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As a hobby game developer, what was the concept behind your first successfully completed game?
For me it was back in high school (when BBS's were still trendy), I wrote a text based adventure game similar to Legend of the Red Dragon in C.
The first game that had an actual GUI was an R-Type clone done in C++. I tried to draw all the sprites myself so it looked so bad it was almost funny.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville