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[Column] Lord of the Rings Online: The Curious Case of Lord of the Rings Online

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Comments

  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by Vivasvan
    I loved this game. This is my all time favourite MMO. I made friends, had experiences, social bonds, the instances were great the raids superb, the addiction to play was huge. I played this game from start until about three months ago.

    The type of people I met here I long to meet in other mmos now. I'm in the MMO wilderness now thanks to what turbine have done to this game.

    Friends gone, experiences gone, raiding gone, raid kins gone, socialising gone. Just memories left. Sometimes I travel the mines of Moria and remember all the memories. Sometimes I enter the watcher raid and just sit there thinking of memories of old, of friends that all left of all the fun this game gave me.

    I long for this to happen again somewhere somehow. I was a lifetime account holder and yet to experience it all again I would happily pay £20 a month.

    Turbine have killed this game..

    This game broke my heart.

    your post pretty much sums it up for me also. Followed this game from the days when Sierra was the producer and it was MEO, Shame really

    I miss DAoC

  • DavisFlightDavisFlight Member CommonPosts: 2,556

    Yeah, the Middle Earth Online team made a great world, and the LotRO team added some fantastic tasteful fantasy armor and weapons to it.

     

    Such a shame that it's a WoW clone (I guess we have progressed from calling WoW clones themeparks, and now "traditional MMOs"? Shame on you).

     

    This game was pure gold when it was a sandbox MMO set in Middle Earth.

    The world is still good but it is RUINED by the instances, the invisible walls, the quest based gates that limit all your exploration, the idiotic quest based leveling so that the world never actually changes or progresses. Pathetic. It looks pretty, but virtually everything else about it is wrong. I couldn't do it, I've tried 4 times and I can never make it by having to kill reskinned wolves for the 200th fetch quest.

    It was an infitely better game in alpha, back before Turbine had full control over it to make it a WoW clone. Every unique mechanic the game has is a remnant of when veteran devs worked on it as a sandbox called Middle Earth Online.

    Spread the truth.

  • DavisFlightDavisFlight Member CommonPosts: 2,556
    Originally posted by Stellus
    Love the game, but wish Turbine releases a "sequel" in the future. I want a true open world Middle Earth, not walled off zones that are too small to be imaginative with the books. Sense of adventure and exploration rather than theme park progression. But I can dream.

    That's exactly what it was back in Alpha, right around the time WoW got big they retooled it to be a themepark. Renamed it too.

  • SnarlingWolfSnarlingWolf Member Posts: 2,697
    Originally posted by Po_gg

    "The Shire feels enough like The Shire so that some players never leave." - indeed :) (and it's a nice rainbow shot, MD is a great place)

     

    The licensing issue popped up quite frequently during this year, and to be honest the silence about it is a bit alarming... but I guess we'll cross that bridge when we get there. I try to avoid wasting too much time speculating on it until there's no hard data.

    Not to mention, before that we'll need to get over a much closer obstacle, the Helm's Deep revamp...

    I love how many times now a days you hear things like "the silence is alarming". A certain segment of gamers expects companies to carry on a day to day conversation with them about every aspect of their business. If they ever don't pop up and say something suddenly the conspiracy theories ignite and this segment goes crazy on what it could mean only to latter find out it meant nothing at all, the company just had no reason to share such information.

     

    I remember growing up and knowing almost nothing about different game companies or what their intentions with any given titles were. We all got along fine then without needing press releases and everything else. But now? Now everyone wants communication on everything at all times (and it isn't just games, it is the whole western world at this point). If a company isn't tweeting, posting on facebook, or posting constant updates on their forums then "something must be wrong".

     

    When did people get so needy for attention?

     

    You will know something is wrong if they come out and say "The license hasn't been extended so we are shutting down in X months". Anything else (or no word at all) doesn't mean anything.

  • Po_ggPo_gg Member EpicPosts: 5,749
    Originally posted by SnarlingWolf
    Originally posted by Po_gg

    The licensing issue popped up quite frequently during this year, and to be honest the silence about it is a bit alarming... but I guess we'll cross that bridge when we get there. I try to avoid wasting too much time speculating on it until there's no hard data.

    A certain segment of gamers expects companies to carry on a day to day conversation with them about every aspect of their business. If they ever don't pop up and say something suddenly the conspiracy theories ignite and this segment goes crazy on what it could mean only to latter find out it meant nothing at all, the company just had no reason to share such information.

    Maybe just a randomly picked quote from the thread? As hard as I try I cannot see or find in my post anything that even closely resemble of your "the conspiracy theories ignite and this segment goes crazy ".  I wrote "a bit alarming" and "I'll rather wait for solid data"

    Conspiracy theorist... Lol. My Loomie in TSW would laugh his head off reading that. :)

  • BMBenderBMBender Member UncommonPosts: 827
    Originally posted by SnarlingWolf
    Originally posted by Po_gg

    "The Shire feels enough like The Shire so that some players never leave." - indeed :) (and it's a nice rainbow shot, MD is a great place)

     

    The licensing issue popped up quite frequently during this year, and to be honest the silence about it is a bit alarming... but I guess we'll cross that bridge when we get there. I try to avoid wasting too much time speculating on it until there's no hard data.

    Not to mention, before that we'll need to get over a much closer obstacle, the Helm's Deep revamp...

    I love how many times now a days you hear things like "the silence is alarming". A certain segment of gamers expects companies to carry on a day to day conversation with them about every aspect of their business. If they ever don't pop up and say something suddenly the conspiracy theories ignite and this segment goes crazy on what it could mean only to latter find out it meant nothing at all, the company just had no reason to share such information.

     

    I remember growing up and knowing almost nothing about different game companies or what their intentions with any given titles were. We all got along fine then without needing press releases and everything else. But now? Now everyone wants communication on everything at all times (and it isn't just games, it is the whole western world at this point). If a company isn't tweeting, posting on facebook, or posting constant updates on their forums then "something must be wrong".

     

    When did people get so needy for attention?

     

    You will know something is wrong if they come out and say "The license hasn't been extended so we are shutting down in X months". Anything else (or no word at all) doesn't mean anything.

    Not all silence is golden

    https://www.lotro.com/forums/showthread.php?526161-What-s-up-with-the-Dev-Diaries

    image
  • GrumpyMel2GrumpyMel2 Member Posts: 1,832
    My personal experience with LOTRO. I absolutely loved the game when it first came out. I felt it started to go down-hill shortly before the release of Moria. Seemed to get further and further away from what made the IP good and unique. I stuck around till shortly after we got to Isengard.... at that point the game seemed to have gotten so far away from what I enjoyed about the origional game...there just wasn't enough to hold me. Despite what Turbine's numbers say, I felt the F2P conversion was the worst thing that happaned to the game. The game and it's suscribers languished with little to no content updates while the Developers were busy working on the F2P conversion. IMO, that's what really sent subscription numbers into the toilet. Resources not being spent on game development but on making F2P happen. They did start putting more content updates and resources back in after F2P, but it was never the same game...and most of the content from there was not particularly well thought out, mostly designed for solo play and dumbed down to laughably easy levels. Meanwhile more and more stuff they swore at the outset that they would never put in the RMT store started appearing there....and the forums which was a big part of the community began getting moderated more and more with a heavy hand, to kill any dissenting comments. It was clear to me where the focus of the game was.....and it just ceased to be enjoyable. When my RP Guild (which was the only thing keeping me partialy in the game) pretty much broke up, I left.  At that point, I really didn't have much regret about leaving either. The Turbine that was running the game at that point didn't much seem to resemble the Turbine who had launched it.
  • DavisFlightDavisFlight Member CommonPosts: 2,556
    Originally posted by GrumpyMel2
    My personal experience with LOTRO. I absolutely loved the game when it first came out. I felt it started to go down-hill shortly before the release
     
    Fixed that for you. As soon as this game became about doing solo quest grinding through instances (aka, around alpha 2) this game was done. By release it was barely different from WoW in any meaningful way.
  • TheocritusTheocritus Member LegendaryPosts: 9,754
    I always thought this game could have been much better...They made some decisions that really limited the game....TEll me it wouldn't have been more fun if you could have played races like ORcs, Ogres, trolls?......WOuldn't an open world PVP server have been fun with those races too? Raiding Bree with a group of Orcs would have been a blast.....The game was way too Themeparkish too.....WHile it was a cool world there was little reason to explore it because everything was scripted, made for a certain quest...THe greatness of the books and movies was there was only one huge quest......ALso you got almost no experience for killing mobs......YOu got less experience for killing a dozen trolls than you did for running a pie across the street to Mrs Hobbitbreath.
  • maxima29maxima29 Member Posts: 203
    Even though the meo folks still dream about what could have been lotro ended up being a very good mmo and has had a great run. One thing I'm confused about is the qqing about the world. Its by far one of the best looking and made in all of MMOs. Invisible walls? You could run from thorins gate to rivendell run around misty mountains then head to Moria without one instance and or loading screen. Go play ffxiv each zone is about the size of Bree.
  • DavisFlightDavisFlight Member CommonPosts: 2,556
    Originally posted by Theocritus
    I always thought this game could have been much better...They made some decisions that really limited the game....TEll me it wouldn't have been more fun if you could have played races like ORcs, Ogres, trolls?...

    That topic was talked to death pre alpha, and in alpha itself.

    The general concensus, no, it wouldn't have been better, because in the setting, those races have no free will, and it would have tripled development time.

    Now, that argument was made back during Middle Earth Online, when Turbine actually gave a shit about the lore and spirit of the game. I'm surprised they didn't slap it in while they were busy trying to make MEO look like Azeroth. They needed a horde, right?

  • DavisFlightDavisFlight Member CommonPosts: 2,556
    Originally posted by DavisFlight

    Yeah, the Middle Earth Online team made a great world, and the LotRO team added some fantastic tasteful fantasy armor and weapons to it.

     

    Such a shame that it's a WoW clone (I guess we have progressed from calling WoW clones themeparks, and now "traditional MMOs"? Shame on you).

     

    This game was pure gold when it was a sandbox MMO set in Middle Earth.

    The world is still good but it is RUINED by the instances, the invisible walls, the quest based gates that limit all your exploration, the idiotic quest based leveling so that the world never actually changes or progresses. Pathetic. It looks pretty, but virtually everything else about it is wrong. I couldn't do it, I've tried 4 times and I can never make it by having to kill reskinned wolves for the 200th fetch quest.

    It was an infitely better game in alpha, back before Turbine had full control over it to make it a WoW clone. Every unique mechanic the game has is a remnant of when veteran devs worked on it as a sandbox called Middle Earth Online.

    Spread the truth.

    Bumping this for exposure to the dirty past behind LotRO.

     

    http://http://www.youtube.com/watch?v=Fk0ogD_HMn0

     

    The biggest fan betrayal in MMO history, possibly worse than the NGE.

  • Whiskey_SamWhiskey_Sam Member UncommonPosts: 323
    Loved this game up til Moria, and it progressively got worse from there.  After several bait and switch "expansions" I left, thankfully missing the billing error debacles.  I'd still be playing today if the game had been essentially the SoA mechanics with more content.  Instead it became a grindfest with legendaries and dailies.  It doesn't help that their forum moderation feels like a totalitarian regime.  Originally a fun game (I spent a month doing Fornost runs alone just for the fun of it), ultimately ruined by a second-rate company with little business acumen.

    ___________________________
    Have flask; will travel.

  • JaedorJaedor Member UncommonPosts: 1,173

    Love LOTRO, played it for years. What they did with the IP was amazing, to make you a part of the story but not the main characters. And while many people don't like the last 2 expansions, warsteed combat is a blast.

    It is showing its age and I hope they have a plan. The player council was probably an overdue but needful source of information.

     

  • SnarlingWolfSnarlingWolf Member Posts: 2,697
    Originally posted by Po_gg
    Originally posted by SnarlingWolf
    Originally posted by Po_gg

    The licensing issue popped up quite frequently during this year, and to be honest the silence about it is a bit alarming... but I guess we'll cross that bridge when we get there. I try to avoid wasting too much time speculating on it until there's no hard data.

    A certain segment of gamers expects companies to carry on a day to day conversation with them about every aspect of their business. If they ever don't pop up and say something suddenly the conspiracy theories ignite and this segment goes crazy on what it could mean only to latter find out it meant nothing at all, the company just had no reason to share such information.

    Maybe just a randomly picked quote from the thread? As hard as I try I cannot see or find in my post anything that even closely resemble of your "the conspiracy theories ignite and this segment goes crazy ".  I wrote "a bit alarming" and "I'll rather wait for solid data"

    Conspiracy theorist... Lol. My Loomie in TSW would laugh his head off reading that. :)

    How about addressing the rest of my post of why do people need constant information from developers when in the past we all lived happily without any at all?

     

    Saying silence is the least bit alarming is the point of my post. Since when did not constantly talking mean that it could or should be something bad?

  • SnarlingWolfSnarlingWolf Member Posts: 2,697
    Originally posted by BMBender
    Originally posted by SnarlingWolf
    Originally posted by Po_gg

    "The Shire feels enough like The Shire so that some players never leave." - indeed :) (and it's a nice rainbow shot, MD is a great place)

     

    The licensing issue popped up quite frequently during this year, and to be honest the silence about it is a bit alarming... but I guess we'll cross that bridge when we get there. I try to avoid wasting too much time speculating on it until there's no hard data.

    Not to mention, before that we'll need to get over a much closer obstacle, the Helm's Deep revamp...

    I love how many times now a days you hear things like "the silence is alarming". A certain segment of gamers expects companies to carry on a day to day conversation with them about every aspect of their business. If they ever don't pop up and say something suddenly the conspiracy theories ignite and this segment goes crazy on what it could mean only to latter find out it meant nothing at all, the company just had no reason to share such information.

     

    I remember growing up and knowing almost nothing about different game companies or what their intentions with any given titles were. We all got along fine then without needing press releases and everything else. But now? Now everyone wants communication on everything at all times (and it isn't just games, it is the whole western world at this point). If a company isn't tweeting, posting on facebook, or posting constant updates on their forums then "something must be wrong".

     

    When did people get so needy for attention?

     

    You will know something is wrong if they come out and say "The license hasn't been extended so we are shutting down in X months". Anything else (or no word at all) doesn't mean anything.

    Not all silence is golden

    https://www.lotro.com/forums/showthread.php?526161-What-s-up-with-the-Dev-Diaries

    I didn't read through that whole forum thread, the gist I got is that people want more dev diaries on the changes to minstrels?

     

    Most games I play don't even have dev diaries (or if they do I have no knowledge of them, not that I would probably read them if I did). That is my basic point. When did it become a need that all companies sit down and constantly spew out everything they're working on or going to work on instead of just doing it and giving it to you when it is ready?

     

    I know I'm already falling from the norm in society because I find social media to be the most asinine thing ever. Tweets seem like a pointless endeavor all together. But even knowing that I still just can't understand why people feel the need to get constant attention. I've watched many forum threads go from concerned to panic to hate all without the developer ever saying a thing because players got each other all riled up on what could possibly be going on. They end up shouting at and even threatening the devs (sometimes as far as death threats) and when a developer/community person finally shows up and says something as simple as "All of the things we said last time are still in the works" that crowd shifts from panic filled with utter hatred to "Thank you so much!!!!!! It means a lot to hear it again and let us know everything is ok!!!!! Love you!!!!" and I just sit there looking at it going "WTF is happening to this world?"

     

    So I guess I was mostly looking for a response as to why so many players feel that constant posts/feedback/diaries are such a necessity now when we never ever needed them and still played our games and had fun.

  • KuanshuKuanshu Member Posts: 272

    Warner Bros,

      I participated in open beta and then played this game in retail for a while. Best advice I can give ya is LOTRO needs a reboot. Dump the game back into development and bring it back out under the title Middle Earth with totally revamped graphical goodness of Middle Earth, state of the art game engine, real time combat, monster play vs free peoples of middle earth pvp wherein players can play monsters and free peoples in every area except certain areas while the storyline unfolds, more crafting, more to do (fireworking making and all kinds of cool fireworks, fishing, farming, pipe smoking, gambling, brewing, baking, cooking, etc...), more spells with better spell effects,  more traps, more riddles, more, more, more...

    The success of Lord of the Rings and The Hobbit and Lord of the Rings Online and all the works of JRR Tolkien will surely make this game a success. Though don't make the mistake Turbine did and release this game without truly honoring the works of JRR Tolkien and the fun, excitement, suspense, adventure, enjoyment, celebration, danger, etc...that goes hand in hand with all the books. While LOTRO wasn't a failure it also wasn't the success it should have been.

    DUMP the game and bring back Middle Earth the way it should be done.

     

  • DavisFlightDavisFlight Member CommonPosts: 2,556
    Originally posted by Kuanshu

    Warner Bros,

      I participated in open beta and then played this game in retail for a while. Best advice I can give ya is LOTRO needs a reboot. Dump the game back into development and bring it back out under the title Middle Earth with totally revamped graphical goodness of Middle Earth, state of the art game engine, real time combat, monster play vs free peoples of middle earth pvp wherein players can play monsters and free peoples in every area except certain areas while the storyline unfolds, more crafting, more to do (fireworking making and all kinds of cool fireworks, fishing, farming, pipe smoking, gambling, brewing, baking, cooking, etc...), more spells with better spell effects,  more traps, more riddles, more, more, more...

    The success of Lord of the Rings and The Hobbit and Lord of the Rings Online and all the works of JRR Tolkien will surely make this game a success. Though don't make the mistake Turbine did and release this game without truly honoring the works of JRR Tolkien and the fun, excitement, suspense, adventure, enjoyment, celebration, danger, etc...that goes hand in hand with all the books. While LOTRO wasn't a failure it also wasn't the success it should have been.

    DUMP the game and bring back Middle Earth the way it should be done.

     

    Middle Earth Online, sandbox all the way, as it was meant to be before Turbine got greedy and stupid.

  • cyriciancyrician Member UncommonPosts: 189

    I will play this game until the day I die.....

    even if I am the oly one playing it .

     

    This game still has the best PVE story I have ever seen.

    Last night near the great river I watched a human die...

    Last night near the great river an elf maiden mourned him.

     

    Clasic!!! 

    Current games;
    Star treck online
    Rift
    Eve online
    Firefall

  • VoqarVoqar Member UncommonPosts: 510

    I enjoyed this game when it first came out but didn't last that long with it.

     

    I found it to be grindy in unpleasant ways.  For ex, the game was TOO quest oriented and you had to do a bazillion quests to level such that it just felt like quest overload, and there wasn't really any alternative since kill xp sucked.  As an AH whore I didn't like the heavy restrictions on AH use early on either.  I think I got into it with a GM over something trivial, probably the AH limitations and got banned for a few days or something too, which was a turn off.  Probably deserved it but I usually have excellent relations with GMs and don't cause any trouble - in game at least - forums are a different matter - I freely state my exact opinion even when it leads to getting put in timeout (or a perma ban in psycho SE's case).

     

    The instances and related quests kind of put me off too, it'd be like, ok, here's a quest to go in some loc, wade thru trash for an hour, kill a mob, get out, now the npc wants you to go back in 50 ft further repeating ALL of that mundane crap again to kill something a little deeper, get out...wtf..AGAIN...back in the same place just a little further, are you high?

     

    Excellent story quests/lines and some interesting twists on character classes and at the time the graphics seemed pretty amazing.  I thought LOTRO did a pretty good job of capturing and presenting the right atmosphere and feel.

     

    I tried to fire up LOTRO again recently and the game, graphics, and UI felt like they were far older than they really are.  Couldn't do it.  I'd never say graphics define games but for sure as tech advances and the newer games come out with slicker and slicker graphical presentations, it makes it a lot harder to look at some of the older games.  Like I don't really care for GW2's gameplay overall but graphically it's very nice and it has insane zone/city design full of eye candy and tons of crap to explore - most games don't remotely touch it for that.

     

     

    Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.

  • BMBenderBMBender Member UncommonPosts: 827
    Originally posted by Voqar

     

    The instances and related quests kind of put me off too, it'd be like, ok, here's a quest to go in some loc, wade thru trash for an hour, kill a mob, get out, now the npc wants you to go back in 50 ft further repeating ALL of that mundane crap again to kill something a little deeper, get out...wtf..AGAIN...back in the same place just a little further, are you high?

     

     

    I'll admit as much as I loved the game then and as fondly as I look back to what it was this part always bugged the hell outta me too.

     

    that and moria bats

    image
  • zanzarothzanzaroth Member UncommonPosts: 40

    its completely stupid to play this game now if it ends in 2014.

    why should i still play it when everything from the last years is lost then?

  • sadboysadboy Member Posts: 66
    Originally posted by Zeppelin4

    I bought a lifetime account for a MMO that does not exist today. They took a game that had lots of challenge at the start and did what Wow and everyone else does these days they dumb it down so a 10 year old can breeze through it. They also dropped the ball on housing and other features that could had made this game great.  Then along came FTP and that was the nail in the coffin I gave up completely. 

    Agree completely with this post

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