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So i have been reading and watching videos of EQN and EQL. It seems that despite the random complaints about art direction the next EQ will be a true child of the original EQ. It comes down to this for me...
Ever since Morrowind launched its construction set i have wondered why we simply cant do this with MMO servers. Over my years of playing MMOs i have often wondered what possibilities we could have if you had player run servers that were built into the system itself. Now mind im not talking about emulators. I am talking about a developer that starts a project with this in mind. Basically it would work something like you have one server with a standard ruleset. Then you lease out servers to the public for them to develop the world and run it as they wish. If anyone has ever played the ARMA 2 mod DayZ then you know exactly what i mean. The public can "rent" a server and set up what ever ruleset they wish.
The problem with the way that the DayZ server works is that you have little ability to change the game world and there is no incentive to do so. Now here is the idea, If you take the construction set idea from morrowind and add it to EQL where you have complete control to create a world from scratch with the tools provided. Im talking about complete customization of every aspect of a game world using the tools the developers themselves use to create the "official" server.
Now that you have the idea of the level of customization i mean the incentive to do this is you have a server selection screen as usual. Now once you pick the server you get all the information about that server. Does this server host use subscription or micro transactions. Or you could pay a flat fee to access all servers without restriction of which the server hosts get a piece of.
Now what this does is quite extraordinary .... not only do players get an endless amount of content. The developers get there monies from every server that is "rented" from them plus the person or persons running these servers get paid to provide there vision of the game world. Basically the more popular your server is the more you get paid to run it. This takes the development load off the initial developers from having to rush content out to the "official" server and gives choice to the player all the while giving small time developers..... people that either like myself can code but have no artistic ability what so ever ... or those that have artistic ability but no ability to code.... the ability to get into game creation for themselves.
Thoughts ... critiques.... gripes?