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Warhammer Online: Age of Reckoning is set to shut its doors this December. Join us today as we reflect on the game's tumultuous history and unrealized potential.
Despite the disappointment surrounding these announcements, WAR ended up selling 1.2 million boxes by mid-October that year and was sitting pretty at around 800,000 subscribers. The game reached critical mass so quickly that Mythic made one of their first and most disastrous post-launch mistakes in launching far too many servers to deal with the influx of players. Sure, it helped cool things down in the short term, but in a game that heavily depends on players to drive the war on both sides, this decision was the cause of serious issues over the coming months.
Read more of Michael Bitton's Warhammer Online: Death Comes to WAR.