Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Fuzzy Avatars Solved! Please re-upload your avatar if it was fuzzy!

One of the reasons Wushu is the Best PvP the genre has to offer - The Mount Hua Tounament. What is i

bcbullybcbully Westland, MIPosts: 8,283Member Uncommon

Mount Hua is a monthly 1 v 1 tournament, held on the 24th, based of the epic novel Condor Heros, to decide who is the best pvpr on the server. Simple on the surface right, no big deal? Here's how it works.

 

 

First,

There are server rankings for EVERYTING in Age of Wushu, from kidnapping, to farming, to internal strength. At the first of the month, the first set of Mount Hua invitations are sent out to those who rank in the top 100 of these categories. 

 

Next,

those who receive invitations, have a choice to make, open the invitation, and accept the tickets, or not touch them. If you choose to open, and accept the invitation you are no competing to be one of the top 32 invitation receivers. Let the games begin!

 

After you accept, a sword will appear by your overhead name. From this point on until the 24th, players of different alignment (your actions matter in Wushu there are 5 different alignments) who are trying to get into Mount Hua (sword next to their name), can be killed and can kill you to take invitations, one per kill. Over the course of the month every hour the invitation rankings are updated. Come the 24th, the players in the top 32 of the rankings will be officially in the Mount Hua tournament.

 

Those who did not open and accept any invitations, can purchase a spectator ticket for the 24th to watch the matches. 

 

The Tournament

Players are paired 1 v 31, 2 v 32 and so on. At 8:00 pm, the tourny starts. Spectators are ported to the Mount Hua competition area )think The Mists in GW2). From there, they are able to select which match they want to watch first, for a chance to win skills based on the competitors skill sets. Each match is 2 out of 3 with a 10 minute time limit. If no one has won within 10 minutes of the round, the winner will be decided by damage. 

 

At the end of the competition, the top 5 receive special outfits and titles based off the Condor Heros novel. Northern Begger, Eastern Heretic, etc... The WIINNER receives "The Heavenly Sword" and it's skills. The sword literally makes the owner 300% stronger and is ABOSOLUTELY devastating. Ten of the strongest players are no match for the sword holder.

 

The sword is the most OP thing I've ever seen in a mmorpg, and well deserved by the winner of  the month long run up and tournament. There are a lot more details ranging from challenge flags, to 1st person spectator mode, but this should be enough to wet your whistle image

 

side note- I competed. I won my first round pretty easily, and the congratz pms rolled in. My gf and son had just returned home after being out all day, so naturally I went up for hugs and hellos. By the time I came back down (2 mins. lol) I had forfeited my second round image I was the #16 competitor at the start, so my second round match was first!

 

Regardless the month long run up and tournament was the best pvp experience I've had in my 8 years of mmorpg gaming, hands down. Imagine if the orcs, the humans, the elves, the trolls, the dwarfs etc, of Azeroth came together once per month to decide who is the strongest, with the winner getting the REAL Frostmourne, and all who wants to watch can come spectate. PURE F'N WIN! 

 

Let's go western "AAA" devs, DO BETTER! 

 

The match above. 3rd round, Uzam (Tangmen School in Brown) vs GreatEast (Beggers Sect. White Hair in black) set to "Duel of The Iron Mic by The GZA". Uzam was facing one of, if not the strongest statistical player on the server.

 

 

 

 

Comments

  • bcbullybcbully Westland, MIPosts: 8,283Member Uncommon
    I may have the Championship match. Will link later if I do.
  • GandoresGandores Lachine, QCPosts: 53Member
    taking a break from wushu atm Hem... who won?!?!?!
  • KuppaKuppa Boulder, COPosts: 3,292Member Uncommon
    1v1 ain't it a matter of who's got the "right" build against the other?

    image


    image

  • GandoresGandores Lachine, QCPosts: 53Member

    not in this game bro, its mostly how you play

     

  • KuppaKuppa Boulder, COPosts: 3,292Member Uncommon
    Originally posted by Gandores

    not in this game bro, its mostly how you play

     

    What do you mean by that? I remember seeing skills in my limited time playing the game. Is there any normalizing of stats? Skill shots, movement, mechanical skill?

    image


    image

  • TorcipTorcip Sterling Heights, MIPosts: 669Member
    Originally posted by Kuppa
    Originally posted by Gandores

    not in this game bro, its mostly how you play

     

    What do you mean by that? I remember seeing skills in my limited time playing the game. Is there any normalizing of stats? Skill shots, movement, mechanical skill?

    Basically the combat is a complex form of rock paper scissors.

  • KuppaKuppa Boulder, COPosts: 3,292Member Uncommon
    Originally posted by Torcip
    Originally posted by Kuppa
    Originally posted by Gandores

    not in this game bro, its mostly how you play

     

    What do you mean by that? I remember seeing skills in my limited time playing the game. Is there any normalizing of stats? Skill shots, movement, mechanical skill?

    Basically the combat is a complex form of rock paper scissors.

    So in a 1v1 it does come down to build(complex rock, complex paper or complex scissors)?

     

    Im asking all this because usually a game is built for 1v1 or it isn't. Games like mmo's are more team oriented, unlike a 1v1 in sc2 or some fps games.

    image


    image

  • bcbullybcbully Westland, MIPosts: 8,283Member Uncommon
    Originally posted by Gandores
    taking a break from wushu atm Hem... who won?!?!?!

    Bumbaclyde, Shaolin, using Long Boxing and Iron Head. He beat Feedz, Wanderer's Valley, using Wind Chasing Blade and Ancient Tai Chi Fst. 

  • TorcipTorcip Sterling Heights, MIPosts: 669Member
    Originally posted by Kuppa
    Originally posted by Torcip
    Originally posted by Kuppa
    Originally posted by Gandores

    not in this game bro, its mostly how you play

     

    What do you mean by that? I remember seeing skills in my limited time playing the game. Is there any normalizing of stats? Skill shots, movement, mechanical skill?

    Basically the combat is a complex form of rock paper scissors.

    So in a 1v1 it does come down to build(complex rock, complex paper or complex scissors)?

     

    Im asking all this because usually a game is built for 1v1 or it isn't. Games like mmo's are more team oriented, unlike a 1v1 in sc2 or some fps games.

    No it's not really build oriented.  You get "rock" abilities, "paper" abilities and "scissors" abilities, which you use to the best of your ability to counter and kill your opponent. Different weapon sets in different schools will have different themes though. Some weapons are more for healing, some more for burst, while others are for DoTs etc.

  • GandoresGandores Lachine, QCPosts: 53Member

    Not sure what you mean by normalization, but the movement is great with plenty of speed boosts and flying skills ( air dashes, quick slides), plus you can't fly but you can sorta kinda glide, pretty fun. Chasing a target across the roofs (or vice-versa) of Chendgu is pretty awesome lol, just like them kung fu flicks.

     

    For game mechanics i dont even know where to begin... attack/parry/feint mechanics plus flying skills add many layers of complexity to the gameplay.  You can learn every style there is in the game but its not cookie cutter, everybody fights differentIy, have their own rhythm.  Even ppl using the same styles won't fight the same way (to an extent).

     

    There is a feel to the gameplay (pvp) that i never got in any other mmo. Its a bit like a mish-mash between a fighting game and an mmo but with lots of variety and a steep climb.

     

    Feels like this game primary design focus was actually 1v1s and duels. Nothin like it.

     

     

     

    p.s.  Some styles have skillshots, some don't.  Pick and choose :)

  • GandoresGandores Lachine, QCPosts: 53Member
    Originally posted by bcbully
    Originally posted by Gandores
    taking a break from wushu atm Hem... who won?!?!?!

    Bumbaclyde, Shaolin, using Long Boxing and Iron Head. He beat Feedz, Wanderer's Valley, using Wind Chasing Blade and Ancient Tai Chi Fst. 

    image congratz bumba!

    but damn, i was sure there woulda been at least one of the top scholars in this match. 

    Hope you can find that vid :3

  • KuppaKuppa Boulder, COPosts: 3,292Member Uncommon
    Originally posted by Gandores

    Not sure what you mean by normalization, but the movement is great with plenty of speed boosts and flying skills ( air dashes, quick slides), plus you can't fly but you can sorta kinda glide, pretty fun. Chasing a target across the roofs (or vice-versa) of Chendgu is pretty awesome lol, just like them kung fu flicks.

     

    For game mechanics i dont even know where to begin... attack/parry/feint mechanics plus flying skills add many layers of complexity to the gameplay.  You can learn every style there is in the game but its not cookie cutter, everybody fights differentIy, have their own rhythm.  Even ppl using the same styles won't fight the same way (to an extent).

     

    There is a feel to the gameplay (pvp) that i never got in any other mmo. Its a bit like a mish-mash between a fighting game and an mmo but with lots of variety and a steep climb.

     

    Feels like this game primary design focus was actually 1v1s and duels. Nothin like it.

     

     

     

    p.s.  Some styles have skillshots, some don't.  Pick and choose :)

    Normalization is to balance stats for the parties involved in the pvp. So gear and other statistical enhancements don't count.

     

    Going back to the rock, paper scissors analogy. If you are rock and the enemy is scissors, you know who will win in a 1v1. Not in a team environment since you get mix of builds. I understand that you are saying the game is complex, I would not disagree. But as for my question it doesn't seem to be a non-build driven pvp game.

    image


    image

  • TheHavokTheHavok San Jose, CAPosts: 2,398Member Uncommon
    Haha - and rocking GZA.  Awesome stuff.  Gotta love Wutang.  One thing I would suggest the devs put in is a spectator cam.  That might help a lot for pvp viewers.
  • UtinniUtinni Richmond, VAPosts: 381Member Uncommon
    Originally posted by Kuppa
    Originally posted by Gandores

    Not sure what you mean by normalization, but the movement is great with plenty of speed boosts and flying skills ( air dashes, quick slides), plus you can't fly but you can sorta kinda glide, pretty fun. Chasing a target across the roofs (or vice-versa) of Chendgu is pretty awesome lol, just like them kung fu flicks.

     

    For game mechanics i dont even know where to begin... attack/parry/feint mechanics plus flying skills add many layers of complexity to the gameplay.  You can learn every style there is in the game but its not cookie cutter, everybody fights differentIy, have their own rhythm.  Even ppl using the same styles won't fight the same way (to an extent).

     

    There is a feel to the gameplay (pvp) that i never got in any other mmo. Its a bit like a mish-mash between a fighting game and an mmo but with lots of variety and a steep climb.

     

    Feels like this game primary design focus was actually 1v1s and duels. Nothin like it.

     

     

     

    p.s.  Some styles have skillshots, some don't.  Pick and choose :)

    Normalization is to balance stats for the parties involved in the pvp. So gear and other statistical enhancements don't count.

     

    Going back to the rock, paper scissors analogy. If you are rock and the enemy is scissors, you know who will win in a 1v1. Not in a team environment since you get mix of builds. I understand that you are saying the game is complex, I would not disagree. But as for my question it doesn't seem to be a non-build driven pvp game.

    You're still missing it. Everyone has rock paper and scissor abilities. You don't pick the guy with rock abilities or scissor, you get them all. Someone comes running at you really fast and uses a rock ability, you counter with a paper you win. counter with scissor, you lose. 

  • KuraphimaruKuraphimaru Mississauga, ONPosts: 1,290Member Uncommon


    Originally posted by Utinni
    Originally posted by Kuppa Originally posted by Gandores Not sure what you mean by normalization, but the movement is great with plenty of speed boosts and flying skills ( air dashes, quick slides), plus you can't fly but you can sorta kinda glide, pretty fun. Chasing a target across the roofs (or vice-versa) of Chendgu is pretty awesome lol, just like them kung fu flicks.   For game mechanics i dont even know where to begin... attack/parry/feint mechanics plus flying skills add many layers of complexity to the gameplay.  You can learn every style there is in the game but its not cookie cutter, everybody fights differentIy, have their own rhythm.  Even ppl using the same styles won't fight the same way (to an extent).   There is a feel to the gameplay (pvp) that i never got in any other mmo. Its a bit like a mish-mash between a fighting game and an mmo but with lots of variety and a steep climb.   Feels like this game primary design focus was actually 1v1s and duels. Nothin like it.       p.s.  Some styles have skillshots, some don't.  Pick and choose :)
    Normalization is to balance stats for the parties involved in the pvp. So gear and other statistical enhancements don't count.   Going back to the rock, paper scissors analogy. If you are rock and the enemy is scissors, you know who will win in a 1v1. Not in a team environment since you get mix of builds. I understand that you are saying the game is complex, I would not disagree. But as for my question it doesn't seem to be a non-build driven pvp game.
    You're still missing it. Everyone has rock paper and scissor abilities. You don't pick the guy with rock abilities or scissor, you get them all. Someone comes running at you really fast and uses a rock ability, you counter with a paper you win. counter with scissor, you lose. 

    That may be so, but don't forget about passives. In 1v1 they play pretty significant role too.

    image

  • GandoresGandores Lachine, QCPosts: 53Member

    Exactly, the rock/paper/scissors thingie is within your abilities, not ur school.

     

    No such thing as classes with hard counters, a la druids fuck up mages, rogues eats priests etc...  Your first 3 styles will give

    you enough tools to deal with most situations, and as time goes by you'll learn others that fit your playstyle.

     

    As for normalization, nah lol.  Gonna be straight up with you, the climb is pretty steep, and its gonna be a good while before

    you can tackle the guys you see in this video (oldest server though, new one recently opened) but i seen good couple of ppl

    make the climb and kick ass.

     

    The good thing though, is that theres ppl of every strenght level dueling, doing wars, spying or escorting caravans image.  

    So you'll always have the opportunity to have good fights whatever lvl your inner is at, just gonna take a while before you can

    be competitive and fight with the best.

     

     

    edit : Forget i said 'adds layers of complexity', replace that with 'adds layers of depth' ;)

  • bcbullybcbully Westland, MIPosts: 8,283Member Uncommon
    Originally posted by TheHavok
    Haha - and rocking GZA.  Awesome stuff.  Gotta love Wutang.  One thing I would suggest the devs put in is a spectator cam.  That might help a lot for pvp viewers.

    They have it ;) I didn't know when I was recording this one. You can 1st person either party. I'll get it during next months Mount Hua.

Sign In or Register to comment.