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Originally posted by Hariken Really never gave this game a shot because people were telling me it was bad. I have to say its been kind of fun for me. Love any mmo that lets you make a custom class.
I agree that the customization class-wise does make it a better game and makes it feel more in-depth in that regard. However I think that most people refer to it as a "bad" game due to it being very generic. Personally I tried to get into it on several different occasions, but never could. Hope you enjoy your time with it though. I've heard endgame is pretty fun.
The class system is really where this game shines, I loved my cleric in it for that very reason. The questing is fun once through, too.
I didnt do much questing, after level 10 i tuck to intant adventures and dungeons.
it feels very...gray until you hit 60 then the character armor begins to color up more.
It's no WoW but dungeons have bosses with mechanics. It's a nice change of pace.
I really like Rift´s class system!
Used to play as a Chloromancer and simply loved it!
Originally posted by Hariken I made a dps melee Cleric that has a few range spells and pets. I went Justicar / Shaman / Druid. Only lvl 20 now might switch Druid to something else later as the two pets are lvl capped at 24 for some reason.
As you spend points in the Druid soul the level cap is raised.
I like the custom builds but do have a couple of issues: -
Originally posted by LittleBoot There are too many builds/ souls for each character for my liking, they should have limited it to a couple of options for a couple of alternative play styles (I am sure most will disagree, but I prefer some specialisation).
Yep, disagree indeed
I never was into Rift (was way too wow-ish for my taste) but that little theory crafter inside just loved the soul system. I remember I stopped around (or after) 20 with the game itself, and dived into the trees, external builder sites, etc. and putting the points up and down... That, and the dimenions of course, which is great. Then it expired and I left.
At the f2p switch I went back (awesome f2p model btw), and it was the same leveled a mage to 20ish (still way too wow-ish...), goofing around with the souls for two weeks, and then I left again.
So even if I'm not the ideal Rift supporter, I heavily disagree, the soul system is great as the way it is. And the dimension system too. And the f2p model. And the Rifts, with a good group. Damn, I should check back.
If only it'd be a little less wow-clone...
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
-Unconstitutional laws aren't laws.-
I have a deep hatred for the concept of tailoring your abilities to fit the situation as opposed to making the most of your abilities to overcome the situation. So for me, the class system is a fail. In Rift you are expected to have multiple builds so you completely lose your sense of character. And its a shame, because the class building can be fun. But since there is no meaningful choice in it, it becomes a shallow experience.
Rift's biggest problem though is a lack of soul. Everything is bland: awful races, mediocre lore, bad presentation. The one exception to this is Ember Isle, which was fantastic. But they failed to keep that level of inspiration.
However for people that dont care about their character having an identity or the game world, Rift is a good game. Not everyone cares about those things, just as not everyone cares about the animations.
I disagree with the "lack of soul" and Generic comments about the game.
Just because the game isn't made from an existing IP doesn't mean that the lore is weak. The construction of the ward? how the battle of port scion pitted the two factions against each other? Both sides are technically right it just depends of what point of view you have? To this day I refuse to play a guardian because of the religious zealotry of the guardians.
The Eth? a race of humans who's empire rose and fell with the discovery of forbidden technology that weakened the ward, why the rifts happen, the brood swarm, all these things are fairly original, do they have "influences" from other IP's? Yes it does but find me a IP made after the 50's that doesn't borrow or evolve concepts of fantasy.
There is plenty of soul, but as it is the only game or product associated with it's own IP you have to look for it in the game itself and through official media released from Trion just to expand lore. Orphial Farwind and the faceless man are interesting characters to me, then with the xpac you make contact with the lost continents of the world to discover a civilization that is a little more balanced and less radical than either of the player factions. Which allowed for more cooperation from the two sides.
There are still issues with the lore, a lot of the quest dialogue was obviously written by the same person, generic npc's have the same "voice" in their text, but all the main characters are distinct. There are definitely performance problems with rift when you get too many people on screen, and some various other problems that don't make the game perfect.
Please just don't give this game's lore the same treatment as the countless other churned out generic MMO's out there. it really is not. Yes there is a force trying to destroy/control the world, multiple actually, yes there are factions at war, but seriously you cannot make the story for a combat based PVE and PVP game without those over-arcing story lines. If you want a villain that is not in some sort of way pitting themselves against the characters, and a war for PVP with no reason, well....not sure how to explain the fallacy in this premise aside from emotional/economic engagement is normally required to move people to action.
My Thoughts on Content Locust
Originally posted by syriinx I have a deep hatred for the concept of tailoring your abilities to fit the situation as opposed to making the most of your abilities to overcome the situation. So for me, the class system is a fail. In Rift you are expected to have multiple builds so you completely lose your sense of character. And its a shame, because the class building can be fun. But since there is no meaningful choice in it, it becomes a shallow experience. Rift's biggest problem though is a lack of soul. Everything is bland: awful races, mediocre lore, bad presentation. The one exception to this is Ember Isle, which was fantastic. But they failed to keep that level of inspiration. However for people that dont care about their character having an identity or the game world, Rift is a good game. Not everyone cares about those things, just as not everyone cares about the animations.
I must of tried every character in the game and they are all just meh. Can,t connect with any of them. So much so I have given up.
Their abilities are just bland and the class system which has mages dishing out more damage than warrior tanks is just pants. I died more as a warrior in planar armour and buffed to hell than I ever did as a mage of the same level. In fact I only ever died once as a mage class.
The whole race/class system is just bland.
Originally posted by Robokapp I didnt do much questing, after level 10 i tuck to intant adventures and dungeons. it feels very...gray until you hit 60 then the character armor begins to color up more. It's no WoW but dungeons have bosses with mechanics. It's a nice change of pace.
The action in the game can get very repetitious and dungeons and raids are really the primary rewarding activities which sort of takes the wind out of my sails.
The housing could be excellent if it was further developed and opened up a bit. Some of the dimension instances are far too small.
The dungeons in this game are some of my favorite. The boss mechanics are good. The different achievements and accomplishments are cool and Master Mode dungeons are just how I like challenging small group (5 person) content.
Hope you don't plan on raiding. Because that custom class will be a cookie-cutter spec in no time. Which is fine, actually. I have no problems with cookie-cutter specs at endgame. Kind of the price you pay for doing those raids. As long as you have some freedom to design your class while leveling, I'm happy. That's one thing Rift did very well.
Now the combat...ummm...that is something they didn't do very well.
Originally posted by RebelScum99 Originally posted by Hariken Really never gave this game a shot because people were telling me it was bad. I have to say its been kind of fun for me. Love any mmo that lets you make a custom class.
I think you may be right. I hit lvl 32 and i'm still changing specs. because i can't seem to get it right. And combat is meh. i hate RNG in mmo's. It just makes it seem fake. Standing in front of mobs and missing them annoys me. I understand why most warrior classes in the game are pissed that mages are a better dps class.
Originally posted by Torvaldr Originally posted by Robokapp I didnt do much questing, after level 10 i tuck to intant adventures and dungeons. it feels very...gray until you hit 60 then the character armor begins to color up more. It's no WoW but dungeons have bosses with mechanics. It's a nice change of pace.
some bosses have great abilities, even at non-raid level. others not so much.
I've only done the two 10mans and 7 of the 20man t1 bosses but I wish there were more creative reasons to tankswap than "stacking hp or dot debuff". Some fights feel extremely mechanized which is something I greatly disliked in WoW, but not too many of them.
from 20man I thought first and third boss in EE was a great fight, and second boss in FT also. first phase of Crucia fight seems pointless and the twins fight seems overly mechanized. I did not do the last two in EE yet. 10man it's ... a lot like WoW. some ok fights, some pointless fights, nothing super-exciting, nothing super-terrible.
Rift did a great job restoring the excitement of 5mans, but did nothing to change my view in 10mans. I still see them as too damn small to be 'raid-level' in my eyes. they can be fun but har to take seriously without becoming annoying.
second boss in IDQ I thought was good. It's also the only 2-tank fight in 10man T1. Perhaps that's why.
I've played lots of MMOs and currently still play around four. Rift is by far my favorite. The main reason might be because I'm a PvPer and I love the mechanics of it in Rift.
I'll use WoW as a comparison in my examples since that is the kingpin that people always compare Rift to.
Take for instance the movement. One of the things WoW really did well was the movement where if you wanted to run to the right, your character instantly responded without an animation really. Rift has the same movement and that is so important in PvP. Another example is the 'crowd control' or CCs in the game not being outrageous. Anyone that has PvP'd in WoW knows that CCs in that game are insane. There are videos of classes CCing people for 40 seconds straight. That is 40 seconds that your character is out of the fight unless you have your trinket up. In WoW, its not as much about the abilities you use but rather the CCs you do and time them right. I don't like a system that is based around how well you can take others out of the fight. In Rift, the CCs are long enough to make a difference, but doesn't get ridiculous. If you stun someone in Rift, it lasts around 4 seconds and then you can't stun them again right after. You can snare them or disarm them, but you can't stack stuns like you can in WoW.
As for the souls, they have templates that make it easy for you to create your character with a known working build. Once you learn how the souls work better, you can do your own advanced builds. That makes it as easy as you want or as complex as you want. I know in PvP, people run around with so many different builds and it just makes it so much funner. In WoW, once someone uses Killing Spree, you know what kind of rogue they are and exactly how to fight them. If you see a warlock dotting you up, you know its an affliction warlock and exactly how to fight him. In Rift, it gets so much funner than that. Someone might use something to where you have a general idea of what they might be, but to really know how to fight them you need to see the style in which they are fighting you and figure out what class they are so you can make adjustments as you go. Its not as easy to figure out, which I think is a great thing. It makes people not go as cookie-cutter as they do in other games.
All of this is just my opinion from a PvPer perspective. Its the best PvP I've taken part in besides Dark Age of Camelot, which is a dead game nowdays sadly.
As for the warrior that is struggling, I play a warrior and do amazingly well in PvP. Watch any of my videos and you'll see. But here is a link to a build you can run that will make you a beast if you learn it.
Great post Grim.
I think many people here misunderstood my OP. I didn't make a Warrior. I was speaking about what i read on the rift boards. I will say that this is one game that makes me feel good and bad. I like my character now as i have been through many builds. I think i found the one for me as i enjoy playing him. My worry is reaching max lvl and having nothing but raiding or pvp to do. My character is lvl 33 now and is really fun to play. I love the game world but i will say closing rifts now is kind of annoying when trying to quest in an area. I was really into doing the rifts until i got around lvl 29. I would find myself in an area by myself and no one to help with rifts. I can recall having 4 of them around where i was at once. But like i said before its coming up with a build that has me hooked . I know this may sound crazy but i wish we had more freedom in the build area. That's why i will always love Champions Online. Still the best character builder out there. But when i login in to rift i do have fun and i just joined a guild that love to play together and help when needed. I'm learning more about the game now.