else, no one will run dungeons with you.  Cause why would they take you, when they can have a max level guy come in with max level gear and do it.  So I essentially got tired of doing the same old thing, spamming one hundred blades over, and over again, and quit before I got to max level.  Hell I didn't even know they made mmos without a trinity before I played this game, and I might never play another game without a trinity again.  Just my 2 cents.

  • LittleBootLittleBoot Member Posts: 326
    Originally posted by Amjoco
    Originally posted by LittleBoot
    Originally posted by simsalabim77
    Originally posted by LittleBoot
    Originally posted by Amjoco
    Originally posted by LittleBoot
    Originally posted by Amjoco
    Originally posted by LittleBoot

    Is GW2 worth it, in a word 'no'.  

    Here is why:- 

    • The overwhelming problem is that they tried to streamline every previous mmo and in the process cut away a lot of meat with the fat.  
    • The hearts or 'dynamic (aka very static)' events' are '!' by another name.  There is simply no difference between them, it is just sales speak.  But worse, because you do not need to visit a hub or talk to an npc they seem and are entirely trivial. 
    • The map is like tetris, a bunch of rectangles pressed together like lego, it looks horrible and feels horrible, and it is heavily instanced. 
    • They try to replace content with jumping puzzles and other mini-games for morons.  It feels like trying to insert the triangular block through the triangle hole on Rainbow.  
    • The central story is amateurish in the extreme.  
    • The apparently constantly updated living story is a poor substitute for longer term real content.  It forces you to play it at the dev's timescale, rather than your own, which is a cardinal sin.  When the hell did a dev tell me when I am allowed to have free time? 
    • There are fast travel points everywhere, and I mean you cannot walk two metres without reaching one which removes you entirelt from any sense of immersion. 
    • There is no need to socialise at all.  You auto join people for the few fleeting moments it takes to complete a quest then discard them like a used tissue.  
    • The limited toolbar, choice of skills, elite skill hunting, and the WVW that resulted from this in GW1 has been removed in its entirety.  In its place someone has crapped on their keyboard.  
    • It is basically the GW module of Sims.  
    that is my summation of the game.  

     

    I could go through and pick all those points apart but there is one that always irritates me most. The one about travel points. If you don't like so many travel points simply don't use them. If there weren't travel points other players would complain that there weren't enough. It's a no win situation. The rest are easily just as terrible for saying "no" to. This is a game that is the same price as SP PC or console game but with hundreds of hours of play time. It has won numerous awards and is most definitely a yes imho. Sorry I disagree with yours. 

    To say 'don't use a fundamental design criteria in a game' is absurd in the extreme.  Perhaps I should play games with one hand tied behind my back to make it harder? 

    Ridiculous.  

     I'm not sure why you think it would be ridiculous "not" to use something if you don't like it. Many of my guild friends don't craft and yet it is a big part of the game. /shrug

    Nonetheless, you are a minority with your answer to the OP in this thread. 

    People applauded GW2 for experimenting; I think every game in production since indicates the experiment failed. 

     

    Do you really believe that? 

    Yes.  Simple question, simple answer.  So called dynamic events as seen in Rift or even War will be repeated.  Active combat (far more so than GW2) as seen in many, many games will be repeated.  People mistake innovation for branding (or vice versa).  

    The OP asked if it was worth it. He didn't ask if we could help determine why the DE makes it different, or how many travel points there were. To almost everyone the game is worth it.  Once again, you are the minority with your answer. 

    So to the OP, the game is worth it! Awards & Accolades

    I would also note that the 30 odd answers in this thread are not a representative sample of anything and that F2P/ B2P games tend to quote their peak or total rather than active members.  

    The minority of what, of whom? What are you talking about? 

    'To almost everyone' again what are you talking about? 

     

  • RebelScum99RebelScum99 Member Posts: 1,090
    Wasn't worth it for me.  I just found it extremely dull from nearly every aspect of gameplay.  Honestly, the only thing I enjoyed were the jumping puzzles.  Your mileage my vary, however.  
  • ScorchienScorchien Member LegendaryPosts: 8,914
            I dont think it is , the first 30 lvls seemed fun , but the fun faded quickly into repetitive borefest , the next 50 lvl on the way to 80 , wrent much fun , I maxed out got geared just to do it ... the seven friends i started GW2 with all have also left the game .. None have returned ..
  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by Whaaazzuuuup

    Love how if anyone tries to attack the game there are people who just can't wait to try to make them look foolish lol.

    I personally was floored by the graphics and all the different classes at first.  I mainly played the warrior though, and eventually there was a lot more I didn't like about the game, than I did.  I guess the main thing that I didn't like was the down and up leveling.  It was really frustrating to get to 40 or whatever it is where your supposed to be able to run the first dungeons, for something different you know.  Only to find out that because max level toons can down level and run dungeons as well as everything else, no one will run dungeons with you.  Cause why would they take you, when they can have a max level guy come in with max level gear and do it.  So I essentially got tired of doing the same old thing, spamming one hundred blades over, and over again, and quit before I got to max level.  Hell I didn't even know they made mmos without a trinity before I played this game, and I might never play another game without a trinity again.  Just my 2 cents.

    You did play enough to know that there is scaling in the game? It isn't anything like WoWs system or even Rifts. You don't just join a lower level group and retain the same gear attributes. 

    From the GW2 website. "For example, in PVE, a character with an actual level of 50 in a level 10 area will have their attributes reduced to an "effective level" equal to a level 11 character (maximum level for the area +1). " 

    edit: and if you played you know there is no "up leveling". It was removed before release.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • JustinFatalxJustinFatalx Member UncommonPosts: 11
    I am still a bit of a noob at the game but for the short time that I have been playing I have enjoyed 99% of my time on the game and don't think that I will get bored of it anytime soon.
  • JorielJoriel Member UncommonPosts: 177

    Its worth the 40€, IMO the most complete game ATM.

    the endgame is good if you are into WvW, cant really speak for pve myself, but i think its ok

    image

  • JemcrystalJemcrystal Member UncommonPosts: 1,983
    I wont play unless the price goes down.  I'm to burned out on mmo's to invest anything more than $20 in them.


  • MagnetiaMagnetia Member UncommonPosts: 1,015

    Fun is obviously subjective so while I had fun leveling I had less fun during end game.

    Content wise it is probably the best bang for your buck. Their event schedule is incredible for something without subs. 

    Ultimately the experience GW2 left me with was the hatred of traditional quest systems. I tried so hard to play a quest MMO afterwards and was just disappointed regardless of how fun the combat or systems were (Dragons Prophet). I'm not going to say I can't ever play a quest mmo again but I certainly expect games to feel more....alive like GW2.

    One example is the newest Star Trek Online zone in the dyson sphere. It is a place with a sort of "events happen in this zone" kinda thing going on and I enjoy it. 

    Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by Vutar
    Originally posted by Siphaed

     


    Originally posted by ASVP Thanks guys but one more question   At the end, would be playing PvP with your level 80 is something fun or just to pass time because there isn't really anything to do 
    Yes, the game is a whole lot of fun, plus some.

     

     

    PvP is dependent on WHAT KIND OF PvP you enjoy. 

    There's the ranked/unranked sPvP, which is not level-based, but skill-based.   There it's instanced maps with team scores based on point capture (although they are currently working on Team Deathmatch, King of the Hill, and a few other modes).

     

    World vs. World vs. World is where true PvP is at.   Right now there's the 3 identical Borderland maps, the Jumping Puzzle map, and the Eternal Battlegrounds map; however they're currently guild testing the Mists map to add an additional location for that.  Besides being able to level 1-80 there, you'll also be gaining WvW Ranks too.  Those you can use to increase your siege weapon capabilities, supply usage, defenses/attacks against NPC guards, and so much more.  With the WvW Ranks, it's consistent progression because nobody has made it to the ultra high levels of ....I think it goes up to 2,000,...but I could be wrong.

     

    Also, you can search around and try to find it cheaper than $50.  Best Buy has it for $40 and that took 10sec to Google.   Even check your local software stores that might have the box for cheap if possible.     However, it's still well worth the $50 full price if you pay that much.

     

     


     



    This guy forgot to add..."for a month" after his claim that it is the best game out there. Soon as you hit max level on a character you will quickly discover why everyone left this game in droves.

     

    Any evidence to back up your clearly biased, yet false claims? Because the last word of the developers is that the game was growing, not losing customer "in droves". Not once has the game, in it's 1.5 year run, has it had to merger servers; completely unlike nearly every other MMORPG that has launched in the past 4+years that all have had to merger away servers.
     

     

    Evidence? You mean more evidence is needed then logging in to see empty zone upon empty zone?  Oh right, I forgot you are one of those people who take Anet at their word when they put "heavy" by the server name. Carry on then. I don't want to be the one to tell you there is no Santa Claus.

    You are being somewhat hypocritical here. You are chiding him for his evidence comment and yet you have none yourself. His is basically an opinion and so is yours. However, he does have a good point that there hasn't been a single server shut down and that is very unheard of with other newly released AAA games in the past. 

    I just played a few hours today and found more than enough people having fun. I'm not sure what the "heavy" comment means, I never even see it because I login to play and not to worry about who isn't.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    its worth every penny. They do sometimes discounts, and i think they offer free trial (i think) but still its worth it. If you can get a free trial and give it a go for yourself its even better to decide. Droping any games just because a couple of haters tell you to do so only affects you. Only YOU know what you want and what you like. The game isnt perfect, no mmorpg is.... but its worth every penny compared to everything else out there post WoW.




  • Sajman01Sajman01 Member Posts: 204
    The core game is excellent and well worth the box price.
  • RiannesRiannes Member UncommonPosts: 98

     i have put in more than 2500 hours into the game with 5 max level toons. id hope im appropriately qualified to provide you with a few of my opinions re gw2.

     

    - best game ever? no. best value mmo in the market? yes. best mmo in the market right now? debatable.

    - you may find lvling a bit different from other typical mmo at first. later you will find its actually similar but with a different skin. nothing wrong here, the presentation is nice.

    - solo lvling in gw2 can get boring fast. get a grp of friends and the experience will be much much better.

    - world is quite large in size. however, waypoint travel makes it feel rly small. its a beautiful world though.

    - crafting is ok. though once you know whats going on. you can max lvl a craft in 5 mins and gain 10 lvls off it.

    - dungeons, like the most part of the world, are beautiful. they are however not very challenging.

    - end game pve is lacking. fotm grind. boring as hell. much improvements can be done here.

    - pre release anet advertised on horizontal progression (i played since BWE1, all stress tests etc). this is not entirely true. it can take a long time to farm top grade items. ascended. legendary. very grindy otherwise ppl just buy gold.

    - iirc anet now limit ascended weapon/armor key mat to once per day (20 hours or smthing?). I dont like this. gated access to getting better gears. anet want players to slow down eating up contents but chose a rather slack option.

    - structured pvp is fine. not great but good. is fun for a while. now more maps are added there is a good variety.

    - wvw is fun. but need to get into a properly organized guild to fully enjoy. get on ts, make friends etc. mind theres no reward for winning except bragging right. some are ok with this, others arent.

    - story is not that immersive. eventhough i read 2/3 novels they released. ghost of ascalon. edge of destiny. despite many dragons & undeads (risens lol) they world never rly felt like they were in true danger.

    - addition contents after release have been below par imo. living stories, jumping puzzles (these are fun at first though), super adventure box etc. these are very gimmicky. add no real substance into the game. perhaps this is the nature of no sub fee. the game is good, additional contents are not.

    - forgot to talk about class (profession) & combat. its a bit twitchy (good or bad is up to preference here) i think its fine although didnt like dodging = immune to dmg. no holy trinity, lack in identity. abilities overall are not diversed. some abilities are not even touched. few professions are better designed than the others i.e. guardian, mesmer. my opinion ofc)

    above are about as many flaws as i can tell you about gw2 i think. figure itd be more useful to you telling the bads rather than the goods. this will help with your judgement.

     

    tldr: its fun. more so with friends. considering its no sub fee. its worth every penny. good good game.

  • simsalabim77simsalabim77 Member RarePosts: 1,607
    Originally posted by LittleBoot
    Originally posted by simsalabim77
    Originally posted by LittleBoot
    Originally posted by Amjoco
    Originally posted by LittleBoot
    Originally posted by Amjoco
    Originally posted by LittleBoot

    Is GW2 worth it, in a word 'no'.  

    Here is why:- 

    • The overwhelming problem is that they tried to streamline every previous mmo and in the process cut away a lot of meat with the fat.  
    • The hearts or 'dynamic (aka very static)' events' are '!' by another name.  There is simply no difference between them, it is just sales speak.  But worse, because you do not need to visit a hub or talk to an npc they seem and are entirely trivial. 
    • The map is like tetris, a bunch of rectangles pressed together like lego, it looks horrible and feels horrible, and it is heavily instanced. 
    • They try to replace content with jumping puzzles and other mini-games for morons.  It feels like trying to insert the triangular block through the triangle hole on Rainbow.  
    • The central story is amateurish in the extreme.  
    • The apparently constantly updated living story is a poor substitute for longer term real content.  It forces you to play it at the dev's timescale, rather than your own, which is a cardinal sin.  When the hell did a dev tell me when I am allowed to have free time? 
    • There are fast travel points everywhere, and I mean you cannot walk two metres without reaching one which removes you entirelt from any sense of immersion. 
    • There is no need to socialise at all.  You auto join people for the few fleeting moments it takes to complete a quest then discard them like a used tissue.  
    • The limited toolbar, choice of skills, elite skill hunting, and the WVW that resulted from this in GW1 has been removed in its entirety.  In its place someone has crapped on their keyboard.  
    • It is basically the GW module of Sims.  
    that is my summation of the game.  

     

    I could go through and pick all those points apart but there is one that always irritates me most. The one about travel points. If you don't like so many travel points simply don't use them. If there weren't travel points other players would complain that there weren't enough. It's a no win situation. The rest are easily just as terrible for saying "no" to. This is a game that is the same price as SP PC or console game but with hundreds of hours of play time. It has won numerous awards and is most definitely a yes imho. Sorry I disagree with yours. 

    To say 'don't use a fundamental design criteria in a game' is absurd in the extreme.  Perhaps I should play games with one hand tied behind my back to make it harder? 

    Ridiculous.  

     I'm not sure why you think it would be ridiculous "not" to use something if you don't like it. Many of my guild friends don't craft and yet it is a big part of the game. /shrug

    Nonetheless, you are a minority with your answer to the OP in this thread. 

    People applauded GW2 for experimenting; I think every game in production since indicates the experiment failed. 

     

    Do you really believe that? 

    Yes.  Simple question, simple answer.   

     

    So, you're saying that the design of GW2 has been a failure and the proof you offer is that games in production following the release of GW2 are not following suit. That's... special. 

  • dg29031994dg29031994 Member UncommonPosts: 135
    I played this game since the beta and still love it. I have 4 accounts with a total of ... 22 80s :). For some people they want to rush to max level so they can enjoy the game, well, that's not how you do it, not in GW2 nor in any other game. I really did take my time while playing this game. I enjoy every moment in the game and especially the story. Some find the story is boring, i myself really like the story, it is one of the reason why i have 22 80s, Each race has its own story and base on you, the story will then vary by your choice, Yes, the game gives you different choices when you play the story and each own individual choice you make has its own consequence that will lead you to other choices. No grinding needed, you want to pvp? just head to spvp and the game will give you everything you need to customize your character, this is where your actual skill come in to play, this is not like the bull crap that En Masse claimed for Tera (does not matter how skilled you are, if you have no pvp item? you are fked !). Like zerging? go to WvWvW, though i will be honest that the WvWvW in GW2 is while boring most of the time, it really excited on the reset day because this is when the big guilds actually fight in an organize group and has some strategies, but after that, mostly just mindless zergs that has no idea what the hell they doing. So if you like WvW, join a guild that focus on WvW, you will have a lot of fun, have you ever seen a group of 10 people beat the shiet out of a group with 30 people?. If you like doing instances, GW2 will fits your need. At lvl 80, you have a total of 9 instances, within each of those, your group will get to chose the path they want to do, each instance contain at least 3 path to choose from, give you at least 27 instances to do each day. One thing about the instances is that they are while repetitive, you will use the same method over and over again everytime you do it, this offer no challenges at all, how ever, Anet lately has been release some instances that actually require skill and team work to beat it, i look forward for more. Overall, GW2 is a decent game, it fit hardcore and softcore play style. If you are a student and have to work like me, GW2 is the game for you.
  • stevebombsquadstevebombsquad Member UncommonPosts: 884
    Originally posted by Siphaed

     


    Originally posted by ASVP Thanks guys but one more question   At the end, would be playing PvP with your level 80 is something fun or just to pass time because there isn't really anything to do 
    Yes, the game is a whole lot of fun, plus some.

     

     

    PvP is dependent on WHAT KIND OF PvP you enjoy. 

    There's the ranked/unranked sPvP, which is not level-based, but skill-based.   There it's instanced maps with team scores based on point capture (although they are currently working on Team Deathmatch, King of the Hill, and a few other modes).

     

    World vs. World vs. World is where true PvP is at.   Right now there's the 3 identical Borderland maps, the Jumping Puzzle map, and the Eternal Battlegrounds map; however they're currently guild testing the Mists map to add an additional location for that.  Besides being able to level 1-80 there, you'll also be gaining WvW Ranks too.  Those you can use to increase your siege weapon capabilities, supply usage, defenses/attacks against NPC guards, and so much more.  With the WvW Ranks, it's consistent progression because nobody has made it to the ultra high levels of ....I think it goes up to 2,000,...but I could be wrong.

     

    Also, you can search around and try to find it cheaper than $50.  Best Buy has it for $40 and that took 10sec to Google.   Even check your local software stores that might have the box for cheap if possible.     However, it's still well worth the $50 full price if you pay that much.

     

     


     



    This guy forgot to add..."for a month" after his claim that it is the best game out there. Soon as you hit max level on a character you will quickly discover why everyone left this game in droves.

     

    Any evidence to back up your clearly biased, yet false claims? Because the last word of the developers is that the game was growing, not losing customer "in droves". Not once has the game, in it's 1.5 year run, has it had to merger servers; completely unlike nearly every other MMORPG that has launched in the past 4+years that all have had to merger away servers.
     

    The game did lose a lot of players after launch. That is the reason they went to the two week release schedule for the Living Story. They had evidence that it was bringing some people back. They then stated that the game was growing "slowly but steadily." 

    James T. Kirk: All she's got isn't good enough! What else ya got?

  • cesmode8cesmode8 Member UncommonPosts: 431
    Originally posted by Nanfoodle

    GW2 direction is losing a lot of players. This living story that changes the world month to month and then is replaced the next month never to see that new content again, has left many players wanting. New zones that come from living story feel disjointed and useless when its over. Really all you can do is farm mats. Stop playing for a few months to come back to nothing new because the content you missed is gone forever. 

    Also the living story content is very flaky. It has no depth or substance. When you play it you have to ask why? Its poorly written as well and thats the saddest part. 

    Also the combat is fun for the first bit but becomes a pain when you team long term. Everything end game is a zerg, PvP, Dungeons and open world PvE. Very low on tactics are needed as its mostly about numbers. In the end you start feeling like you are playing wack a mole. Follow the zerg and hit red things. 

    IMO this game is worth playing alone as this is the only time you get to really enjoy the game. Story is good before living story. Combat solo takes timing and reflexes. Great single player action game.

    I want to echo this for the most part, as I agree.  My credentials for my opinion: I just cracked 1400 hours played.  5 max level 80 characters (Thief, Mesmer, Guardian, Warrior, Necromancer), with a lvl 70 Ele and 35 engi.  I have played all CBTs, early access and have played since launch.

    A lot of focus in the last 6-8 months has been the living story, which has increased its cadence to 2 week updates which are shallow, fluffy, non substantial, repetitive, achievement grinding, materials grinding, zerg inducing and coma inducing.  This is why I have been in and out of the game for the last 6-8 months.  I play for 1-2 months, stop for a month...so on and so forth.

    Nanfoodles comment about combat is about right.  Playing on your own is where you can really feel the skill based combat.  But since a lot of the content updates promote zergs(blobs of players), you can simply auto attack and get full credit.  And arenanet hardly seems like they are backing down from this.

    The game is definately worth box price, and you an simply play it alone with the ocassional passer-by helping you out with dynamic events.  WvW is the saving grace for this game.  Server vs server vs Server in enormous(the sizes of a zone or two) with keeps, sieges, etc.  I never played DAOC so I won't say it is better than that, but WvW is way better pvpve content than anything currently out there or coming out (probably even better than ESO 3 faction PvP). 

     

    Endgame: You will be doing a lot of zerging around with blobs of players killing the same Champions, World Bosses, Temple Bosses, running a lot of dungeons.  Or, you will be spending your time in WvW which is probably the most dynamic changing gameplay experience in the game.  Or you will spend your time in sPvP where levels do not matter, everyone is on equal playing field regardless if you have played 1 minute or 1000 hours.  Those are pretty much the 3 things you will be doing...For me, other than WvW...there just isn't enough to test my 'meddle' (gear and skill) PVE wise...

     

    Overall:  The game is worth it, depending what you want to get out of it.  I think I've drained every ounce of energy I have for the game...and only this week I have kind of stopped.  I have been playing Warframe, awaiting TESO/Wildstar...might fire up skyrim.  I think GW2 is done for me, but it was a fantastic 1400 hours/16 months.  I simply disagree with the direction of the game in many facets, but that doesn't mean its a bad game.  In terms of popularity, gameplay, stability, population... it is probably next best MMO on the market to WoW.

     

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