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There are several games released in recent times that have looked to alleviate the effects of terrain on movement and on gameplay tactics in a variety of ways. TSW ignores falling damage, Defiance does, RIFT experimented with it back in January, and here we have EQN providing glides and acrobatic leaps over great distances and tall cliff like features to turn terrain into artwork and jumping platforms. On the other hand, there are games like GW2 where a zerg dives over a cliff an inch too tall per say and you have one guy at the bottom counting all the corpses.
Which do you prefer and why? Should you take falling damage or is it and other such terrain effects in the way? Feel free to explain your point of view after voting below.