It looks like you're new here. If you want to get involved, click one of these buttons!
I’ve played a lot of MMOs over the last decade or so… Hell, before that I was playing MUDs.
Note: This is all just my own opinion; my views do not necessarily reflect anyone else’s opinion or even reality for that matter.
In the history of my MMO experience, a few games have piqued my interest, a few have even held me for a month or so, but only TWO have ever pulled me in for the long haul. Most of you will guess these two games before I even say them: Pre-NGE Star Wars: Galaxies and Vanilla World of Warcraft. I am perfectly aware that my nostalgia for these games may perfectly well be that I was younger and more easily enthralled with the experience of an online world, but I can’t help but think that a significant part of the reason MMOs that have been released since have been lackluster is because they are being made easier and are trying to accommodate as many people as possible… And sadly, the thing about gamers, especially MMO gamers… We are a fickle frakkin bunch. You can’t please us all… Don’t even try. In the MMO camp alone, you’ll find that Casuals, Hardcore players, PvP junkies, and Raiders are more divided than earnest political parties.
And I think in an attempt to please us all, we’ve been getting really sub-par games. PvP zones have been instanced off, many games have forgone PvP servers entirely. Raiding has been dumbed-down to 10-20 man max ordeals, entire worlds have been segmented into a series of menus which allow for inst-queuing and role solidification… Or worse, some games attempt to remove roles entirely leaving a clusterfunk of chaos and pointlessness in its wake. These and a million other reasons… But in summary, there is too much of an emphasis on making games super-accessible and so they quickly become boring.
Guild Wars 2 is a perfect example of this… Their manifesto was basically “Everything you hate about MMOs? We’re getting rid of it! This is an MMO for people who don’t like MMOs!” It was a great idea really, and I’m glad they did it… Someone had to try, and for many people GW2 is now a good place to call home. I got into like crazy for a little while until I realized that all those things that I THOUGHT I hated about MMOs were actually things that turned out to be essential to the lure of MMOs (for me) in the first place. Gear SHOULD matter (though it shouldn’t matter quite as much as it does in games like WoW), No matter how you dress up themepark questing, it’s still themepark questing, roles are IMPORTANT! Without them every dungeon just feels like a button-smashing/dodging extravaganza… And they all feel the same.
What I REALLY wanted was Vanilla WoW and Star Wars: Galaxies… And some new stuff.
So now my eyes are on Wildstar… I’m hopeful, but my hopes have been tempered through the years as I played one lackluster MMO after another. But here are a few things that have me excited:
That’s my rant for today… Really I just wanted to kill some time at work today and I’d say mission accomplished. Also, I don’t see enough Wildstar posts on these forums… Is this flying under the radar a bit?
"Time is a great teacher, but unfortunately it kills all its pupils." - Louis Hector Berlioz