It looks like you're new here. If you want to get involved, click one of these buttons!
- WORLD = Ghost in the Shell
- CHARACTER LOOK = Clothes Cosmetic (TSW) + cyber-upgrade (stats) barely noticeable
- CLASS = No class (TSW style)
- XP = on-line(normal) + off-line(eve). A mix system with daily cap
(all day off-line 1/3 of the daily max cap)
- COMBAT = mix between DDO+AOC
- STRUCTURE = mainly GVG + 3 optional faction (with pro and cons not all three the same just different color)
- MONEY = they will be deeply connected with any part of the game as important or more important then XP
- GEAR = very small difference as it was AOC before 1.5
guild need to be regulated in number with a tax system the more player the bigger the guild have to pay monthly as city tax (different city will have different tax level)
- GUILD BUILDING:
each building in the city can be purchased and update to tall towers but obviously each size/upgrade has different cost + monthly tax.
The guild building will be the center of PVE-Research&Develop-Crafting-Diplomacy based on level of the building
- PVP: (gvg based)
guild can create alliance declare war each of this will cost money at front + monthly tax
each enemy killed will drop money (no equip) as money is much more important in this game then equip that will be easily replaceable.
Attaching a NPC or player not in war with ur guild will result in penalty for you and your guild on several level depending of the victim
-penalty in $$ (normal NPC)
-lost in diplomacy point for your cabal (Faction NPC/PLAYER)
-possibility to declare war for free to your guild from other guild (other PLAYER not in faction)
- PVD: (Player Vs Devs or game master)
there will be 3 faction each of them as leader 1 dev to which any guild can associate with pro/cons it will offer a small guild building free of tax with small upgrade possible and a supply of pve activities, but you wont be able to declare war unless attacked first.
Devs will have a meeting 1 a week their real goal is not to make 1 faction prevail but to maintain balance to the point that they can force an alliance between 2 faction.
(Always motivate decision RP style)
Expansion and 50% of the pve will be based on how the 3 faction war will develop
As mentioned there will be a Game Master content, faction based, if u join a faction OR if u decide to open ur own building/agency without associate to a faction in that case NPC will bring pve quest to your building (no more looking for stupid ! on their head) depending of diplomacy/popularity and size of your Agency(Building)
This will allow other player to come as well to propose mercenary quest or alliance in specific battle as quest format.(player driven quest)
- Resource(R)+Exploration: (THE WORLD!)
The world will have some NPC/Monster around but the main attraction of the world will be resource and resource complex (linked with research&develop)
resource complex will need off-line time to be activated after being conquered so a small guild won't be able to activate a huge complex unless they allies with other guilds
plus a decent amount of casual player will be needed in "PRO" cabal to actually produce (offline time) all keeping in consideration that the bigger the cabal the more tax you will have so you will need to balance casual player and more frequent player! <<< use of the brain
once you get a resource complex u can do 2 things
1) register the complex to a faction this will make you pay a X amount of money monthly but will ensure nobody can attach it unless they declare war first paying a big amount of money they will be able to open a 6/8 hour window 3 day after the tax is payed that window will repeat for 3 to 7 day consecutively (depending on ur diplomacy skill) in which the cabal can organize TWO(2) major siege
If they win they get the complex if they lose 66% of the tax go to the defender.
2) don't register the complex (or fail to pay the tax) they wont need to pay any tax they will only have profit but the place is free for all to attack, always! (you may decide to defend it with ur guild member 24/7 and save on the tax)
-WHY PVP and why PVE if gear are not a real factor?
The engine that will push player to do stuff will be mostly money (it works in real life!)... money will allow you to advance mainly your guild acquiring part of the city building higher towers and researching new advancement...maybe vehicle in an expansion
You will for real change the face of the world slowly obviously and not alone!
And killing(pvp) makings war PVEing commerce diplomacy and resource will all be different ways to gather $$$$$
Due to daily capped XP everybody active will reach the cap (full wheel "a la TSW") in around 3 to 4 month (off line will take 10 month of alwasys off line 1/3 of the speed) at which point YOU will have a choose to make A REAL ONE not like mmorpg right now where u choose close to nothing
a) Merry NPC:
player will keep his character and will get 1 or 2 child (new char slot) they will cost ZERO and actually lower the tax-price of the player in that guild to 1/2 of before (tax for family 1/2 of normal tax)S
So 3 char will cost as half (tax wise) in guild this will allow small cabal to grow bigger with more offline power and cost less!)
Childs will start from zero XP zero Wheel (exactly like new character)
You can still play your main
b) Retire & Merry another player:
you will get 4-6child (2/3 new char each of the 2 players) but your main will retire
(no more combat only commerce/diplomacy)
your new 3 kids will have full wheel/XP (all skills dad had) but they will cost like 3 new player for the guild (tax-wise)
Xp will be reset (but not abilities as i said) in order to arrive to this choose again in 3-4 month.
You will get a Family Wheel on the side with some very minor buff of certain ability.
c) Senator Carreer: (similar to jedi in SWG)
Activate hardcore mode you will get a new special wheel and you will be cloned and your clone will be frozen (cost lot of money this option).
If you die you will have to restart with the clone, pay again, and lose ALL the XP u gathered till then...if you fill up another wheel of XP you will became Governor and 3 Governor will have the option C.1) to replace a Dev as triuviratum leading one of the 3 faction or found a new Faction+City
(we are talking about 1 year after release time of expansion more or less)
d) Retired&Cloned New Colonization:
You desire a fresh start your char will be cloned and sent to colonize the moon starting the game as it was before from zero but in a smaller environment moon based
Your main will stay as retired like option C only diplomacy/commerce and will be your contact no the mother Earth
This option will be added to any player that start the game after 4 month from the release in order to facilitate their start if they want they can directly start from the moon.