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DF1 had more active players based on steam official numbers and a recent thread.

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Comments

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333

    heard about house spots are not contested ?

    If nothing else then this should  tell you everything about the curresnt state of the DF:UW.

    Even in its last breaths the house spots were all taken in DF original, you had to pay millions for houses.

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • Scrappy_DooScrappy_Doo Member Posts: 50
    Originally posted by Tibernicuspa
    Originally posted by Snoepie

    df1 could have been the new nichy population game like eve but the company is simply too stupid.

     

     

    Not without entirely revamping the core of the game, the alignment system, the 1 class play style and a year long grind, and broken mechanics like bunny hopping all over the place.

    Which is what they did.

    Instead they put into place a dumbed down pvp version of its predecessor with less content and an extremely limited class system.

     

    The 1 class play style of DF1 was a myth.  The common misconception was that hybrids ruled the battle field but Try Hard(Itwas Luck) ruined that theory as a destro.  The bunny hopping mechanic was a stupid aspect of DF1 but they didn't eliminate bunny hopping they simply replaced it with dash and stampede as get away abilities.  If they kept 80% of DFO and incorporated 20% of DF:UW then they would have a pretty decent game.  For example limit the number of repairers on boats like they have in DF:UW, remove bunny hopping, make walls matter, decrease the grind, make pve matter(risk vs reward issues).  

     

    The prowess system in DF:UW would be something to consider implimenting into the character progression system of DFO.  Instead of being a jack of all trades type person give a hard cap in prowess of 200k or 250k and have spells cost a certain amount to purchase and skill up and also cost an amount of gold to re-spec.  Keep the number of spells/skills and utility options that DFO had.  In other words you could potentially be a fire/ice/lightning/necro mage but you only have 200-250k prowess to spend on purchasing and skilling up those spells....also keeping in mind the prowess you need to spend for weapon skills/mastery, transfers, heals, utility spells, buffs, heal others etc etc.   That would help with the "omg everyone is a hybrid" complaint that some had about DF1.

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