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Would you pay for a Premium MMO experience?

Slapshot1188Slapshot1188 Boca Raton, FLPosts: 4,508Member Uncommon

Lot's of people are complaining about the shift to subs for future games.  Personally I think the $14.99 price point is too low for a truely premium experience.  Am I alone?

By "premium" I mean:

 

Polished game from day one

Fully developed game world with extensive lore

Regular monthly content updates (sizeable)

Plentiful GM interaction including GM run events in game

 

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

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Comments

  • AlBQuirkyAlBQuirky Sioux City, IAPosts: 3,828Member

    At that price, I would like (but highly doubt) free expansions when they come out. If paying $240-300/year is not enough to cover their $60 expansions, I will not support. And there better be an obvious lack of ANY kind of cash shop. Player services (like character transfers and such) are another story.

    [EDIT]
    Forgot about the "$15 too low" part. I don't think that. I think it is a quality issue, not a pricing issue.

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR

  • kabitoshinkabitoshin Posts: 758Member Uncommon
    Was hoping Anet was going to keep doing the special events like they did in beta.
  • ScalplessScalpless SnowballvillePosts: 1,396Member Uncommon

    25$ isn't a lot, but I'd want the content to be worth the price. In this case, it's competing with all sorts of stuff, including SP games and let's just say I highly doubt any MMO company could make a BioShock Infinite every three months. 

  • Slapshot1188Slapshot1188 Boca Raton, FLPosts: 4,508Member Uncommon
    Originally posted by AlBQuirky


    Forgot about the "$15 too low" part. I don't think that. I think it is a quality issue, not a pricing issue.

    I believe they are tied together.  People spend 40+ hours a week playing games.  160+ hours a month.  That's under 10 cents per hour.  I don't think it's possible to create enough quality content to keep up with the rate of consumption and stick to a $15 price point.  Heck, I don't know if $25 could do it.

     

    Flip side to this might also be to include an option to purchase X hours at a time for people that do not play large amounts of time.  So a truely casual player who can only play 10 hours a week might be able to purchase 40 hours gametime for $15 or so.

     

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  • VorchVorch Somewhere, FLPosts: 800Member
    I could do so much more with 15 bucks a month in 2013.

    "As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  • Slapshot1188Slapshot1188 Boca Raton, FLPosts: 4,508Member Uncommon
    Originally posted by Vorch
    I could do so much more with 15 bucks a month in 2013.

    Please do share because I am at a loss for what I could spend less than 10 cents an hour on entertainment.  Heck my cable bill is $144 a month and we watch maybe 80-100 hours a month on it. 

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  • xAPOCxxAPOCx Vineland, NJPosts: 869Member
    In a heart beat. 

    image

  • RegnorRegnor Redmond, WAPosts: 27Member Uncommon

    I have NO hesitation paying $25 a month for a premium game experience. Reasons:

     

    1) The entry barrier makes it more likely that only people responsible enough to sustain that amount of discretionary income on a monthly basis will be playing;

    2) The devs are getting enough revenue to maintain quality service levels (e.g., GM support, server maintenance, etc.);

    3) The devs are getting enough revenue to maintain ongoing development. The better off they are, the better off we are, potentially at least;

    4) No need for Pay2Win micro-transactions;

    5) I tip well IRL. I would just be happy to see them make a lot of money for doing a great job.

    I'm not naïve enough to believe that all of these things would happen magically just because we are paying $25 a month. My support for this price point is based on being satisfied that the game meets expectations as an overall fun experience and in the areas above.

    But hell yes, I am always happy to pay for value received.

    Men do not stop playing because they grow old. They grow old because they stop playing. -- Oliver Wendell Holmes

  • TheLizardbonesTheLizardbones Arkham, VAPosts: 10,910Member

    Nope.

    I can not remember winning or losing a single debate on the internet.

  • Vermillion_RaventhalVermillion_Raventhal Oxon Hill, MDPosts: 1,147Member Uncommon
    Depends on what I would be getting. 25 a month for quality game play isn't that much. Hell I look for games to help me budget gas and other things that have me spending much more money like 50 bucks to see a 2 hour movie with family.
  • FinalFikusFinalFikus Chicago, ILPosts: 906Member

    I pay for all the cable channels and Netflix. I enjoy games more than any of the other premium entertainment and play games more . I spend 150 a month on cable internet and Netflix.

    I spend 0-20 bucks every month or two on games. There aren't many that offer an experience any more. Id be willing to dump cable and Netflix and spend it all on gaming. But  im not paying for less of the same patterns or cheap lazy design.

    You can be simple game and still great. League of legends is good like that. Or dota2. Both of those games are 10xs the enjoyment that current themparks offer. No virtual world gameplay? Then what do you offer besides the same game with inferior game play? Inferior players? pass. In 2 months you'll change the game into something I no longer like? pass.

    If I want gratification I go to women or my right hand.

    people already pay a lot of money for their entertainment. Gamers are even worse. They just choose to exploit some rather than make a good game. That's what art is all about. Or else games aren't art. I guess that one guy was right and we were wrong.

    You know something is messed up when you abandon people that would pay a fair amount for something they love.

    These mystical whales who have earned tons of money, without ever learning the value of a dollar, would rather spend thousands a week in a cash shop rather than a tropical island with hookers and servants. If these people exist, and there is enough of them for 1000 f2p games, then why offer a premium experience when people are breaking the bank on games everyone else sees no value in and would avoid whales if they knew they  paid for their permit to cheat. Probably LOL at them.

     

    "If the Damned gave you a roadmap, then you'd know just where to go"

  • UtinniUtinni Richmond, VAPosts: 380Member Uncommon

    Everquest did this with the Stormhammer server. I'd easily pay up to $50 a month for premium experience.

  • JacxolopeJacxolope Jackson, MIPosts: 924Member
    Originally posted by Vermillion_Raventhal
    Depends on what I would be getting. 25 a month for quality game play isn't that much. Hell I look for games to help me budget gas and other things that have me spending much more money like 50 bucks to see a 2 hour movie with family.

    Totally agree.

    Hell, I would easily pay $30 /month if the game merited it and had no Ca$h $hop- Period.

    My sister will not get a sub game my nephew but drops around $30/moth on a "free to play" garbage game- I seee this all the time. On his birthday she bought him a game card and he blew close to $50 in a DAY on virtual trinkets- Christmas, same thing...  Plus a portion of his allowence money goes to "free realms" (he is little-).

    Now, she makes him earn his money and the kid isnt a spoiled brat (to clarify) but if you take yearly what she drops in a "free game" its probably far more than $30/month. 

    Give me a payment and include EVERYTHING (even cosmetic items...) in a good game, with depth - And I would not complain a bit. The problem (as I see it) is that there isnt much right now worth even $10.00/month.

    -I broke down and started playing a F2P and I spend $15- $20/month (same as I would on a sub) but I see people dropping HUNDREDS!!! I would think my $15- $20 would be around average but it isnt. There are totally free players (who cannot really progress and are just casuals) and then there are "White Whales" who have more money than common sense- Granted I am happy to have a few in my Faction but....

  • LoktofeitLoktofeit Stone Mountain, GAPosts: 13,669Member Uncommon
    Originally posted by AlBQuirky

    At that price, I would like (but highly doubt) free expansions when they come out.

    Lineage 2 (prior to f2p) and EVE Online both offer free expansions at the standard sub price.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • HikaruShidouHikaruShidou Riverside, CAPosts: 137Member Uncommon

    I have yet to see an MMO that deserves such a high sub amount. But if it was such an amazing game that you'd cry tears of joy just by seeing it. I'd easily pay the money. BUT as of thus far, every sub game that has come out in the past few years is just not that great. Even FFXIV isn't worthy of a high sub price.

    FFXIV will probably survive on it's title alone being that it is FF and its loyal fans, but overall it's not that much different from past MMOs.

  • DibdabsDibdabs FelvershamPosts: 2,604Member Uncommon
    There isn't a game out at the moment that I'd class as "Premium" so the question is meaningless   Not one of them is worth even a $5 to $10 subscription, let alone twice that.
  • SinsaiSinsai Reno, NVPosts: 236Member Uncommon

    Of course.

    As long as all future content is free.

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  • DrunkWolfDrunkWolf Posts: 1,180Member Uncommon
    Originally posted by Slapshot1188

    Lot's of people are complaining about the shift to subs for future games.  Personally I think the $14.99 price point is too low for a truely premium experience.  Am I alone?

    By "premium" I mean:

     

    Polished game from day one

    Fully developed game world with extensive lore

    Regular monthly content updates (sizeable)

    Plentiful GM interaction including GM run events in game

     

    honestly i get all of that already in asherons call and its only 12 bucks a month.  every month is a patch with content added they been doing it for 13 years now.

  • kragekrage Miami, FLPosts: 419Member

    Yes, if they publicly show that every single dollar of our subscription goes towards funding the game via GMs, Customer support, better servers, and content creation with professionals :)

    If they did that and the game was phenomenal I would pay upwards of $50 a month.

    Unfortunately for profit companies will never go beyond the minimum, which is understandable.

    image
  • Vermillion_RaventhalVermillion_Raventhal Oxon Hill, MDPosts: 1,147Member Uncommon
    Originally posted by Jacxolope
    Originally posted by Vermillion_Raventhal
    Depends on what I would be getting. 25 a month for quality game play isn't that much. Hell I look for games to help me budget gas and other things that have me spending much more money like 50 bucks to see a 2 hour movie with family.

    Totally agree.

    Hell, I would easily pay $30 /month if the game merited it and had no Ca$h $hop- Period.

    My sister will not get a sub game my nephew but drops around $30/moth on a "free to play" garbage game- I seee this all the time. On his birthday she bought him a game card and he blew close to $50 in a DAY on virtual trinkets- Christmas, same thing...  Plus a portion of his allowence money goes to "free realms" (he is little-).

    Now, she makes him earn his money and the kid isnt a spoiled brat (to clarify) but if you take yearly what she drops in a "free game" its probably far more than $30/month. 

    Give me a payment and include EVERYTHING (even cosmetic items...) in a good game, with depth - And I would not complain a bit. The problem (as I see it) is that there isnt much right now worth even $10.00/month.

    -I broke down and started playing a F2P and I spend $15- $20/month (same as I would on a sub) but I see people dropping HUNDREDS!!! I would think my $15- $20 would be around average but it isnt. There are totally free players (who cannot really progress and are just casuals) and then there are "White Whales" who have more money than common sense- Granted I am happy to have a few in my Faction but....

     

    I could see myself spending money in a F2P if it was something I would play long term.  I just rather have everything up front.  It's like paying 30-40 bucks to go to big theme park or get nickled and dimed at a carnival for tickets for each and every ride.   

     

    Most F2P games are not long term content so I can't really justify paying money for pretty ponies and character slots.

  • XthosXthos Columbus, OHPosts: 2,628Member

    Yes, without hesitation, if it was worth it, for what we have been getting?  No.

     

    I am not even set on expansions being free, but if future content was free, that would be a bonus, and if it was the best mmo I ever played, I would be fine with $50/mo with the free expansions.

     

    People will say it is crazy, but hell I spend that much on things I wouldn't enjoy nearly as much or spend 1/10th the time with.  My cable/phone/internet/Netflix probably approaches $250 for me and the wife.

     

    P2P doesn't scare me, and f2p doesn't entice me, most stuff I wouldn't even play if they got rid of the cash shop.  I have zero interest in jumping around to free games.

  • sonicbrewsonicbrew Sparkill, NYPosts: 511Member
    Absolutely if a game  came out that warranted such a cost. Heck, I would even pay more for a stellar experience.

    “Once the game is over, the king and the pawn go back in the same box.” ~ Italian proverb

  • MorrokMorrok MunichPosts: 130Member

    Very short version:
    Badly worded, missing choices.
    As it is offered, my answer would be "no".


    .
    Detailed answer:


    Originally posted by Slapshot1188
    People spend 40+ hours a week playing games. 160+ hours a month. That's under 10 cents per hour.

    I don't know about your life, but i *do* know that (even though it doesn't feel like that sometimes) the majority of players is falling into the "got a job" and perhaps even "got a family" category.
    These people certainly do NOT play 40hrs a week.
    They spend 40+ hours at their JOB, not in a game.
    8 to 10 is more like it, in extreme cases perhaps 20, counting long weekend sessions.
    And even that much is leading to family issues because it's taking away from the quality time that's rare enough these days.


    Originally posted by Slapshot1188
    I don't think it's possible to create enough quality content to keep up with the rate of consumption and stick to a $15 price point. Heck, I don't know if $25 could do it.

    The price of a sub isn't the deciding factor if it's enough to cover expenses and leave enough for development and margin too, the number of subscribers at a given price for a given product is.
    So yes, the subscription price does naturally figure in, but so do other factors.
    looking at the sub price is falling too short, the whole package must be looked at.

    Now, you have stated a few interesting points about what you define as "premium".
    But i was missing in that list the background research of the marketability of the product.
    Crafting system? (does it include the crafters)
    PvP? what type, how? (which crowd are you serving, can't please all)
    Economy?
    Stuff like that.

    Any package (the game and the service around it as you defined as "premuim" above) has also to compete for, and in most cases share with other activities, the player's time.
    A picture i like is comparing a game to going to the movies.
    And a game sub, if it's to compete with other activities for my money shouldn't cost more, in absolute numbers, not relatively speaking.

    It is easy to say "i would pay more", people do say the same thing about organic food.
    But if they are in a supermarket, and given the choice between cheaper conventional and more expensive organic food, most people buy the cheaper one.
    Same is true for games - true "stand apart features", that only THIS ONE game has and which would "warrant" a higher price, are seldom to non-existant.

    Raise the sub, and other activities will become more attractive.
    Even moreso, if you consider that many a player - especially with a family - does include the family/kids (if he wants to keep playing "his" game, he'd better!) and the sub cost is multiplied by 2 or 3.


    20EUR/USD isn't much, yes.
    25EUR/USD isn't that much more (but still 25% more!).
    But even small amounts of money are a lot when the times are hard.
    Look at Greece, Portugal - heck look at the US middle-class which is disappearing.
    A sub is the first "optional" thing (or second after going to the movies) to save, the choice is easier the higher the sub price is.

    So we're at the core of the pricing issue (which is valid for any tradeable product):
    Where is the price at which the sold products make the most money?
    As price goes up, demand naturally goes down so overall revenue might be higher at a lower price.
    And that's what i think is true with sub prices when comparing 15 to 20 or 25EUR/USD.


    Originally posted by Slapshot1188
    Flip side to this might also be to include an option to purchase X hours at a time for people that do not play large amounts of time. So a truely casual player who can only play 10 hours a week might be able to purchase 40 hours gametime for $15 or so.

    A "truly casual" (timewise spoken) player has an online time of perhaps 2-4hours a week, for the above-mentioned reasons.

    And "renting" the game for only a few hours isn't all that popular despite the (entertainment) industry trying to not only nudge but shove customers in that direction.
    People really want to go online when they can, without having to consider additional costs, that's why "flatrates" (mobile phones, internet provider) and subscriptions are prefered.

  • MorrokMorrok MunichPosts: 130Member


    Originally posted by Utinni
    Everquest did this with the Stormhammer server.

    And failed.
    Organic food, people!
  • DamonVileDamonVile Vancouver, BCPosts: 4,818Member

    A baby sitter costs more for one night, and we all know lots of bad parents think mmos make good baby sitters...so $25 a month isn't going to be a barrier to anyone. If it's good enough to charge $25/month those kids you don't want to see in your game will want to play it.

    When has charging more = making more ?

    The problem with mmos has never been the cost, it's always been the value.

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