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The reason I think FFXIV is going to fail: Staying power

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  • BigdaddyxBigdaddyx Member UncommonPosts: 2,039

    Releasing a P2P MMO in 2013 with nothing but raid and die type of end game with promises for more to come in 2 or 3 months... reminds  you guys of any other MMO? yeah every other themepark MMO which struggled to keep servers alive once free month was over.

    Its like SE learned nothing from past MMOS or maybe they live in their own time bubble. All i can say is good luck SE if this is how you expect to keep your 300,000 concurrent players past first month.

  • zastenzasten Member Posts: 283
    Sounds like I'm not missing anything by not playing then ;p
  • BigdaddyxBigdaddyx Member UncommonPosts: 2,039
    Originally posted by zasten
    Sounds like I'm not missing anything by not playing then ;p

    Not really unless you are a FFXIV die hard fan.

  • cybersurfrcybersurfr Member UncommonPosts: 168

    What those who haven't played are missing from this OP is the actual MMO atmosphere in the game. All the OP talks about are numbers and figures - all about the end game eating contest. And he says all that despite not even having finished the actual game.

     

    The game has something intangible in that of a world that feels alive with an actual running economy. Don't be mislead into thinking the game is all about collecting loot and burning through content.  It's not as shallow as he seems to project.

     

    That point was missed completely.

  • VoqarVoqar Member UncommonPosts: 510

    Excellent post, OP.  I've been saying this for a while but you wrote it out very clearly and very well.  I agree with all of your points.

     

    Unfortunately, a lot of people are blinded by the new game shine and just aren't seeing it.

     

    Or worse, they LIKE that the game offers zero challenge and has zero depth.  Those are the worst types of players.  They don't care and will be gone very fast.  And the foolish devs catering to this kind of player is what is killing modern MMORPGs and has been for years now.

     

    IMO, this game is like SWTOR and so many other WoW clones but the sheer extreme dumbed downedness is beyond anything that has ever been, and where a game like SWTOR had a longer leveling curve, was hyped, had a big release, and had a huge drop off after a few months due to lack of endgame and endgame balance, where does this leave a game like FFXIV that plays dramatically faster and is about 25% as deep?

     

    I would agree the dungeons are one of the few things about this game that isn't totally dumbed down into oblivion but still, as awesome as the dungeon BOSS fights get to be the dungeons have just tons of pointless and tedious trash.  I liked *some* of the trash in sunken temple - it had point other than to slow progress between bosses.  But for the most part, the massive volumes of slow to die trash are just time sink.  Doing FFXIV instances makes me miss TSW instances - the bosses were just as good but there are more per instance and low/zero trash - just fun boss fights - no wasted time.  If FFXIV had 6 bosses per instance and about 1/4th as much trash, it would be so freaking sexy, because the grouping is good.

     

    You can do fates for an hour and drown in XP, seals, and get some gil and never exert yourself in any measureable way.  Or you can do a dungeon for an hour where you need to be near perfect the whole time AND actually work with/depend on other players, and get a repair bill, maybe a piece of loot, and if the stars align you might get some money from a chest, or you might see one other person get all the chest money due to the idiocy of RNG.  Or you could get in a crappy group and get nothing but wasted time and a repair bill, something that is impossible with fate grinding because you would have to fall asleep playing to fail a fate, and even then you probably wouldn't die and would still get xp and loot.

     

    The game is just whacked for balance.  It's too easy for the most part.  You get insane rewards for doing nothing.  Gathering and crafting are harder than questing, leves, and especially fates.  How whacked is it that crafting is dramatically more involved than any of the solo content?  The grouping in instances is good...but the rewards in no way match the difficulty when compared to the brain dead stupid mode of fate grinding welfare.

     

    I see plenty of other problems with the game too.  The quality of life issues are big to me.  I expect a MMORPG released in 2013 to have basic and standard features that have been in the genre for over 10 years.  No excuses.  This game is polished but how do you not have basic item compare tooltips, or sortable columnar displays like guild roster and vendor lists (this is common in ALL software...forever now), or a decent bank setup, or decent AH setup (the retainer thing is such sheer garbage).  There are lots of lists about how the UI is lacking or the game is lacking basic features common to premium MMORPGs.  This is P2P people, with a box cost up front.  Not F2P.  You can't expect much for free, but when you're paying, they need to be bringing it.

     

    It bothers me that I feel like a lot of people are botting.  There is simply no way that so many people play their characters all day...and then keep going to craft all night.  Not possible.  But I see it day in and day out on Ultros.  Same people in the merchant area, it's like it's carpeted with crafters at all hours.

     

    This is one of the very few RPGs, not just MMORPGs, but all RPGs since Atari 800 where there are no loot drops.  It's so freaking weird.  Crafting crap drops.  That's it.  Not even coins drop.  And hardly anybody is commenting on this.  It makes the game so freaking bland and makes the player economy so incredibly bland.  The loot in general is incredibly generic - crafters/vendors/quests ALL give the exact same items.  You can go for HQ versions via crafting.   Whoopee!  Having good drops be ultra rare would be ok - having them not exist at all is just freakish.

     

    We shall see.  I expect more people to wake the heck up.  And I'll be really surprised if SE can keep up with content, given that their overall competence seems to be sorely lacking.

    Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.

  • JeroKaneJeroKane Member EpicPosts: 6,959
    Originally posted by Voqar

     

    It bothers me that I feel like a lot of people are botting.  There is simply no way that so many people play their characters all day...and then keep going to craft all night.  Not possible.  But I see it day in and day out on Ultros.  Same people in the merchant area, it's like it's carpeted with crafters at all hours.

     

    This is one of the very few RPGs, not just MMORPGs, but all RPGs since Atari 800 where there are no loot drops.  It's so freaking weird.  Crafting crap drops.  That's it.  Not even coins drop.  And hardly anybody is commenting on this.  It makes the game so freaking bland and makes the player economy so incredibly bland.  The loot in general is incredibly generic - crafters/vendors/quests ALL give the exact same items.  You can go for HQ versions via crafting.   Whoopee!  Having good drops be ultra rare would be ok - having them not exist at all is just freakish.

     

    We shall see.  I expect more people to wake the heck up.  And I'll be really surprised if SE can keep up with content, given that their overall competence seems to be sorely lacking.

     http://eorzeareborn.com/macro-overview/

    /sigh

  • cybersurfrcybersurfr Member UncommonPosts: 168
    Originally posted by Voqardeep?
     

    You're one to talk when all you care about is combat and FATE leveling lol. That's about the most shallow and average part of the game so at least I agree with you there. If that's all you care about and how easy it is then you will never be satisfied in any of the upcoming games. You will just endlessly and hopelessly complain. If that was all that matters to you in an MMO then I agree - you shouldn't have bought the game. Stop thinking you're special and immune to the "honeymoon phase" - some people unlike you look beyond the combat and loot. You're just the average gamer seeking a pinata that doesn't exist.

     

    What you're looking for isn't an MMO. Unless you call a gear tread mill an MMO, then maybe you're right. The problem with that attitude is that kind of game comes to a complete stop once you're done with all the challenges. You completely dismiss how the game's emphasis in crafting makes it a cut above the rest of the more recent MMOs. You disregard how that same emphasis thrives on player activity trading that aids in building the community.

  • JeroKaneJeroKane Member EpicPosts: 6,959
    Originally posted by cybersurfr
    Originally posted by Voqardeep?
     

    You're one to talk when all you care about is combat and FATE leveling lol. That's about the most shallow and average part of the game so at least I agree with you there. If that's all you care about and how easy it is then you will never be satisfied in any of the upcoming games. You will just endlessly and hopelessly complain. If that was all that matters to you in an MMO then I agree - you shouldn't have bought the game. Stop thinking you're special and immune to the "honeymoon phase" - some people unlike you look beyond the combat and loot. You're just the average gamer seeking a pinata that doesn't exist.

     

    What you're looking for isn't an MMO. Unless you call a gear tread mill an MMO, then maybe you're right. The problem with that attitude is that kind of game comes to a complete stop once you're done with all the challenges. You completely dismiss how the game's emphasis in crafting makes it a cut above the rest of the more recent MMOs. You disregard how that same emphasis thrives on player activity trading that aids in building the community.

     Not to mention personal housing and Free Company Housing that comes With Patch 2.1 , which will give the community even more Tools to build upon.

  • MyriaMyria Member UncommonPosts: 699

    People keep repeating the whole "The OP just raced to the level cap!", "Content locust!", and "You didn't do every single possible thing there is to do!" arguments like they're meaningful.

     

    Those lines have been repeated for every content-lite MMO that has been released in the last five years (which, sadly, would be pretty much all of them), in the end it didn't matter. Denigrate the "content locust" if it makes you feel better, pretend a lot of people weren't seeing this as a potential issue even before launch if you must, but don't fool yourself into thinking that the issues the OP is talking about aren't ones common to a good dozen or so MMOs that have been released in recent years and all seen their games fall prey to subscriber bleed on a massive scale.

     

    It isn't the 'locust' that are the problem, it's the content -- or lack thereof. MMO worlds are getting smaller and smaller whilst gameplay is getting easier and easier. I thought Rift's game world was tiny at release. Never imagined it would seem big compared to some of what would come after. FFXIV ARR is only the second MMO I've ever seen (Defiance, if it can even really be called an MMO, being the first) where the average player will finish every single quest in the game. Hell, back when I played WoW I seriously doubt I ever completed every quest in one faction's side of a zone, let alone the whole damn game!

     

    As for easy, I'd like to think we've now officially scraped the bottom of that barrel, but, depressingly, I suspect not.

     

    Eh, argue against it if you want, in the end it's not going to make a whit of difference. No doubt FFXIV ARR will continue on, regardless -- if nothing else, it'll be #1 in Japan 'til doomsday or the next FF MMO release, whichever comes first -- but ignore the OP's observations at your peril, you're going to be hearing them a lot in the coming months and no amount of screaming "Content Locust" will have any effect on the inevitable result.

  • CetraCetra Member UncommonPosts: 359

    patch 2.1 with loads of content is on the horizon. Some ppl are asking for too much for a new mmo in the first free month.

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Originally posted by Myria

    People keep repeating the whole "The OP just raced to the level cap!", "Content locust!", and "You didn't do every single possible thing there is to do!" arguments like they're meaningful.

     

    Those lines have been repeated for every content-lite MMO that has been released in the last five years (which, sadly, would be pretty much all of them), in the end it didn't matter. Denigrate the "content locust" if it makes you feel better, pretend a lot of people weren't seeing this as a potential issue even before launch if you must, but don't fool yourself into thinking that the issues the OP is talking about aren't ones common to a good dozen or so MMOs that have been released in recent years and all seen their games fall prey to subscriber bleed on a massive scale.

     

    It isn't the 'locust' that are the problem, it's the content -- or lack thereof. MMO worlds are getting smaller and smaller whilst gameplay is getting easier and easier. I thought Rift's game world was tiny at release. Never imagined it would seem big compared to some of what would come after. FFXIV ARR is only the second MMO I've ever seen (Defiance, if it can even really be called an MMO, being the first) where the average player will finish every single quest in the game. Hell, back when I played WoW I seriously doubt I ever completed every quest in one faction's side of a zone, let alone the whole damn game!

     

    As for easy, I'd like to think we've now officially scraped the bottom of that barrel, but, depressingly, I suspect not.

     

    Eh, argue against it if you want, in the end it's not going to make a whit of difference. No doubt FFXIV ARR will continue on, regardless -- if nothing else, it'll be #1 in Japan 'til doomsday or the next FF MMO release, whichever comes first -- but ignore the OP's observations at your peril, you're going to be hearing them a lot in the coming months and no amount of screaming "Content Locust" will have any effect on the inevitable result.

    So which MMO is it that launched with "tons of content" as you seem to be implying ?

     

    Your conclusion is correct, but for the wrong reasons. There will be a significant drop in subs (in the western market) a month or two after release. Many people seem to play MMO's for the adrenaline rush of that mad race to level-cap. Once they get there, they realise that actually playing the rest of the game is nowhere as exciting, because progress at level-cap usually slows down to a crawl. So they just declare the game as garbage and move on to the next one.

     

    They will never do it differently, regardless of the game. Their MMO attention span is capped at 8 weeks.

  • Swids2010Swids2010 Member Posts: 244

    I agree with the OP I am playing and enjoying it a lot at the moment but for a game that has effectively been in development for over 8 years there really isn't a lot of content I know they have said there is more content coming in patch's but I don't think its going to make that much difference.

    And before another people flame me for 8 years development I know it launched and failed and they changed the team but however you look at it they have been working on this for a long time.

    (Final Fantasy XIV, previously codenamed Rapture (?????, Rapuch??),[18] was first mentioned in August 2005, when Square Enix announced they had begun working on a new MMORPG)

    image
  • echolynfanecholynfan Member UncommonPosts: 681
    Originally posted by cybersurfr

    With all due respect, this prediction is a bit too early and only applies to content locusts such as yourself. I understand where you are coming from where you are asking for more content NOW. However, you have to consider that not everyone plays the way you do. Some like myself are patiently awaiting the patches to come - Arenas, Golden Saucer, 3-way PVP, housing.

     

    Those changes are bound to come and we accept that it will take time. I respect your opinion and your incessant reminder that "you're a big fan who loves the game with rainbows and butterflies", but that doesn't invalidate that which you are saying is something coming out of lack of patience.

    LOL..."content locusts" - I like that :)

    I have no sympathy for all of these Fates grinders who skip the story and content to get to 50 and then whine. And the crafting DOES matter - Materia makes the crafted gear the best in game but people are too lazy to figure that out as well.

    I'm no FF ARR fanboy - this is the 1st time I've played a FF title but it's the best MMO I've played in years. All of the "content locusts" will run off leaving a decent community of great players and quite frankly...we don't need or want that kind of player.

    Currently playing SWTOR and it's MUCH better than it was at launch.

  • echolynfanecholynfan Member UncommonPosts: 681
    Originally posted by JeroKane
    Originally posted by cybersurfr
    Originally posted by Voqardeep?
     

    You're one to talk when all you care about is combat and FATE leveling lol. That's about the most shallow and average part of the game so at least I agree with you there. If that's all you care about and how easy it is then you will never be satisfied in any of the upcoming games. You will just endlessly and hopelessly complain. If that was all that matters to you in an MMO then I agree - you shouldn't have bought the game. Stop thinking you're special and immune to the "honeymoon phase" - some people unlike you look beyond the combat and loot. You're just the average gamer seeking a pinata that doesn't exist.

     

    What you're looking for isn't an MMO. Unless you call a gear tread mill an MMO, then maybe you're right. The problem with that attitude is that kind of game comes to a complete stop once you're done with all the challenges. You completely dismiss how the game's emphasis in crafting makes it a cut above the rest of the more recent MMOs. You disregard how that same emphasis thrives on player activity trading that aids in building the community.

     Not to mention personal housing and Free Company Housing that comes With Patch 2.1 , which will give the community even more Tools to build upon.

    Housing will be a big boom to the game and something most "content locusts" don't take part in - mostly because there's nothing to speed level and it doesn't involve killing something.

    Currently playing SWTOR and it's MUCH better than it was at launch.

  • h0tNstilettosh0tNstilettos Member Posts: 25
    Originally posted by Rusque

    I was betting on 1-2 weeks before the forums get flooded by the "FFARR is not the best game ever I thought it was a few weeks ago!" posts. But I might have to edit down to 1 week until implosion.

    At least everyone can go back to WoW for patch 5.4 until the next savior is picked.

    ARR, the game itself, is not the problem here. As the OP said the game is excellent. Only problem is that leveling is way too fast, which creates many of the other issues mentioned. I am also a player that takes their time to enjoy everything in the game, and as a result I am not even at level 30 on my highest yet, but even I see FATEs being a major problem.

    I've been fearing the same points the OP has made.

  • NightfyreNightfyre Member UncommonPosts: 205

    Crafting I look at that as for the other jobs you're going to level.  Since your main job has taken most of the quest rewards, leaving the others practically nothing unless you saved up some on your travels and/or buy gear using one of the three factions.  Really I like the fact you can just level up crafting over the other jobs.  Also crafting hasn't been the greatest thing in some games, it's a filler for time and maybe some gear.  Not to say they won't add better in later, right now it has it's uses especially for seals.

    Leveling well that's not a game problem, that's a player problem.  How many of the recent games have you seen max levels within the first one to two weeks of release.  People during betas find the fastest route to max out, they take off work and do nothing but play.  So you can't put all the blame on the game, though yes it is true but the scale is tipping towards the players side as the main focus of the problem.  So they scream for new content, and they burn through that within a week and want more, never satisfied because they are selfish.

     

    I'm having fun, I can't see it failing since people made the same claim with Star Wars (SWTOR) Rift and a few others and those games are still out there. 

  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by Cymdai

    Issue #1: Crafting is utterly useless

    As I got my LTW to 50, I had a sense of relief. "Alright, I'm done with THAT part of the game..." I thought to myself. I figured with my newfound craft, I'd be able to start making money almost immediately in the game. There is just one small problem; there is no demand for hardly anything. Gear, which should be utilized to a degree by all classes, isn't necessary. Because of the incredible ease of the game, it hasn't been uncommon to see people wearing severely outdated gear throughout the game. I've seen level 40's rocking level 18 armor, and to no real penalty. Since there's no reason for combat classes to buy gear, there's no reason to craft combat gear. Furthermore, combat classes can get gear cheaper/free, and easier simply by doing quests and dungeons. Furthermore, due to Issue#2, people are leveling so fast and efficiently that there's no reason to EVER buy gear! In fact, the irony of crafting +gathering and +crafting gear is that the only people who buy it is fellow crafters and gatherers. Essentially, you're creating gear for crafting because it's mandatory, but crafting has no purpose other than to build more crafting gear...and, of course, materia melding. I basically spent all my gil buying crystals and ingredients to level a craft which is now essentially worthless. Also, since no one needs to buy anything... there is no economy. Gil is essentially used to skilling up a craft, or repairing your end game gear. That's it. And once you lose it, it's 10x harder to make it back, because there is ample supply, and meager demand. This is probably related to the fact that...

    At level 26 Armorer I have doubled my gil roughly every 4 days of playing (20k > 40k > 80k > 160k.....) by a couple of hours per day of actually trying to make gil. This is at level 26, not even level 50.

    Issue #1: Players create imaginary issues to make it seem like the problem is not on their end.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by h0tNstilettos
    Originally posted by Rusque

    I was betting on 1-2 weeks before the forums get flooded by the "FFARR is not the best game ever I thought it was a few weeks ago!" posts. But I might have to edit down to 1 week until implosion.

    At least everyone can go back to WoW for patch 5.4 until the next savior is picked.

    ARR, the game itself, is not the problem here. As the OP said the game is excellent. Only problem is that leveling is way too fast, which creates many of the other issues mentioned. I am also a player that takes their time to enjoy everything in the game, and as a result I am not even at level 30 on my highest yet, but even I see FATEs being a major problem.

    I've been fearing the same points the OP has made.

    Having played since the Early Access, and only having lvl23 arcanist as my highest battle class, I will claim that leveling is only as fast as you as an individual make it. If you have a huge urge to get to lvl50 ASAP because there is "nothing" to do before it is your issue, not the game's.

    Because the game most definitely gives you the opportunity to actually enjoy leveling and take it slow. The game is not at fault for giving you the opportunity to get to cap fast if you so desire because it also lets you enjoy taking it slow and making every level count.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    Originally posted by JeroKane
    Originally posted by Voqar

     

    It bothers me that I feel like a lot of people are botting.  There is simply no way that so many people play their characters all day...and then keep going to craft all night.  Not possible.  But I see it day in and day out on Ultros.  Same people in the merchant area, it's like it's carpeted with crafters at all hours.

     

    This is one of the very few RPGs, not just MMORPGs, but all RPGs since Atari 800 where there are no loot drops.  It's so freaking weird.  Crafting crap drops.  That's it.  Not even coins drop.  And hardly anybody is commenting on this.  It makes the game so freaking bland and makes the player economy so incredibly bland.  The loot in general is incredibly generic - crafters/vendors/quests ALL give the exact same items.  You can go for HQ versions via crafting.   Whoopee!  Having good drops be ultra rare would be ok - having them not exist at all is just freakish.

     

    We shall see.  I expect more people to wake the heck up.  And I'll be really surprised if SE can keep up with content, given that their overall competence seems to be sorely lacking.

     http://eorzeareborn.com/macro-overview/

    /sigh

    Yes, it must be perfectly okay to say "/sigh" when you provide an incorrect argument.

    The macros you linked to cannot be used to bot as in prolonged afk automated craft grinding/exp grinding.

     

    Reason being: you cannot loop in that macro system and you have limited amount of lines to use for your macro (less than 20).

  • SengellSengell Member UncommonPosts: 30

    Well, there is no reason to immerse massively into a game which is utterly easy to beat so that anybody can do it.

     

    FF 14 doesn't essentially need more content but the end game has to be difficult in order to motivate players to spend time for miniscule stuff, to prepare and learn, to improve in a whole. Look at EQ2 where you needed the best possible gear to suceed in the next harder challenge, besides a deep learning curve about how to act or react. If there is an enemy which is really superhard to overcome it glues communities and guilds together and every percent of hp you can take apart from it feels like a great achievement. I am not sure about know but at my time in EQ2 there always was a raid encounter nobody but maybe the super-elite raid communities worldwide had beaten. You had intense teamspeak communication for tactics and options and tried for hours to improve the groups performance - that was fun. I am not motivaated at all to spend countless hours into a game which can not promise that to me. So thank you very much for your post. It helped me a lot.

     

    I have not so much knowledge about FF14 yet, but if you wonna do "useful" crafting most likely it would have been better to invest into crafting consumables ( i guess cook or alchemists) which improve the performance while playing. There should be a demand for that sooner or later.

  • BigdaddyxBigdaddyx Member UncommonPosts: 2,039
    Originally posted by Hyanmen
    Originally posted by Cymdai

    Issue #1: Crafting is utterly useless

    As I got my LTW to 50, I had a sense of relief. "Alright, I'm done with THAT part of the game..." I thought to myself. I figured with my newfound craft, I'd be able to start making money almost immediately in the game. There is just one small problem; there is no demand for hardly anything. Gear, which should be utilized to a degree by all classes, isn't necessary. Because of the incredible ease of the game, it hasn't been uncommon to see people wearing severely outdated gear throughout the game. I've seen level 40's rocking level 18 armor, and to no real penalty. Since there's no reason for combat classes to buy gear, there's no reason to craft combat gear. Furthermore, combat classes can get gear cheaper/free, and easier simply by doing quests and dungeons. Furthermore, due to Issue#2, people are leveling so fast and efficiently that there's no reason to EVER buy gear! In fact, the irony of crafting +gathering and +crafting gear is that the only people who buy it is fellow crafters and gatherers. Essentially, you're creating gear for crafting because it's mandatory, but crafting has no purpose other than to build more crafting gear...and, of course, materia melding. I basically spent all my gil buying crystals and ingredients to level a craft which is now essentially worthless. Also, since no one needs to buy anything... there is no economy. Gil is essentially used to skilling up a craft, or repairing your end game gear. That's it. And once you lose it, it's 10x harder to make it back, because there is ample supply, and meager demand. This is probably related to the fact that...

    At level 26 Armorer I have doubled my gil roughly every 4 days of playing (20k > 40k > 80k > 160k.....) by a couple of hours per day of actually trying to make gil. This is at level 26, not even level 50.

    Issue #1: Players create imaginary issues to make it seem like the problem is not on their end.

    Interesting. Your reply had anything to with what he was trying to say. He gave some solid points regarding crafting being nothing more than a time and gil sink and all you did was show how much gil you are making everyday.

    Issue #1 ; People on these forum do selective reading.

     

    Originally posted by echolynfan
     

    I'm no FF ARR fanboy - this is the 1st time I've played a FF title but it's the best MMO I've played in years. All of the "content locusts" will run off leaving a decent community of great players and quite frankly...we don't need or want that kind of player.

     

    Posts like these give me such a  deja vu feeling from 1.0. Sigh..some people just never learn even though history keeps repeating itself over and over again. 

  • CymdaiCymdai Member UncommonPosts: 1,043

    There seems to be a lot of name-calling and mud-slinging on this topic, so I'm going to clarify a few things for everyone.

    1) I have done all the content from 1-50. I have not done the hard mode raids, because I don't care for raiding.

    Calling me a content locust as a derogatory identifier is not only inaccurate, but just incorrect. The content honestly doesn't take that long to clear; the staying power of the game is supposed to be in the end-game. However, I don't care to deal with raiding in FFXIV or any other MMORPG. Rinsing and repeating the same dungeons 40x is absolutely the least enjoyable thing ever, and even more importantly than that, I'm shocked at who is telling me that I should be enjoying this aspect: the casual players. How many casual players even participate in raiding, much less dedicate a minimum of 20 hours a week to raiding for gear? Isn't that against the very nature of being a casual gamer? Yet, in the same sentence that I'm called a content locust for completing the game, I'm now condemned for not being impressed with a gear-grinding, tiered raiding system. Isn't this a bit ironic? If all I wanted was a tiered raiding system, I'd go play WoW, which has arguably the most unforgiving, challenging tiered raiding system of any MMORPG, and nearly 10 years of content to raid through. But as I said I have no interest in gear grinding/raiding as it is in FFXIV, and that doesn't make me a content locust.

     

    2) As I posted before, I don't believe I was taking the easy way through the game, and I noticed many of you conveniently ignored the part about where I had already played levels 1-30 through the previous betas multiple times. When you can effectively skip quest dialogue for 30 levels, there isn't that much new content to read. Effectively, I've only had to read 20 levels of dialogue. How many hours should that take me? Knowing where to go and what to do =/= indicative of zerging or taking the easy way out; it's about knowing the game.

     

    3) "People who take the easy way through the game and use the FATE system..."

    Let me stop you right there. Try getting to level 30-45ish. The fact of the matter is, you are going to run out of quests, period. For those of you who didn't know this or are choosing to neglect this, you're in for a rude awakening. People aren't doing FATES solely because they're easy exp... people are zerging FATES because the alternative for gaining experience points is non-existent. You can only use so many battlecraft leves a day, and honestly, those should be used for a tradecraft leve. There are long patches in this game where FATE exp is essentially the only way to gain levels. Try fighting mobs worth 166exp each for 400,000 exp and see how much fun you have. Even if you're grinding FATES, you're going to need to do 40-50 for a level. Content is so thin from 45-49 that you're going to be running FATES, period, so please stop acting like this is just a case of me taking shortcuts.

     

    4) It's impossible to level crafts and a combat class that fast without spending all day playing

    This is just a blatant lie. Tradecraft leves. You know how long it took me to get my LTW to 50? Roughly 10 hours. By turning in HQ items with your tradecraft leves, and using repeatables, you can generate as much as 140,000exp PER QUEST. The amount of exp it takes to go from 49-50 is 529,000. In other words, 4 HQ items and you gained a level. Try it. That doesn't involve a timesink, it's basic mathematics. Know how I got most of that crafting done, too? I would craft while I waited in queue for dungeons. Effective time management; crazy, right?

    Waiting for something fresh to arrive on the MMO scene...

  • SerenesSerenes Member UncommonPosts: 351

    I don't even like the game but from what I have seen of my friends playing the end-game raids/primals, it looks decent.

    HM Garuda looks like a treat and from what I've seen nearly impossible for pugs, same goes for HM titan although he seems little easier for pugs. binding coils of bahamut looks like a solid raid, reminds me of Pre BC/BC WoW.

  • vidiotkingvidiotking Member Posts: 587
    All I'll say is that im dps and i've never waited more than 40min in the Q...
  • Riposte.ThisRiposte.This Member Posts: 192

    It's funny because there is this "rush to max level guys!", and clearly people do that and clearly they will complain about it. But if the game was a time sink and the grind was hard then people would make a post about the grind. In the end, there really is a smaller group of hardcore players that grind out the content and complain. But if they made it so that those hardcore players took months to get to 50, the average player would take damn near a year to get to max level. And considering their main player base will be the casual players, they are focusing on pleasing them.

    My main issue with the game, and I thought I could look past it, is the lack of competition and intensity when questing. I really do miss some open world pvp competition.

    Killing dragons is my shit

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