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As the title states, I do a simple overview on Elder Scrolls online combat/end-game. This information was gathered from around the net, so feel free to search for the information yourself if you can't stand the sound of my voice...
You can watch my video on YouTube here, if you prefer not to read: http://www.youtube.com/watch?v=Ywzxy3tLBP0&feature=youtu.be
The combat system is quite intuitive, and blocking will play a main role in this game. All players can wear any type of armor, whether they are a caster in heavy armor, or a tank in light armor (which doesn't make sense) but can still be done!
I'm not sure how I feel about every class being able to wear every armor - I mean, there has to a point where this just can't work... because you still need certain roles when running dungeons and so on and so forth - opinions?
The ability to block will be an important combat asset, and it will remain separate from the skills placed in slots. It allows players to deflect incoming attacks and interrupt spells. A well-timed block can be strategically utilized to dampen damage or even stagger opponents. Additionally you get an ultimate ability and the ability to charge up more powerful versions of attacks. The ultimate ability is charged by performing in battles and earning finesse. Use the ultimate carefully, as it takes time to recharge.
Working together with others will be encouraged because it opens doors to cross-class combos.
Due to being an online game, there will be latency involved. Therefore the combat system will not be the same real time combat the Elder Scrolls games are known for. The Stamina Bar will be the main focus in battles. Use the Stamina Bar to Sprint, Block, Interrupt, and break Incapacitating Effects. All these effects will vary by class.
Standard 5 man dungeons will be in the game, with heroic and normal versions of each. There will be multiple kinds of public dungeons for players to take advantage of.
Real PvP starts once you turn level 50. Maxed out skills, gear, allows you to really take advantage of players and skills.
Adventure Zones - Similar to traditional raids, you enter the zone and become part of an interesting story with set end goals. When you finish your factions zones you can go to other factions zones and complete those! Each faction has 150 hours of adventure zones to take advantage of.
Master Dungeons - Elder Scrolls Online has a very interesting dungeon system. When you play the game at level
1 – 49 you visit different dungeons and complete different quests there. But as soon as you reach 50th level
you can return to the dungeon that was already visited by you at a lower level. You will find new areas
available for exploration there and new quests to take. It is basically the same dungeon but different.
This game is packed with end game content, so getting bored doesn't seem like an option in ESO.