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To everyone who so strongly opposes P2P.
I want to give you a look into what MMOs would be like if we just harbored the mechanics that have been successful and have maintained such a loving, loyal player-base/community, rather than crushing it at every turn for the sole fact that god-forbid a couple dollars should be spent a month.
Asheron's Call was my very first MMO. This game, back in the day, was groundbreaking. Though in today's standards this game doesn't have such an attraction to new players as it used to, the gameplay mechanics are still fantastic, even compared to the new MMORPGs. This game has a huge open world, the friendliest community i have literally ever seen. For example...
My First day in this game I remember I met a Viamontian standing outside Yaraq, and he noticed I was nooby. He then offered me gold, armor, food, spell runes and the sorts, and i was inducted into his Allegiance. The guild/allegiance had helped me throughout the game for the entirety I had played. We ran through dungeons, did mass PvP, and explored as an allegiance. We were great in-game friends, and I have never felt a stronger connection. These developers had fully developed a deep, complex, and living world. The skill system in this game was amazing and the crafting was a challenge. When you died, you would lose lots of precious items encouraging you to recover your corpse, often causing you to ask guild-members to come help. This formed memories, bonds, and an experience like no other.
Now, to Star Wars Galaxies.
SWG was by far THE MOST fun and best experience in an MMO I've ever had. Period. Everything about it was truly a gem. I played Pre-NGE up until a year before the death of this game. The options in this game were infinite, the community and the crafting was pure perfection, and the freedom was like no other. Am I speaking from Nostalgia? No. If i could repurchase the game today and it was alive, in fact, if it was alive at all I would still be playing. Pre-NGE leveling skills, creating your own combat style and experiencing the world was awesome.
I also played Runescape.
This game was by far, the most unique I've ever played. It stemmed from me playing back in the '06 days, taking a year break then playing again up until 2010-11. It offered a truly unique and fun playstyle. You could level skills, create a combat style based on what skills you level and obtain certain gears also based on your skills. PvP/PKing was especially fun due to the high risk and reward factors, and the fact that you yourself were a truly unique character playing against others who are also truly unique. This game was a blast. The hell of a grind made the rewards and community only so much more sweet.
So, the moral of the story is, if a modern MMOrpg tried embracing the mechanics of old, but with more polish and enhancements, rather than just deny the old mechanics and keep revamping what has always been loved. And none of this would be accomplished without P2P. Having a cash-shop wrecks the immersion and an F2P without a cash-shop could just simply not achieve what these games would require.
The MMOrpg genre is designed for the patient, curious, adventurous, ambitious gamers. The type of players who like to socialize, explore, and achieve self-set goals. It is factually not designed to be hopped-between and played solo. MMORPG's are the outlet for exploration and adventure not churning through quest after quest, and that is ultimately what these modern MMORPG's are designed for, all in the name of greed and money, not ambition.
-as a side note, I have played many, many other MMO's as well, but these made the largest impression on my gaming career.
Thanks for reading.