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[Column] Guild Wars 2: A Grindy Halloween

SBFordSBFord Associate Editor - News ManagerThe Land of AZPosts: 16,596MMORPG.COM Staff Uncommon

The latest holiday event in Guild Wars 2, Blood and Madness, arrived in game last week. There are some new features and content, but how do they measure up to last year's inaugural event? We examine Blood & Madness and offer up our thoughts. Let us know what you think in the comments.

I really enjoyed the scavenger hunt from last year, and I was hoping it would make a return. It was a neat way to progress the story while also using a spooky theme for Halloween. Story is even a major priority in Guild Wars 2, with a huge focus on the Living Story part of the game world. Now we do get some new story because they have to introduce the Bloody Prince somehow, but instead of a nice story that progresses with some small tasks, a simple and short instance is used to start things off. After that, the event has you grind to gain achievements just so you can get to the end.

Read more of David North's Guild Wars 2: A Grindy Halloween.

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While I didn’t enjoy the story content, the new tombstone shield skin looks amazing!

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

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Comments

  • RazeeksterRazeekster Solon, MEPosts: 2,201Member Uncommon
    I hope people aren't just catching on to the fact that all of Guild War 2's events and "living" stories are just grinding for achievements for some new uber piece of fashion or weapon skin (that you already have a crap ton of from past events and "living" stories)... I mean come on, really? This is why the game got so freaking boring to me.
     

    Smile

  • MadDemon64MadDemon64 Maplewood, NJPosts: 1,098Member Uncommon
    Originally posted by Razeekster
    I hope people aren't just catching on to the fact that all of Guild War 2's events and "living" stories are just grinding for achievements for some new uber piece of fashion or weapon skin (that you already have a crap ton of from past events and "living" stories)... I mean come on, really? This is why the game got so freaking boring to me.
     

    I honestly don't mind the grind, but maybe that's because I only do it for a tiny bit and offset it with playing another game, like EQ2 (no heroic character in case you are wondering).

    Maybe that's the secret to avoiding feeling bored by a "grind": playing more than one MMO at once and/or moderating your time on them.

    Since when is Tuesday a direction?

  • WikileaksEUWikileaksEU GothenburgPosts: 106Member
    We didn't  get enough lore on the bloody prince Edrick. That really sucked, i thought we would get more story but we didn't. The instances were very short, sure they were good but very short.
     
    They grind you mentioned, i didn't really feel it was a grind at all. You could do the two halloween dailies and get all 13 achievements if you so wanted.
     
  • DamonVileDamonVile Vancouver, BCPosts: 4,818Member
    Lame grindy seasonal events are hardly unique to gw2. It's one of the reasons I almost never do any of them in any game.
  • VorchVorch Somewhere, FLPosts: 800Member

    I really hope that they expand the story with next Tuesday's update, but I completely agree. There was next to no additional "content" added from this update aside from a few new skins from BLCs/cash shop and achievements to grind.

    As a whole, ANet has been actually doing pretty well recently with giving actual content to do with some permanent consequences (Domain of the Winds, Clock work, Tequatl update, Scarlet's TA Dungeon, etc.).

    To be fair, we are starting a WvW season and we did get a preview of a new WvW map, so they HAVE been working

    And the brightside is that even if there is a crappy update, there's only 14 days for something better. Hopefully this lazy addition is giving the devs time to increase the quality of the next portion. I have a feeling next Tuesday will be better.

    "As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  • RazeeksterRazeekster Solon, MEPosts: 2,201Member Uncommon
    Originally posted by DamonVile
    Lame grindy seasonal events are hardly unique to gw2. It's one of the reasons I almost never do any of them in any game.
     

    Yeah but it seems to be their only major content updates really... Sure they work on PvP and added an LFG tool (over a year after the game was released I may add), but PvE content in this game is extremely uninspired.

     

    I try all the time to get back in the game to make most of my $60 but it feels like a chore.

    Smile

  • VorchVorch Somewhere, FLPosts: 800Member
    Originally posted by Razeekster
    Originally posted by DamonVile
    Lame grindy seasonal events are hardly unique to gw2. It's one of the reasons I almost never do any of them in any game.
     

    Yeah but it seems to be their only major content updates really... Sure they work on PvP and added an LFG tool (over a year after the game was released I may add), but PvE content in this game is extremely uninspired.

     

    I try all the time to get back in the game to make most of my $60 but it feels like a chore.

     

    I know a few people who feel that way. Worst case scenario, come back for 3-4 hours every other week until something clicks. Or try sPvP.

    Personally, I've enjoyed the majority of the last few updates except this one and SAB 2.0. When I don't really feel like doing new content, it's usually a great time to catch up on old content.

    "As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  • HoiPoloiHoiPoloi Jackson, DEPosts: 86Member Uncommon

    Why are most reviewers of GW2 fixated on the "Legendaries, no grind" narrative?  This was Anet's pre-launch mantra, and I can't believe it's still being repeated.

    Legendary, no grind has long been replaced by Ascended, yes grind.  You now have to max your crafting (even if you hate crafting) to a tune of 200g or its equivalent in materials for Ascended weapons.  There is also the huge time gate for Laurels that must be used for all Ascended gear.  Also, Ascended Armor is coming by the end of the year.  Anyone want to guess how bad the grind will be on that?

    Get the facts straight!

     

    Thrumdi of the TTC

  • VorchVorch Somewhere, FLPosts: 800Member
    Originally posted by HoiPoloi

    Why are most reviewers of GW2 fixated on the "Legendaries, no grind" narrative?  This was Anet's pre-launch mantra, and I can't believe it's still being repeated.

    Legendary, no grind has long been replaced by Ascended, yes grind.  You now have to max your crafting (even if you hate crafting) to a tune of 200g or its equivalent in materials for Ascended weapons.  There is also the huge time gate for Laurels that must be used for all Ascended gear.  Also, Ascended Armor is coming by the end of the year.  Anyone want to guess how bad the grind will be on that?

    Get the facts straight!

     

     

    Mostly because the only people who are grinding ascended weapons either find it enjoyable or are doing ridiculously high level fractals.

     

    There's no need for ascended gear in any other facet of the game, though I do wish that WvW players had a more viable way of gaining ascended gear so that naysayers lose their only argument.

    "As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  • RazeeksterRazeekster Solon, MEPosts: 2,201Member Uncommon
    Originally posted by Vorch
    Originally posted by Razeekster
    Originally posted by DamonVile
    Lame grindy seasonal events are hardly unique to gw2. It's one of the reasons I almost never do any of them in any game.
     

    Yeah but it seems to be their only major content updates really... Sure they work on PvP and added an LFG tool (over a year after the game was released I may add), but PvE content in this game is extremely uninspired.

     

    I try all the time to get back in the game to make most of my $60 but it feels like a chore.

     

    I know a few people who feel that way. Worst case scenario, come back for 3-4 hours every other week until something clicks. Or try sPvP.

    Personally, I've enjoyed the majority of the last few updates except this one and SAB 2.0. When I don't really feel like doing new content, it's usually a great time to catch up on old content.

    I was a bit confused about LFG tool is it still in beta and if not where is it? 

    Smile

  • TheYear1500TheYear1500 Boise, IDPosts: 343Member Uncommon
    Originally posted by Vorch
    Originally posted by HoiPoloi

    Why are most reviewers of GW2 fixated on the "Legendaries, no grind" narrative?  This was Anet's pre-launch mantra, and I can't believe it's still being repeated.

    Legendary, no grind has long been replaced by Ascended, yes grind.  You now have to max your crafting (even if you hate crafting) to a tune of 200g or its equivalent in materials for Ascended weapons.  There is also the huge time gate for Laurels that must be used for all Ascended gear.  Also, Ascended Armor is coming by the end of the year.  Anyone want to guess how bad the grind will be on that?

    Get the facts straight!

     

     

    Mostly because the only people who are grinding ascended weapons either find it enjoyable or are doing ridiculously high level fractals.

     

    There's no need for ascended gear in any other facet of the game, though I do wish that WvW players had a more viable way of gaining ascended gear so that naysayers lose their only argument.

    Thats like saying raid gear in wow is not needed because you can do everything else without it.   

     

    GW2 has gear gating, a point they sold the game has not haveing.  

  • EndoRobotoEndoRoboto Silverdale, WAPosts: 275Member
    They did an incredible job marketing the game which was their main mission. Move as many copies as possible and to the wind with longevity: no subs to collect here. Imo GW2 was the biggest cash grab of 2012.
  • DracondisDracondis Reston, VAPosts: 176Member

    Achievement for carving pumpkins... che... err, nope!

    Achievement for talking to NPCs about the holiday... che... err, nope!

    Achievement for opening trick-or-treat bags... che... err, sometimes...

    Yeah, overall, this holiday is very lackluster and grindy.  And coming off a segment featuring everyone's least favorite salad (more hated on my server than Trahearne), this makes a solid month of bleh.  Yes, Inquisition is fun, but I can only take so much of the same game redressed over and over again.  We've done this one during Dragon Bash.  We did it during Bazaar of the Four Winds.  And we're probably going to do it all over again during Christmas, too.

  • Panther2103Panther2103 Edmonds, WAPosts: 2,356Member Uncommon
    I really want to enjoy GW2, but I don't like the fact that I cannot even switch servers to make a new character without just being a guest to said server. I don't want to pay money to roll on a server with actual people playing, but apparently that's the only way so I can't come try any new events.
  • PurutzilPurutzil East Stroudsburg, PAPosts: 2,924Member Uncommon

    W...what? An article that isn't praising GW2 blindly on the sight (for advertisement purposes through being in news that EVERYONE KNOWS its there for). I'm completely shocked I must say. *slow claws* bravo! 

    I was starting to think this site was paid off completely not to just spam news (which I KNOW it was) but also to constantly praise the game and worship it unflinchingly like the 2nd masia. Good to see actual flaws being pointed out to such an extent so I know its just news that they pay for you to push all over on the site to advertise for them "subtle' in an obvious way (which to be fair thats most games here, just its in over abundance here). :)

  • djazzydjazzy louisville, COPosts: 3,578Member

    A while ago I just started ignoring the achievements in the game and I've been much happier for it. I understand some folks need goals set out for them to enjoy games so there is that. But I've found that just by jumping into the game whenever I felt like it and just playing that I've enjoyed it so much more.

    This goes for any mmorpg really, trouble is that most mmos you just can't ignore the skinners box type goals in the game. So I just don't play mmorpgs anymore except for GW2 a few times a week.

     
  • DestaiDestai Detroit, MIPosts: 574Member
    Originally posted by Razeekster
    Originally posted by Vorch
    Originally posted by Razeekster
    Originally posted by DamonVile
    Lame grindy seasonal events are hardly unique to gw2. It's one of the reasons I almost never do any of them in any game.
     

    Yeah but it seems to be their only major content updates really... Sure they work on PvP and added an LFG tool (over a year after the game was released I may add), but PvE content in this game is extremely uninspired.

     

    I try all the time to get back in the game to make most of my $60 but it feels like a chore.

     

    I know a few people who feel that way. Worst case scenario, come back for 3-4 hours every other week until something clicks. Or try sPvP.

    Personally, I've enjoyed the majority of the last few updates except this one and SAB 2.0. When I don't really feel like doing new content, it's usually a great time to catch up on old content.

    I was a bit confused about LFG tool is it still in beta and if not where is it? 

    It's still in beta and it falls incredibly short of what it should do. It simply organizes your advertisement. Once again, they're falling short of standard functionality.

  • stayBlindstayBlind Suwannee, GAPosts: 527Member

    GW1 was grindy as well, but the skill system was what made it fun for me.

    GW2 comes along and removes the biggest feature from GW1 that kept me playing GW1 rather than other games like WoW. Then GW2 adds in features that I find completely boring like harvesting nodes etc. just to make it 'feel' like an MMO (aka WoW).

    Anyways, I have been done with this game for a long time, I just wish I had not missed the refunds that ANet was handing out way back when.

    Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.

  • djazzydjazzy louisville, COPosts: 3,578Member
    Originally posted by Destai
    Originally posted by Razeekster
    Originally posted by Vorch
    Originally posted by Razeekster
    Originally posted by DamonVile
    Lame grindy seasonal events are hardly unique to gw2. It's one of the reasons I almost never do any of them in any game.
     

    Yeah but it seems to be their only major content updates really... Sure they work on PvP and added an LFG tool (over a year after the game was released I may add), but PvE content in this game is extremely uninspired.

     

    I try all the time to get back in the game to make most of my $60 but it feels like a chore.

     

    I know a few people who feel that way. Worst case scenario, come back for 3-4 hours every other week until something clicks. Or try sPvP.

    Personally, I've enjoyed the majority of the last few updates except this one and SAB 2.0. When I don't really feel like doing new content, it's usually a great time to catch up on old content.

    I was a bit confused about LFG tool is it still in beta and if not where is it? 

    It's still in beta and it falls incredibly short of what it should do. It simply organizes your advertisement. Once again, they're falling short of standard functionality.

    It seems to do exactly what it is designed to do. Are you wanting it to be an automated everything like it is in WoW? The system they currently have is a lot more robust than that, it just won't automate everything for you.

  • YouSamaYouSama Azores - Flores, WAPosts: 18Member Uncommon
    The #1 most player MMO in the world, World of Warcraft, is also the #1 Grindfest game.. Why are there still people HATING on the grind? Seriously. If you don't want grind, if you're not expecting to repeat the same action over and over again, your place is not among MMORPG's.
  • TorvalTorval Oregon CountryPosts: 7,204Member Uncommon

    Isn't it funny how the publishers are bastards when they make you grind and bastards for rocketing you to end game? Which one do we want? Or is it that we want grindy when progression is too fast and we want fast progression when it's too grindy. Oh wait we want "meaningful" progression, because just like sandbox we all agree what that means amirite?

    I used to enjoy seasonal events a lot more quite some time ago. In Lineage it meant an opportunity to pad the wallet and maybe get something sweet that you couldn't lay your hands on. In Guild Wars 1 it meant some silly quests, some fluff consumables, and a mask.

    Somewhere along the line it got too serious. Rift, EQ2, GW2, and pretty much every other game I can think of is taking the holiday event way too seriously.

  • RizelStarRizelStar Raleigh, NCPosts: 2,773Member
    Originally posted by MadDemon64
    Originally posted by Razeekster
    I hope people aren't just catching on to the fact that all of Guild War 2's events and "living" stories are just grinding for achievements for some new uber piece of fashion or weapon skin (that you already have a crap ton of from past events and "living" stories)... I mean come on, really? This is why the game got so freaking boring to me.
     

    I honestly don't mind the grind, but maybe that's because I only do it for a tiny bit and offset it with playing another game, like EQ2 (no heroic character in case you are wondering).

    Maybe that's the secret to avoiding feeling bored by a "grind": playing more than one MMO at once and/or moderating your time on them.

    It also helps to do other things in life as well, I don't notice grinds until after 4 hours pending on what it is, but since I do a lot of other things than just play video games it helps.

    Essentially everything or majority of things especially in a video game are going to end up being grinds, it's just all in how you play and use your time. WHich is why I never caught myself leaving something because it's too grindy.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • MeowheadMeowhead New Carlisle, INPosts: 3,716Member

    There wasn't a whooole lot to the Halloween story, though if you hang around in the labyrinth and listen, there is a surprising amount of talk between Prince Edward and the Mad King.  You get a lot more background if you just sit around and listen to them.

    Also, they totally snuck in a pretty big story update in Kessex Hills by the Moogooloo Waypoint.

    One of the towns went from ruined to completely razed, a whole forest was chopped down, there's a bunch of NPCs talking about things, and there's a double layered impassable forcefield blocking off the whole lake.

    GW2 is really big on sneaking in story into the world where nobody notices unless they're really on the ball and/or listening to the parts of the community that pays attention and checks out these things.

    It makes it really easy to miss a lot of the ongoing story if you don't know where all to look and what to pay attention to.  It's actually their strength in storytelling, the background sneaky storytelling.  But it also means most people have no idea it's there.

  • zastenzasten nowherePosts: 283Member

    IMO the event is just more unplayable content!

    WHY: because if You live somewhere other than USA you will not be online at the same time as enough players to be able to actually get through the event.

    Last time I tried, I was with about 12 other players and with one hit from the legendary boss they were ALL downed. How many players do we actually need to be able to play this game!!!

    Scaling You up (I'm lvl 80) for some events needs to be taken the other way as well and scale the event down for less players than it was designed to handle!

    I no long even go near the doors because there is nothing there that gives anything for You effort!

    The game is getting more and more boring every day because it is not playable in small groups or solo and most likely never will be!

  • jonp200jonp200 Veazie, MEPosts: 126Member Uncommon

    I'm glad people are able to enjoy this game.  I found the whole experience to be a grind and it never did it for me.

    All the comments about how innovative, how exciting etc. - I just never got that.  I was playing the Secret World when GW II launched and a massive sucking sound was heard as people left to play GWII.  I never got that either. I thought TSW was a much better game.

     

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