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Has anyone thought about some kind of leadership system beyond guild run teams? For example players earn or are elected as platoon leaders, captains and generals. Groups could form much like common pick up group raids. I'm not so much worried about how the leader is picked, but how do you force players to follow orders? For example:
Platoon leader has a UI tool to place hot spots on the map (eg range stands in the blue circle, melee dps in the green circle)
Players grind compliance points by following orders as best they can
Captains use a UI tool to show hot spots for platoon leaders (eg focus on a weak point in the enemies defences).
Generals use a UI tool to show troop movements and place overall goals and targets.
Basically the higher the rank the more the game plays like an RTS.
Has anyone thought this through before?