Claus is back. He was one of the original developers of Darkfall 1.0. If he wasn't there DF1.0 wouldn't exist. Having him work on DFUW is a huge asset. However, without the player there is no game. If he is the savior of DFUW but you don't believe in him then the most unique game on the market will die and all we will be left with are EQ clones like World of Warcraft. If there is any time to re-sub to the game or buy it for the first time that time is now.
Here are some old old thoughts from Claus for your entertainment:
World of Warcraft is Boring
Monday, February 21, 2005
I have been planning to write about World of Warcraft for weeks, but I have somehow found all kinds of excuses to do something else, like watering the plants, taking out the garbage, or sorting through my DVD collection.
The game totally bores me, and I even get bored thinking about why.
It may not even be World of Warcrafts fault - I think it is just the very concept I am tired of. It's Everquest again. Better, but still Everquest. Except for their mailbox system, there is little we haven't already seen in previous MMOGs.
The PvP is pointless, since there is no PvP content. You can kill a guy, but nothing happens. To illustrate: I was grinding monsters one day, and got attacked by another player. I killed him. He is back 40 seconds later. I kill him. He is back 40 seconds later. I killed this guy 13 times (!) in a row, before I realized how utterly pointless it was, and logged off. I got nothing for killing him, and he lost nothing for dying. It's like reversed griefing.
Hint: Penalty and reward, Blizzard.
The biggest problem with World of Warcraft however, is that it sold so many copies, encouraging other companies to make more games like it.
John Smedley, President of Sony Online Entertainment thinks it is a spectacular game...
I am a PvPer
Tuesday, May 25, 2004
I don't know why, but somehow competing - fighting other people and beating them - is the only way I can get the adrenaline pump going, and feel truly happy.
So I have decided to get really good at p0ker.
Topic: Are Online Worlds Too Complex?
Within the online world community, there are both developers and players who feel believe that, as a generalization, the games tend to be too complex, over-intellectualized and over-designed. For this segment in our Online Worlds Roundtable series, we invited representatives of various studios and project teams to offer their respective points of view on this interesting issue.
Lead Designer and Producer, Darkfall
For the sake of this roundtable, I am going to assume that the complexity refers to MMOs being too hard to get into, and to keep playing because of high skill and knowledge requirements.
I don't think online worlds are too complex. Far from it. As a matter of fact, I find most current games too shallow and repetitive to hold player interest for very long. You don't need much skill to play most of them - mainly, you need time - and you too can own the Golden Platemail of Awesome. A good example of online worlds being oversimplified is the current trend of getting a quest from an NPC, and having the game literally draw a red line from point A to point B, so you can follow it and 'solve' the quest. That's not very challenging, and when it comes to demanding players, it can't hold much entertainment value either.
Players actually having to think doesn't make online worlds too complex. In my opinion a good game needs several layers of complexity that a player may or may not choose to get into. I like to think of it as a learning curve, with the prospect of more involving content down the line. As far as game design goes, I don't believe in simplifying the content, but rather the interaction with this content. You want players interfacing with the game as easily and smoothly as possible, but without sacrificing depth of gameplay.
I believe online worlds should be more complex than they are today. When players have killed every monster, solved every quest and tried out every emote, they'll need new levels of depth and new areas of gameplay to explore. Unfortunately, this is where most of the current online worlds have run their course.
_and to show Claus is sill with us (reply to someone mentioning the posts are deleted and that Claus may not be with the company anymore)
Yesterday, 08:54 PM
it's just us trying to protect our friend who apparently had an unfortunate human moment.
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