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Creating a Elder Scrolls-like MMORPG?????

manica123manica123 milwaukee, WIPosts: 1Member
Hello my name is Cassandra Walker, and I wish to create an MMORPG with the open world style of Skyrim. I have blender 3d render, modeling, and animation for the figures, cutscenes, and Graphics. Also I have Dev C++ for the programming and coding. Lastly I have the Adobe and Microsoft suite for creating concepts. I am 16 years old and have NO money until at least a month from now so I cannot create a domain as of yet, but I am experienced in Dreamweaver so when I do get a domain I will be able to create the website myself. All of the programs listed I have a decent ability with cooperating  with them. I'm going to be doing this with me and a friend of mine, and whoever else will be willing to help out over the internet. Thank you for you help, and please reply.
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Comments

  • mmoguy43mmoguy43 In cyberspaaaaaacePosts: 2,696Member Uncommon
    Why MMORPG? Why don't you start small with a Skyrim mod or something?
  • dave6660dave6660 New York, NYPosts: 2,572Member Uncommon
    Have you ever written a complete game start to finish before?  If not, I would strongly recommend you start much smaller.  Think, the original The Legend of Zelda.

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • TheRealBanangoTheRealBanango Fairfax, VAPosts: 75Member
    I would suggest to learn and understand how to code a simple game like PONG. It is a good first step to understanding how much work this stuff takes. Once you have completed that, ask yourself if you are willing to do what you just did x 1000.

    image
  • SpeelySpeely Seattle, WAPosts: 861Member

    Another way to cut your teeth would be to get in touch with Forsaken Studios. They are developing a very, VERY ambitious open-world mmorpg that allows for open gameplay but does not emphasize pvp over role-playing or exploration. They are working on volunteer effort right now but have a great vision and sound, on paper, very conducive to the kind of experience that would benefit you.

    Trying to just make an open-world mmorpg right off the bat will be a hard road. I am not saying it's a road not worth taking, because for all I know you could be the most amazing natural the medium has ever seen. But it will be far more complicated than any of dozens of game development options you could choose.

    What I WILL say is that this forum is the last place you want to look for input on game direction. For real. Dive into your friend's head and forget this place ever existed. Be creative and unapologetic, and unsee everything you have read here.

    If you seek collaboration, either seek it via more technical avenues or purely creative avenues. Your odds here are not good at all for any design advice worth taking. This is a den of exaggerated disillusionment and entitled complaining where the current forum pvp is likely to hijack any discussion you try to start in regard to your vision.

     

  • sunandshadowsunandshadow Pittsburgh, PAPosts: 1,369Member Uncommon
    A Skyrim-like MMO is definitely a nice concept and I would enjoy discussing that, but A)you probably need to post about specific projects in the Developer's Corner rather than the Pub, and B) making an MMO without money and while you're trying to get decent grades at school is pretty much a recipe for not actually ending up with anything playable.
    I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story.  So PM me if you are starting one.
  • QuirhidQuirhid TamperePosts: 6,211Member Uncommon
    Originally posted by dave6660
    Have you ever written a complete game start to finish before?  If not, I would strongly recommend you start much smaller.  Think, the original The Legend of Zelda.

    I would also suggest learning C# (not a huge leap from C++) and playing around with Unity 3D.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • mmo11mmo11 Scranton, PAPosts: 17Member
    If you can pull it off you would have millions by the time your 18:)
  • ShadinShadin StockholmPosts: 294Member Common

    I know it's easy to end up with developer hubris, but unless you have a lot of prior experience start small and do something related. Make a hack and slash single player game with the combat mechanics you envisioned and start there.

     

    Making an MMO is an incredibly complex task - making a GOOD MMO is even harder (look at the oversaturated market of MMOs we have today). I do applaud your enthusiasm, but start small, iterate, make mistakes and learn. There is A LOT more to a game than just a bit of coding and art, and there's a lot more to design than having some game mechanics.

     

    Good luck though!

  • KenFisherKenFisher Northwest, INPosts: 5,035Member Uncommon

    Do you have a plan to resolve contradictions between TES gameplay and having to work inside an MMORPG framework?

     

    Technically speaking, it is not out of reach to combine the two.  However from a game design standpoint, it is problematic.

     


    Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  When I don't understand, I ask.  Such is not intended as criticism.
  • RenoakuRenoaku Posts: 1,203Member Uncommon

    1.) If you are truly serious about creating a MMORPG of your own it is going to take lots of money, I mean go look at star citizen how many millions of dollars it takes to create a game.

    https://robertsspaceindustries.com/about-the-game

    2.) If you are 16 people are likely not going to take you seriously, but I would suggest you hit 18, complete school, go take up video game design, and then try to get hired with a company, or put it up on kick starter, it takes an actual development team to my knowledge to make a MMORPG, and keep it up to date, and there are many problems you will encounter even after launch of such a game.

    3.) You could always go into creating a small Online MMORPG, like WarTune, or T4C/Diablo Style I would go for development of a game like The 4th Coming it was the best MMORPG and first RPG I ever played back in the day if you could pull it off you can even make money off of it.

    Also if you have money I believe T4C can get licensed to you, I am not sure about modifications and such but its like $1000 A year if I remember them saying correctly they allow you to do what you want with the server/game you are running I think.

    . But if you could actually create a RPG based game like this but less graphics card lag, Good Graphics, WASD movement and so on similar to WarTune  but an actual RPG could be a good start.

    4.) Of course if you could actually get hired, or know some game developers at the age of 16, and have some very unique Ideas, and know a lot about what players want in the RPG community you could always get paid to help develop a online game, and or perhaps just monitor RPG forums for how ever RPG has failed, and give feed-back on how to go about development of the game with an actual team.

    So really I don't know but I know it takes a extreme lot of Code and constant updates to work on an actual MMORPG, Plus most MMORPG's on the market every since 2005 on have been a massive failure in my eyes due to Micro-Transactions & Pay 2 Enjoy two concepts that need to be taken out of online RPG's.

  • ReklawReklaw Am.Posts: 6,495Member Uncommon

    I am not sure I'm understanding this.

    You are a 16 year old person, you have spend tons of money of different programs, yet unable to set the cheapest thing up like a domain?

    Even though this is your first post OP can you tell us what you already have made with those licenced programs you have? I am sure you must have several smaller games or mods under your belt to be able to even think creating something similar to Skyrim in MMO form?

     

  • chaplain64chaplain64 alb, NMPosts: 2Member Uncommon
    I am majoring in c++ give me a few years and i would love to work with you. or we can make somthing simple with java to start out with.  
  • goblagobla somewherePosts: 1,412Member Uncommon
    Originally posted by Reklaw
    I am not sure I'm understanding this. You are a 16 year old person, you have spend tons of money of different programs, yet unable to set the cheapest thing up like a domain? 

    Yarr, there be different ways matey. If you be catchin' me drift.

    We are the bunny.
    Resistance is futile.
    ''/\/\'''''/\/\''''''/\/\
    ( o.o) ( o.o) ( o.o)
    (")("),,(")("),(")(")

  • A1D3NA1D3N Elgin, ScotlandPosts: 252Member Uncommon

    dnt listen to the people who tell you to make something smaller,

    go for your dream, always a dream of mine to make my own mmo, but on my own its like impossible and take me forever seeing as i have full time job and 2 children,

    i mess about with Unity alot as a game engine and i do alot of work on Blender 3D,

     go for it, u can use youtube as a guide for Unity to make a WoW Type MMO style.... as in the camera view and other dynamic, a good place to start if u ask me.

    want any advice from me or anything, im not a pro but if u need a hand at all feel free to msg me :)

    Currently Playing:
    Black Desert Online

    and its hit the pvp spot!!!!

  • ScotScot UKPosts: 6,130Member Uncommon

    It is very unwise to tell people on the internet your real name, Scot is not mine in fact. I would look into the modding world first, have you done any Elder Scrolls mods?

    That will give you a feel for just how big a project you are starting on.

    Working as a two man team Super Meat Boy took about three years to make, that gives you a feel for how tough it is for a small team to produce even a game like that.

     25 Agrees

    You received 25 Agrees. You're posting some good content. Great!

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Now Doesn't That Make You Feel All Warm And Fuzzy? :P

  • sunandshadowsunandshadow Pittsburgh, PAPosts: 1,369Member Uncommon
    Originally posted by ZombieKen
    Do you have a plan to resolve contradictions between TES gameplay and having to work inside an MMORPG framework?   Technically speaking, it is not out of reach to combine the two.  However from a game design standpoint, it is problematic.  

    I have the strongest urge right now to wave my hand in the air and say "Ooh me, me, pick me!" ;)  If you want to discuss design strategies for this one of us could make a new thread so we don't derail this one.

    I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story.  So PM me if you are starting one.
  • rounnerrounner CanberraPosts: 636Member Uncommon
    Sounds like your emphasis is on art modelling and animation. I'd get some of that to a reasonable level then show it off to a small like minded team. No offence, but your not in the position to be lead developer or you wouldn't have said the things you said. There's no reason you cant join a team and help make a successful game though.
  • Mr.KujoMr.Kujo SwinoujsciePosts: 383Member

    Originally posted by manica123
    Hello my name is Cassandra Walker, and I wish to create an MMORPG with the open world style of Skyrim. I have blender 3d render, modeling, and animation for the figures, cutscenes, and Graphics. Also I have Dev C++ for the programming and coding. Lastly I have the Adobe and Microsoft suite for creating concepts. I am 16 years old and have NO money until at least a month from now so I cannot create a domain as of yet, but I am experienced in Dreamweaver so when I do get a domain I will be able to create the website myself. All of the programs listed I have a decent ability with cooperating  with them. I'm going to be doing this with me and a friend of mine, and whoever else will be willing to help out over the internet. Thank you for you help, and please reply.

     

    I'm gonna assume this thread is serious. Don't write her "start with something simple", because it never works and only pisses people off. Who doesn't hate it, when someone says they can't do something? No one ever listens to that advice, it only makes it worse.

    Two tips from me:

    A. Game server is not the same as website server, specialy not in terms of cost. Plain server does not allow running games on it. Maintaining a server for a small MMORPG, is around $100.000 - $200.000 per server a month, so depending on how many servers game uses it takes few million. Unless you want a smaller project, much smaller project... NMAARPG - not massive at all rpg, let's say for 1000 people, good news... it will cost only few thousand a month. So this is my first tip, if you don't have at least $100.000 to spend on game server for the first few months, then think this through again.

    B. Start by making assets. Depending on the size of the project you need anything from 100 to few thousand 3D assets. See how much solid quality assets you can make in a month, to figure out how realistic your goal is. If you want your game to look less like game from previous decade and more like current generation games, you need more than blender. You need sculpting software like mudbox or zbrush. Learning curve is pretty steep, but you need normal maps, and specular maps to make the game look like something playable.

    If you fail at point A, problem solved at start, if you feel confident enough, go with B and if you persist and make few hundred of solid quality models, come back here, show them off, and you will get next tips. Maybe I will be still around here after all those years.

    Originally posted by mmo11
    If you can pull it off you would have millions by the time your 18:)

     

    If she can really pull this off with two people, she will be rich by the time she is 40.

     

  • RenoakuRenoaku Posts: 1,203Member Uncommon
    Originally posted by rounner
    Sounds like your emphasis is on art modelling and animation. I'd get some of that to a reasonable level then show it off to a small like minded team. No offence, but your not in the position to be lead developer or you wouldn't have said the things you said. There's no reason you cant join a team and help make a successful game though.

    Which reminds me you could always try Second Life, You can make real money from within the game, as you know people can freely steal your work  with hacks and give it away to others been through that experience many times myself and with others I know.

    It would be great if you could get involved somehow as they said perhaps you can get on a team, but actually leading up a team without actual Education is going to be hard and the fact there is no money.

    (Here are the programs I know of.)

    1.) http://www.daz3d.com When they were offering all their products for FREE i decided to get Legal serial numbers for them all currently they are still giving away some of the old content FREE no charge like Hexagon, and such.

    2.) Adobe Products can now be rented for a monthly subscription, and if you are a student you can get them for a monthly fee on discount too.

    3.) You might also try looking up game engines on the internet.

    http://unity3d.com/pages/create-games?gclid=CNf6wPC_oLsCFYZi7Aod_wMAlg

    http://www.heroengine.com/heroengine/why-heroengine/

    Not sure how good these game engines work but based on what I know if you are indeed serious I think hero engine allows players to design the game release it and keep 70% of profits they keep 30% if I understand correctly although if there were some free game engines you could find to practice on, perhaps creating some Indie games and selling them on steal would be a great start at making money to pay for College and such.

    Also think of it like this, what if you could design, not a MMORPG, but a game like "Dead Island" for example or Border Lands, and allows players to play in Co-Op Mode, but doesn't require an actual server aka the person hosts their own servers,  design it good make massive sells.

    I buy a lot of the decent Indie games on steam, some that will never have a Part 2 release which sucks because I enjoyed them single player games.

  • goblagobla somewherePosts: 1,412Member Uncommon
    Originally posted by Mr.Kujo
    Originally posted by manica123
    Hello my name is Cassandra Walker, and I wish to create an MMORPG with the open world style of Skyrim. I have blender 3d render, modeling, and animation for the figures, cutscenes, and Graphics. Also I have Dev C++ for the programming and coding. Lastly I have the Adobe and Microsoft suite for creating concepts. I am 16 years old and have NO money until at least a month from now so I cannot create a domain as of yet, but I am experienced in Dreamweaver so when I do get a domain I will be able to create the website myself. All of the programs listed I have a decent ability with cooperating  with them. I'm going to be doing this with me and a friend of mine, and whoever else will be willing to help out over the internet. Thank you for you help, and please reply.

     

    I'm gonna assume this thread is serious. Don't write her "start with something simple", because it never works and only pisses people off. Who doesn't hate it, when someone says they can't do something? No one ever listens to that advice, it only makes it worse.

    Nobody's saying she can't do it.

    Starting with something simple doesn't mean abandoning what you plan for. It means actually planning.

    If she starts on a full-blown MMO right now I can guarantee she'll fail. I can guarantee it'll become one giant clusterfuck of quickly patched mistakes.

    In small projects you can make mistake and have the space to fix them properly, learning from that experience on how to avoid it in the future. In large projects that's not nearly as easy, you've got tons of other systems interacting and a to-do list spanning several pages.

    So if you want to actually do it, actually want to make an MMO. Start small. Give yourself the time to learn how to do things properly. Grant yourself the achievement of actually accomplishing something, even if it's small rather than a continual failure at trying to do something big.

    We are the bunny.
    Resistance is futile.
    ''/\/\'''''/\/\''''''/\/\
    ( o.o) ( o.o) ( o.o)
    (")("),,(")("),(")(")

  • JamesPJamesP Portland, MEPosts: 479Member Uncommon

    Ok first of all congrats on taking the leap to make your dreams a Reality! With enough dedication and time you CAN see your dreams come true. It won't be easy though and when you feel like giving up just push forward!

    Now Blender Game Engine isn't going to get you to where you need to be. Nothing wrong with Blender as a Modeling package but you need a much more powerful Game Engine then that!

    You have a few options but giving the fact you have no money I'll list 2 one is less complicated then the other.

    Least Complicated Method: Learn C# and use Unity3D. C# and Unity3d is a winning combo and with the free version of Unity it can't be beat.

    Method 2: More complicated however gives you more freedom in the long run. Learn C++. Use Ogre3D for your Graphics and other Opensource Libraries to complete your own Game Engine. You would need Physics, Networking, UI, Audio, and many others.

    Company Owner
    MMO Interactive
    Greed Monger

    http://www.greedmonger.net/forum/index.php

  • GaendricGaendric Posts: 567Member Uncommon

    a) don't focus too much on the wrong things, especially in the early stages. Programming/engines/etc. are irrelevant until you have your design fully thought through (both in terms of game-design&systems and art direction) and your budgeting planned out. You need these first to even be able to decide which technical implementation fits your game best. You don't want tech to dictate your design, it should always be the other way around.

    b) Do not underestimate game-design. I know everyone thinks they are a great game-designer... they are not. Game-design is just as deep and complicated and needs just as much learning, training and practice as any other field you'll encounter on your journey. 

    c) Don't underestimate how many different areas of knowledge&skill you'll have to cover. Tech & design are important ones ofcourse, but there is a lot more. And it all has to work perfectly in tandem or the game doesn't have a chance to succeed (or even get finished)

    d) make assembling a strong team your focus. You'll need it for a full MMO.

    e) think about ways to acquire funding, be it a Kickstarter campaign, early demos for investors, early access packages or whatever. You'll need some funding for software licenses, externally bought assets, setting up test servers & running alphas/betas, marketing and much more.

    I wish you great luck and a lot of fun on the adventure! It will be hell of a fun ride, that much is sure. 

     

  • KenFisherKenFisher Northwest, INPosts: 5,035Member Uncommon
    Originally posted by Gaendric
      b) Do not underestimate game-design. I know everyone thinks they are a great game-designer... they are not. Game-design is just as deep and complicated and needs just as much learning, training and practice as any other field you'll encounter on your journey.   

     

    I very strongly agree.  I find it as the most elusive of skillsets.

     

    My first game, an MMORPG, was a disaster in terms of game design.  It ran well enough and was relatively bug-free, but the game design was severely lacking.  There's much more to it than assembling a bullet point list of features and fitting them together into a game.  It ended up more as a playable tech demo.

     


    Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  When I don't understand, I ask.  Such is not intended as criticism.
  • XtrizXtriz StockholmPosts: 35Member Uncommon

    Yo, I see your 16 and wish and really want to make an MMORPG (Elder Scrolls)
    If you got really much experience, then I mean 3-5 years aleast programming skills or 3D Design and texture skills.

    If you dont have that, it's going to be nearly impossible.. I'm working with C# similair too C++ and my Game Soruce it's "Unity3D"..

    And to make an small game with Characters and some mobs take nearly 1 year, then its not a big game. If you got many friends that are really intressting and got experience maybe you can finish an game in 3-5 years, but then you need to put in atleast 7hour+ per day...

    But if your going to make an easy MMORPG, its going to take maybe 6 month with experience.

    The problem with MMORPG its the server, the server cost really much. But you can build an own server home maybe cost 2000$ for an 2000players server, but you need atleast 500mb - 1000mbit/sec then we talk upload.

    Games i playing now: Dungeon & Dragon Online

    Waiting for: MuX Online

  • ArChWindArChWind Some Place, WIPosts: 1,220Member Uncommon


    1. - Get a engine that is a MMO engine.

    2. - Port all the assets of your favorite game to the MMO engine. Rework the core scripts for MMO game play.

    3. - Call it a learning experience.

    Skyrim is easy to work with and lots of mods to port.

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