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MY MMO NEXT GEN!

Pekish79Pekish79 San Francisco, CAPosts: 91Member



- WORLD = Ghost in the Shell

- CHARACTER LOOK = Clothes Cosmetic (TSW) + cyber-upgrade (stats) barely noticeable

- CLASS = No class (TSW style)

- XP = on-line(normal) + off-line(eve). A mix system with daily cap
(all day off-line 1/3 of the daily max cap)

- COMBAT = mix between DDO+AOC

- STRUCTURE = mainly GVG + 3 optional faction (with pro and cons not all three the same just different color)

- MONEY = they will be deeply connected with any part of the game as important or more important then XP

- GEAR = very small difference as it was AOC before 1.5


--------------------------------------------LVLING GAME-------------------------------------

- GUILD:
guild need to be regulated in number with a tax system the more player the bigger the guild have to pay monthly as city tax (different city will have different tax level)

- GUILD BUILDING:
each building in the city can be purchased and update to tall towers but obviously each size/upgrade has different cost + monthly tax.
The guild building will be the center of PVE-Research&Develop-Crafting-Diplomacy based on level of the building

- PVP: (gvg based)
guild can create alliance declare war each of this will cost money at front + monthly tax
each enemy killed will drop money (no equip) as money is much more important in this game then equip that will be easily replaceable.
Attaching a NPC or player not in war with ur guild will result in penalty for you and your guild on several level depending of the victim
-penalty in $$ (normal NPC)
-lost in diplomacy point for your cabal (Faction NPC/PLAYER)
-possibility to declare war for free to your guild from other guild (other PLAYER not in faction)

- PVD: (Player Vs Devs or game master)
there will be 3 faction each of them as leader 1 dev to which any guild can associate with pro/cons it will offer a small guild building free of tax with small upgrade possible and a supply of pve activities, but you wont be able to declare war unless attacked first.
Devs will have a meeting 1 a week their real goal is not to make 1 faction prevail but to maintain balance to the point that they can force an alliance between 2 faction.
(Always motivate decision RP style)
Expansion and 50% of the pve will be based on how the 3 faction war will develop

- PVE:
As mentioned there will be a Game Master content, faction based, if u join a faction OR if u decide to open ur own building/agency without associate to a faction in that case NPC will bring pve quest to your building (no more looking for stupid ! on their head) depending of diplomacy/popularity and size of your Agency(Building)
This will allow other player to come as well to propose mercenary quest or alliance in specific battle as quest format.(player driven quest)

- Resource(R)+Exploration: (THE WORLD!)
The world will have some NPC/Monster around but the main attraction of the world will be resource and resource complex (linked with research&develop)
resource complex will need off-line time to be activated after being conquered so a small guild won't be able to activate a huge complex unless they allies with other guilds
plus a decent amount of casual player will be needed in "PRO" cabal to actually produce (offline time) all keeping in consideration that the bigger the cabal the more tax you will have so you will need to balance casual player and more frequent player! <<< use of the brain

- PVP/(R)
once you get a resource complex u can do 2 things

1) register the complex to a faction this will make you pay a X amount of money monthly but will ensure nobody can attach it unless they declare war first paying a big amount of money they will be able to open a 6/8 hour window 3 day after the tax is payed that window will repeat for 3 to 7 day consecutively (depending on ur diplomacy skill) in which the cabal can organize TWO(2) major siege
If they win they get the complex if they lose 66% of the tax go to the defender.

2) don't register the complex (or fail to pay the tax) they wont need to pay any tax they will only have profit but the place is free for all to attack, always! (you may decide to defend it with ur guild member 24/7 and save on the tax)

-WHY PVP and why PVE if gear are not a real factor?
The engine that will push player to do stuff will be mostly money (it works in real life!)... money will allow you to advance mainly your guild acquiring part of the city building higher towers and researching new advancement...maybe vehicle in an expansion
You will for real change the face of the world slowly obviously and not alone!
And killing(pvp) makings war PVEing commerce diplomacy and resource will all be different ways to gather $$$$$


--------------------------------------------END GAME----------------------------------------

- @CAP:
Due to daily capped XP everybody active will reach the cap (full wheel "a la TSW") in around 3 to 4 month (off line will take 10 month of alwasys off line 1/3 of the speed) at which point YOU will have a choose to make A REAL ONE not like mmorpg right now where u choose close to nothing

a) Merry NPC:
player will keep his character and will get 1 or 2 child (new char slot) they will cost ZERO and actually lower the tax-price of the player in that guild to 1/2 of before (tax for family 1/2 of normal tax)S

So 3 char will cost as half (tax wise) in guild this will allow small cabal to grow bigger with more offline power and cost less!)
Childs will start from zero XP zero Wheel (exactly like new character)
You can still play your main

b) Retire & Merry another player:
you will get 4-6child (2/3 new char each of the 2 players) but your main will retire
(no more combat only commerce/diplomacy)
your new 3 kids will have full wheel/XP (all skills dad had) but they will cost like 3 new player for the guild (tax-wise)
Xp will be reset (but not abilities as i said) in order to arrive to this choose again in 3-4 month.
You will get a Family Wheel on the side with some very minor buff of certain ability.

c) Senator Carreer: (similar to jedi in SWG)
Activate hardcore mode you will get a new special wheel and you will be cloned and your clone will be frozen (cost lot of money this option).
If you die you will have to restart with the clone, pay again, and lose ALL the XP u gathered till then...if you fill up another wheel of XP you will became Governor and 3 Governor will have the option C.1) to replace a Dev as triuviratum leading one of the 3 faction or found a new Faction+City
(we are talking about 1 year after release time of expansion more or less)

d) Retired&Cloned New Colonization:
You desire a fresh start your char will be cloned and sent to colonize the moon starting the game as it was before from zero but in a smaller environment moon based

Your main will stay as retired like option C only diplomacy/commerce and will be your contact no the mother Earth


This option will be added to any player that start the game after 4 month from the release in order to facilitate their start if they want they can directly start from the moon.

Comments

  • Quazal.AQuazal.A PrestonPosts: 731Member Uncommon

    Just my observation.

     

    (note i stopped reading after this )

    - PVD: (Player Vs Devs or game master)
    there will be 3 faction each of them as leader 1 dev to which any guild can associate with pro/cons it will offer a small guild building free of tax with small upgrade possible and a supply of pve activities, but you wont be able to declare war unless attacked first.
    Devs will have a meeting 1 a week their real goal is not to make 1 faction prevail but to maintain balance to the point that they can force an alliance between 2 faction.
    (Always motivate decision RP style)
    Expansion and 50% of the pve will be based on how the 3 faction war will develop

     

    This is bad mkay.... having devs having any impact on ingame is not good for the longevity and impartiality of the devs.

    dev a

    dev b

    dev c 

    each responsible for the alliance of same name

    Consider these 2 examples

    1 - a complaint is made of favoritism is made against a Dev for directly giving faction A a distinct advantage, your opening yourself up to a lot ie 66% of your population being pissed off.. but also, what happens if Dev B & C agreeing they should join together, what happens when within them 2 alliances there are 2 corps  that despise each other?, dont think this wont happen because it will, look at eve, and hatred can run quite deep between corps, you cannot enforce compliance between groups of players for pvp.

    2 - Petition is raised for something, how can you guarantee impartiality, dont think just becuase they are Devs/GM they will be honest, i refer to the Bob scandal in EvE where the devs favoured them for some BPO's to this day the game has never recovered from that in terms of certain aspects, or even given Devs know things long before players, if money is that important how can you guarantee that certain things are not released by dev to allow his alliance get gain an advantage.

     

    Yes by all means devs should beallowed to play, but they should have 0 impact on the games development (by development i mean its own organic growth), for example i know most of EvE devs play the game, but no-one in game should really have a direct impact.

     

    Sorry but after that i stopped reading, any game that devs can directly influence kills my interest.

    This post is all my opinion, but I welcome debate on anything i have put, however, personal slander / name calling belongs in game :) were of course your welcome to call me names im often found lounging about in EvE online.
    Use this code for 21days trial in eve online https://secure.eveonline.com/trial/?invc=d385aff2-794a-44a4-96f1-3967ccf6d720&action=buddy

  • Pekish79Pekish79 San Francisco, CAPosts: 91Member

    I stopped reading after you wrote "i stopped reading"

     

    people that don't go to the end are not worth to be read to the end.

  • MrMelGibsonMrMelGibson USAPosts: 1,243Member Uncommon
    Originally posted by Pekish79
    I stopped reading after you wrote "i stopped reading"   people that don't go to the end are not worth to be read to the end.

    While you have some interesting ideas.  It's hard to take anyone that wants to make a game serious if they reject any type of criticism.   If he just wrote "I stopped reading after ......" and that was it.  I would understand your reaction.  But, he gave you great examples of why your system would arguable not work.  Truthfully, it was pretty immature the way you responded.   

  • Pekish79Pekish79 San Francisco, CAPosts: 91Member

    sorry one thing is refuse a criticism and is bad one this is an idiot that doesn't get to the end 

    Game Master is a very important part of an RPG and is lacking in all mmo but if u read the endgame there is a way for player after the game is well settle to replace them with players that showed a certain level of dedication and knowledge

    but he wouldn't know as he didn't bother to get to the end

     

    if you dont know the full idea u cannot criticize as much as if u watch only the first 5 minuts u shouldnt cirticize a movie or a game

    you can criticize when you have the full picture if you stop reading you are just a moron/troll.

    I stand my point i dont need to read his crap and he didn't need to read mine if he wasn't willing to go to the end i didn't ask him to read nore to comment but if you do make sure you read it all of just ignore it.

     

    If he did bother to read till the end i would have definitely explained him in dept why i think is important for devs to monitor the game form inside (bug/cheat/exploit) and have a real way to fix those problem in game rebalancing the system when it get poisoned by a bug/exploit (as bug cannot be avoided as we all know).

    To the point to created bounty hunter/prison (and only a real person with a brain and power above player can set up that system, i would love almost to have a legal system with a jury based on diplomacy rank but there always have to be a dev as judge)

    GM will always been part of the game they wouldn't fight they would mostly be a political power  that provide decision above personal interest but with the interest of game in mind as if the game is succesfull they benefit from it. (you wouldn't use random devs but devs that create the full project with at hearth the game and not all player are cheater that advantage his friend like it seem that poster, it wouldn't surprise me)

    there are many not invasive way to develop it starting with making it optional to join devs faction and as i said to provide a way  for player to replace one or more of the GM in time due (when the game has started and economy/world tend to self balance/work)

    but the stupidity of player, in which i like to point out the stupidity of people that don't read till the end and fell the need to criticize, is what ruin most of the modern MMO

     

    I rather look immature then answering to idiots.

  • MendelMendel Marietta, GAPosts: 1,295Member Uncommon
    Originally posted by Pekish79
    if you dont know the full idea u cannot criticize as much as if u watch only the first 5 minuts u shouldnt cirticize a movie or a game you can criticize when you have the all picture if you stop reading you are just a troll i stand my point i dont need to read his crap

    Arrogance personified.   If I watch the first 5 minutes of a movie, my criticisms of the first 5 minutes of the movie as valid as any other opinions.  Because that what a criticism is, an opinion.  Rejecting any opinion on the basis that the person might be misinformed is a great way to miss valuable feedback.  At the very least, it can point to an idea/topic that isn't expressed clearly or easily misunderstood.  If the person didn't read past Point A, and says Point A is a problem, shouldn't it be worth the effort to at least see if Point A is stated in a confusing way?

    Is there any kind of development effort, team and money behind this project, or is this just another wish-list?  Why exactly is this in the Developers Corner?

    And my critique of the OP:

    • The OP's use of the English language is awful, making it is very difficult to understand what the game ideas/components actually are.  I actually laughed when I figured out that 'Merry' was intended to be 'Marry'.  Language might seem like a trivial complaint, but presenting something of this quality to a potential backer will only allow you to be shown the door that much quicker.
    • Many, if not most, of the ideas that can be understood are basically picking a system from another game, so this game will likely be seen as a 'clone' rather than anything original.   Game systems are a cohesive whole, and the inter-dependencies between the systems can be quite complex.  How is this pick-and-choose approach going to mesh together?
    • There are entirely too many abbreviations that the target audience might not understand.  Since many of these terms are from different games, this requires the reader to be familiar with each of these other games in order to understand the context and meaning of these terms.  It's always best to explain what you want clearly and concisely, without relying on jargon.
    Anyway, good luck with this.

    Logic, my dear, merely enables one to be wrong with great authority.

  • Pekish79Pekish79 San Francisco, CAPosts: 91Member

    1) the op is not English nore English is his first language

    2) Everything is clone of something but most of the thing in this project are rarely seen

    3) i though i was talking with people that have a solid background of MMO but you are right i should avoid or explain better abbreviation this is absolutely a valid point

     

    There are no investor yet but there is a study on how the mechanics would connect and interact (obviously is not in english so i had to recap it quickly)

     

    i though people were interested to know how thing could be innovated but it seem a lot of other MMORPG has legal system world based on a money concept instead of gear concept, marriage and solid choose as end game

     

    can you point me out to this MMORPG?

  • KilraneKilrane WAPosts: 287Member Uncommon

    Your idea isn't fleshed out in any realistic sense. If you truly want to partake in video game creation realize studios aren't looking for a "good idea" man. 

     

    Start here if you're serious: http://www.sloperama.com/advice/idea.htm

  • MMOman101MMOman101 Posts: 1,372Member Uncommon
    Originally posted by Pekish79
    sorry one thing is refuse a criticism and is bad one this is an idiot that doesn't get to the end 
    ...............Snip.................. I rather look immature then answering to idiots.

    And you do look immature.  Furthermore, you look like a person of low intelligence.

  • TarbloodTarblood ELSEWHEREPosts: 79Member Uncommon
    Originally posted by Pekish79
    sorry one thing is refuse a criticism and is bad one this is an idiot that doesn't get to the end  Game Master is a very important part of an RPG and is lacking in all mmo but if u read the endgame there is a way for player after the game is well settle to replace them with players that showed a certain level of dedication and knowledge but he wouldn't know as he didn't bother to get to the end   if you dont know the full idea u cannot criticize as much as if u watch only the first 5 minuts u shouldnt cirticize a movie or a game you can criticize when you have the full picture if you stop reading you are just a moron/troll. I stand my point i dont need to read his crap and he didn't need to read mine if he wasn't willing to go to the end i didn't ask him to read nore to comment but if you do make sure you read it all of just ignore it.   If he did bother to read till the end i would have definitely explained him in dept why i think is important for devs to monitor the game form inside (bug/cheat/exploit) and have a real way to fix those problem in game rebalancing the system when it get poisoned by a bug/exploit (as bug cannot be avoided as we all know). To the point to created bounty hunter/prison (and only a real person with a brain and power above player can set up that system, i would love almost to have a legal system with a jury based on diplomacy rank but there always have to be a dev as judge) GM will always been part of the game they wouldn't fight they would mostly be a political power  that provide decision above personal interest but with the interest of game in mind as if the game is succesfull they benefit from it. (you wouldn't use random devs but devs that create the full project with at hearth the game and not all player are cheater that advantage his friend like it seem that poster, it wouldn't surprise me) there are many not invasive way to develop it starting with making it optional to join devs faction and as i said to provide a way  for player to replace one or more of the GM in time due (when the game has started and economy/world tend to self balance/work) but the stupidity of player, in which i like to point out the stupidity of people that don't read till the end and fell the need to criticize, is what ruin most of the modern MMO   I rather look immature then answering to idiots.

    I stopped reading after the horrible grammar and punctuation of all your posts. Also - you shouldn't treat people like that. No one deserves it. Thanks!

    RAWR

  • ReklawReklaw Am.Posts: 6,495Member Uncommon

    I am wondering about " MONEY"?

    Is this real life money? or ingame money/credits/silver?

    Offline progression only if it has a sense of realism. For example I can understand offline progression with crafting depending the on the settings of the game. I don't want offline combat skill progression.

    Overall it's allot of different games slaped together. And while some of them may work I doubt technoligy is able to deliver it all together unless it might be a text-based or 2d game for the most part.

     

  • Quazal.AQuazal.A PrestonPosts: 731Member Uncommon

    my point is still valid.

    You are either

    A ; Naive or

    B: too trusting

    If you think just because Devs are known people (be it friends or colleagues) wont do things to benefit themselves in game, you can look throughout the history of MMO and see their direct influence being played out in games, for most games this has little impact but a game where the mere mechanics require their input is making for game breaking ideas.

     

    http://www.mmo-stories.org/stories/ccp_employee_caught_red_handed/ this was the main story i pertained too in my original post.

    Let me give you bit more history that is harder to find since the forums changed few years back, this developer had been with ccp since about 1year after launch, he was considered one of the senior developers so dont think it wont happen to small game if it happens here.

    All you need to do is change your ideas a little bit, basically remove the GM and make the 'leaders' gain position by political power , look at the way Wushu has their monthly votes etc to who is boss this is all you need to do, but if you dont then i guarantee that this mechanic will create mass complaints and/or complete failure of game.

    This post is all my opinion, but I welcome debate on anything i have put, however, personal slander / name calling belongs in game :) were of course your welcome to call me names im often found lounging about in EvE online.
    Use this code for 21days trial in eve online https://secure.eveonline.com/trial/?invc=d385aff2-794a-44a4-96f1-3967ccf6d720&action=buddy

  • GaendricGaendric Posts: 567Member Uncommon

    to the OP:

    Judging from how you reacted to criticism, you should do some reading and thinking about the subject before you even attempt the project. 

    Criticism (even bad one) is better than indifference, you should be happy someone cares at all. (even if they only care for your first 2 sentences or whatever. If they give feedback to those.. good, use it). You can only learn from it.

    Will criticism sometimes be unfair? Yes, often. Will it sometimes be personal and offensive? Hell yes.

    BUT... Never react like you did. Never ever. It shows you are not capable of handling a project like this in a professional manner. You don't want to ever come across like that.

    Seriously, the reactions you got here were nothing compared to what's coming if you actually do work on an MMO. If you already start calling potential supporters/customers "idiots" based on puny stuff like this, then good night.

    (take this as constructive criticism)

     

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