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I thought this was an excellent interview as even as a fan, I was leery of this game following in the footsteps of games like GW2 or TOR as far as end game goes. However, lately I feel much more optimistic for end game content based on this video and a few other articles I have read. Highlights include:
1) Most already know about the 120-150hrs per faction. When you reach level 50, you can then do the 2nd alliance, and then the 3rd for a minimum of 360 hours of PVE content which means for someone like me it will be double that since I tend to socialize, do side things, just explore aimlessly, craft, trade, etc.
2) When you get to the end game, they are estimating that you will have only completed about 30% of your skills. To me that is HUGE, as it shows that you can still work on a ton of skill progression after reaching the end. Normally, you already have most of your skills if not all by end game.
3) They are releasing with 16 regular dungeons and 6 Master Dungeons. Master Dungeons have a similar layout as the previous regular, but the story expands, you will face different enemies, and some of the dungeon will open up further which to me makes it feel a lot less stale then simply replaying the same dungeon over and over again that you may have played while leveling to 50.
4) Of course you can PVP. Kind of interesting in this realm was how they described the goal of becoming Emperor while raking up Alliance Points for Keeps, Healing, Killing etc. What I thought was interesting is that the faction with the Emperor also affects both PVEers and PVPers which means everyone has an interest in who is Emperor at that time.
5) Adventure Zones consisting of 4 players to approx 24 players.
6) They have committed to an aggressive 4-6 week recurring release schedule post Launch where we will see the introduction of the Imperial City under Siege Story, A Justice System around Stealing and Theft, and introduction of both the Thieves Guild and Dark Brotherhood.
Other Points of Interest:
1) They mentioned that the videos we may have seem at the summer events were with Low Textures and they will be implementing some better animations and higher textures. Considering I felt the game has improved dramatically in both from a year ago, I can't wait to see how it looks with high textures.
2) They confirmed that their technical challenge included a) introducing first person which they initially scrapped b) ensuring FPS was good on all 4 systems even when 200+ were on the screen at one time. Certainly sounds like an MMO to me.
3) This particular Eurogamer previewer was extremely skeptical in 2012 and called this a WOW wannabe, but has now changed his mind as a result of his experiences. If anything the above should put to rest for those who make TOR comparisons that this game is not going to suffer the same end game issues that plagued that game. TOR had a horrible release schedule and their PVP end game was broken..not to mention their PVE endgame wasn't extensive enough.
4) About the changes they made due to direct feedbacks, and "If it's not an ES game, then, what's the point?"
There Is Always Hope!