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It comes as no surprise to most that the first new class to be added to Cryptic's Neverwinter is the much asked-for Ranger. We had the opportunity to check out the Ranger and to talk with Andy Velasquez about Chapter 2: Shadowmantle. See what we found out before heading to the comments.
Probably the most amazing thing about the ability of Rangers to switch between ranged and melee is that skills do not share cool down. When Andy was playing, he would start combat with a ranged attack and, as monsters neared, he would switch to melee. All skills were active on the switch. Utilizing the Marauder's Escape skill would send him back a short distance but could be utilized again if needed to gain distance, switch skills back to ranged. As monsters closed the distance again, he switched back to melee and BOOM! No cool downs. It's like an endless chain of active skills without the nail-biting wait for skills to reactivate.
Read more of Suzie Ford's Neverwinter: The Ranger We've Been Waiting For.
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