Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Fuzzy Avatars Solved! Please re-upload your avatar if it was fuzzy!

EQ:N, the most Soul Crushing MMO to be released in the past 10 years!

BearKnightBearKnight Augusta, GAPosts: 461Member

I've never seen so many people, myself included, conflicted over a release in quite some time. It isn't the Hype that is the issue either, and that is highly surprising. 

 

The issue, is that Smed is rolling some of the best aspects of an MMO in with some of the most horrible aspects for an MMO. Together, they form the most frustrating announcements that have been made in the past 10years. Even more frustrating than seeing the first iteration of what we were going to have thrown at us from gamesworkshop in the form of a WoW-Warahmmer 40k (google to see what i'm talking about).

 

 

So what's so amazing?

-Sandbox Core Gameplay

-Destructable Voxel based environemtn tied in with 3D models to handle animations (since voxels suck for animation)

-Multi-Class mentality

-Crafting that is trying to copy SWG's amazing system

-Mentality behind "An MMO isn't just made for one person", something Sandbox's actually encompass.

-Smed wants to make an EvE-style based fantasy Sandbox title, woo.

-Exploration being the emphasis over linear achievement. 

 

So what's so absolutely frustrating that are potentially deal-breakers for such an amazing game??

-Graphics aimed at Children, think WoW 2.0

-Major mainstreaming of the Everquest brand, ie: dumbing down...something many didn't think was possible for a Sandbox

-GW2's horribly bland combat system, with attack telegraphs

-GW2's absolutely pathetic skill system, yaaay 8 abilities!

-GW2's Weapon system, ties in with above point about skills.

-Horizontal progression primarily based on gear (WoW raiding gear-stepping, but without levels?)

-The same engine that runs Planetside 2

-Developers that think making the graphics look BETTER, or correcting their mistakes, is a crime (ie: Banning for SweetFX)

 

 

 

Misc:

-PvP was mentioned, and then thrown under the bus to not be spoken about until Beta?

-How does the world handle "Troll" guilds destroying the world? 

-What's the regeneration timer on destroyed world pieces?

-What's the limit to how much/deep you can destroy before the game physically stops you from doing any more?

-How does the Engine handle 100 players in the same area? Does it dynamically-instance players from each other like PS2? (this turned PS2 into a mess btw)

 

 

 

 

 

At the end of the day, the game is unplayable with their current WoW 2.0 Cartoon art-style, but is one of the more future-oriented core mechanics games we've seen since SWG/DAOC. Truly a frustrating event :(!!! 

«13456

Comments

  • FoomerangFoomerang Portland, ORPosts: 5,565Member Uncommon

    sigh......nevermnd

  • BearKnightBearKnight Augusta, GAPosts: 461Member
    [mod edit]

     

    [mod edit]

     

    Furthermore, I do not HATE EQ:N, I hate the lead director for yet again trying to Mainstream EQ. Look what happened to EQ2! It's the same blasted thing happening again. 

     

    I'd rather say something, and try, than give up and walk away.

  • Shadowguy64Shadowguy64 Rohnert Park, CAPosts: 848Member
    WoW's graphics aren't aimed at children, or whatever you implied. 
  • ZorgoZorgo Deepintheheartof, TXPosts: 2,226Member
    Originally posted by BearKnight
    Originally posted by Zorgo

    [mod edit]

     

    [mod edit]

     

    Furthermore, I do not HATE EQ:N, I hate the lead director for yet again trying to Mainstream EQ. Look what happened to EQ2! It's the same blasted thing happening again. 

     

    I'd rather say something, and try, than give up and walk away.

    What do you hope to achieve?

  • Aison2Aison2 MarburgPosts: 624Member

     Balance for the average and 50% will suck at it.  People who don't "win" leave.

    So the solution is sought: balance below average skill requirements for most gameplay.

    MOBAs have proven easier = more players.

    Pi*1337/100 = 42

  • MarkusrindMarkusrind CrawleyPosts: 359Member
    Originally posted by BearKnight

    ....

    Ignoring all that other bullcrap this is the only thing I can agree with: -

    At the end of the day, the game is unplayable

    And I agree with it simply because it has not been released yet not because you actually have any valid points.

     

     

  • VutarVutar BaghdadPosts: 773Member Uncommon
    Pretty much agree. Some of the aspects look amazing  other things make me not want to play at all.  I wish they would do more showing and less talking about the game. The line I hate the most at this point is "we have a really experienced team. " What they are really saying is "just trust us." Every time I hear them say that I just want to tell them "sorry, MMO devs lost any chance at trust years ago, you'll have to earn that."
  • CragfireCragfire Wilimantic, CTPosts: 38Member

    The Forgelight engine is a "potential deal breaker"? Could you elaborate a little on this one? Whats a deal breaker about the core engine? I'm not ripping, just wondering.

     

    Forgelight is amazing and sits above most other engines I've seen; and they built it themselves over using someone else spaghetti-coded engine which normally has to be massivally overhauled anyway (like Hero Engine for ToR).

  • ZairuZairu Portland, ORPosts: 469Member
    Originally posted by BearKnight
    Originally posted by Zorgo

    [mod edit]

    [mod edit]

    Furthermore, I do not HATE EQ:N, I hate the lead director for yet again trying to Mainstream EQ. Look what happened to EQ2! It's the same blasted thing happening again. 

     

    I'd rather say something, and try, than give up and walk away.

     

     

    what do you think you are accomplishing, though?

     

    what would be the consequences of you 'giving up'?

     

    is it really that bad?

  • VutarVutar BaghdadPosts: 773Member Uncommon
    Originally posted by Zairu
    Originally posted by BearKnight
    Originally posted by Zorgo

    [mod edit]

     

    [mod edit]

    Furthermore, I do not HATE EQ:N, I hate the lead director for yet again trying to Mainstream EQ. Look what happened to EQ2! It's the same blasted thing happening again. 

     

    I'd rather say something, and try, than give up and walk away.

     

     

    what do you think you are accomplishing, though?

     

    what would be the consequences of you 'giving up'?

     

    is it really that bad?

     

    What are people who defend SOE and EQnext at all costs accomplishing? I see a lot more of that around here than anything else. No idea why people even do it. SOE has said over and over that we are helping them build the game. If that is the case, people should be critical. They should let it be known what is disliked. Not simply praise anything SOE says.

  • Shadowguy64Shadowguy64 Rohnert Park, CAPosts: 848Member

    So just cancel the project?

    Hit the delete button on all the art assets?

    Fire the team?

     

    What is it you want them to do?

  • ZorgoZorgo Deepintheheartof, TXPosts: 2,226Member
    Originally posted by Vutar
    Originally posted by Zairu
    Originally posted by BearKnight
    Originally posted by Zorgo

    In what way is this any different than any other thread you've written.

    BearKnight hates EQN. We get it....what is your objective?

    You keep coming into the bar and screaming how much you hate beer. I don't know what to do with this info.....you want me to hate it too?

    Sorry you were let down. Time to move on, buddy.

     

    This is a forum, and more to the point your opinion is no better or worse than mine. I'm allowed to share my opinion just as you are. 

     

    If you don't like what I have to say then don't post.

     

    Furthermore, I do not HATE EQ:N, I hate the lead director for yet again trying to Mainstream EQ. Look what happened to EQ2! It's the same blasted thing happening again. 

     

    I'd rather say something, and try, than give up and walk away.

     

     

    what do you think you are accomplishing, though?

     

    what would be the consequences of you 'giving up'?

     

    is it really that bad?

     

    What are people who defend SOE and EQnext at all costs accomplishing? I see a lot more of that around here than anything else. No idea why people even do it. SOE has said over and over that we are helping them build the game. If that is the case, people should be critical. They should let it be known what is disliked. Not simply praise anything SOE says.

    I call b.s. on that. 

    Sure I'm excited about it. But I have no idea whether I'll like it or not. Whether they will deliver or not. Whether SOE is fudging it again or not. 

    I'm an agnostic. I don't know.

    I don't know anything about the game other than some rudimentary information. What my campaign is, is to calm people down and wait. I simply don't think we have enough information to start an internet campaign to bring the game to a grinding halt - and I doubt that would happen even if we tried.

    It isn't defense of SOE. It is objection to blown-out-of-proportion doom and gloom. If anyone has been out there saying, 'soe can do no wrong' - I'd really like to see it.

    I think what you are seeing is 'i like the graphics' 'i can see how the combat system could work' 'i like the mix and match idea' 'i like the horizontal progression idea' 'i like the idea of exploration for advancement'....etc.

    People are defending the concepts - not SOE - the company hasn't even had the chance to prove whether they can deliver or not.

  • ZairuZairu Portland, ORPosts: 469Member
    Originally posted by Vutar
    Originally posted by Zairu
    Originally posted by BearKnight
    Originally posted by Zorgo

    In what way is this any different than any other thread you've written.

    BearKnight hates EQN. We get it....what is your objective?

    You keep coming into the bar and screaming how much you hate beer. I don't know what to do with this info.....you want me to hate it too?

    Sorry you were let down. Time to move on, buddy.

     

    This is a forum, and more to the point your opinion is no better or worse than mine. I'm allowed to share my opinion just as you are. 

     

    If you don't like what I have to say then don't post.

     

    Furthermore, I do not HATE EQ:N, I hate the lead director for yet again trying to Mainstream EQ. Look what happened to EQ2! It's the same blasted thing happening again. 

     

    I'd rather say something, and try, than give up and walk away.

     

     

    what do you think you are accomplishing, though?

     

    what would be the consequences of you 'giving up'?

     

    is it really that bad?

     

    What are people who defend SOE and EQnext at all costs accomplishing? I see a lot more of that around here than anything else. No idea why people even do it. SOE has said over and over that we are helping them build the game. If that is the case, people should be critical. They should let it be known what is disliked. Not simply praise anything SOE says.

     you might have a point if this was a SOE message board.

     

    the OP is just crusading, nothing more.

     

    personally, I haven't trusted SOE ever since they turned on my Vanguard account and charged me for it, and did not refund the money they stole from my bank account.

    but even when that happened to me, I didn't try to rally people to help my cause. the most I did was post an inquiry on this site to see if it happened to others and if they had a better way of dealing with it than I did.  (which was, get over it)

     

    my point in mentioning that is because not everyone who puts down the OP is a die-hard SOE fan. some people might feel like he is a jackass for other reasons.

  • ckeeton999ckeeton999 valley center, CAPosts: 53Member
    Bearknights "opinion" based on a tech demo is pretty much invalid
  • VutarVutar BaghdadPosts: 773Member Uncommon
    Originally posted by ckeeton999
    Bearknights "opinion" based on a tech demo is pretty much invalid

     

    Yet, everyone who is praising the game based on tech demo's have valid opinions right?

     

     

  • RydesonRydeson Canton, OHPosts: 3,858Member Uncommon
    Originally posted by Shadowguy64

    So just cancel the project?

    Hit the delete button on all the art assets?

    Fire the team?

     

    What is it you want them to do?

    They have already done 2 reboots.. might as well make it 3 and back to the chalkboard :) and btw.. they aren't that far along in this game anyways.. trust me.. lol

  • wesmowesmo Roswell, GAPosts: 60Member
    What you have to realize is that  you are a part of a noise minority, and since SOE is not an ONG, and the niche group you represent all does not represent the market , you are wasting your time. I think the project is 100% promising and I ll gladly pay for the game once it come out. My point is there is more people like me than people like you and they will please whoever give them more money. So, you are wasting your time.
  • jesusjuice69jesusjuice69 Route 69, NDPosts: 276Member
    Originally posted by BearKnight

    I've never seen so many people, myself included, conflicted over a release in quite some time. It isn't the Hype that is the issue either, and that is highly surprising. 

     

    The issue, is that Smed is rolling some of the best aspects of an MMO in with some of the most horrible aspects for an MMO. Together, they form the most frustrating announcements that have been made in the past 10years. Even more frustrating than seeing the first iteration of what we were going to have thrown at us from gamesworkshop in the form of a WoW-Warahmmer 40k (google to see what i'm talking about).

     

     

    So what's so amazing?

    -Sandbox Core Gameplay

    -Destructable Voxel based environemtn tied in with 3D models to handle animations (since voxels suck for animation)

    -Multi-Class mentality

    -Crafting that is trying to copy SWG's amazing system

    -Mentality behind "An MMO isn't just made for one person", something Sandbox's actually encompass.

    -Smed wants to make an EvE-style based fantasy Sandbox title, woo.

    -Exploration being the emphasis over linear achievement. 

     

    So what's so absolutely frustrating that are potentially deal-breakers for such an amazing game??

    -Graphics aimed at Children, think WoW 2.0

    -Major mainstreaming of the Everquest brand, ie: dumbing down...something many didn't think was possible for a Sandbox

    -GW2's horribly bland combat system, with attack telegraphs

    -GW2's absolutely pathetic skill system, yaaay 8 abilities!

    -GW2's Weapon system, ties in with above point about skills.

    -Horizontal progression primarily based on gear (WoW raiding gear-stepping, but without levels?)

    -The same engine that runs Planetside 2

    -Developers that think making the graphics look BETTER, or correcting their mistakes, is a crime (ie: Banning for SweetFX)

     

     

     

    Misc:

    -PvP was mentioned, and then thrown under the bus to not be spoken about until Beta?

    -How does the world handle "Troll" guilds destroying the world? 

    -What's the regeneration timer on destroyed world pieces?

    -What's the limit to how much/deep you can destroy before the game physically stops you from doing any more?

    -How does the Engine handle 100 players in the same area? Does it dynamically-instance players from each other like PS2? (this turned PS2 into a mess btw)

     

     

     

     

     

    At the end of the day, the game is unplayable with their current WoW 2.0 Cartoon art-style, but is one of the more future-oriented core mechanics games we've seen since SWG/DAOC. Truly a frustrating event :(!!! 

    How can you say Hype isn't the problem?  Of course hype is the problem, along with bad reading comprehension.   People were hyped about the game, and had unrealistic expectations.  However, this time it wasn't in the fault of the developers. 

     

    EQ devs strictly said they were making a hardcore sandbox game.

    EQ1 & 2  were not a sandbox games.

     

    Yet, you get hyped about sequel being EQ3.

    It was never going to be EQ3. 

     

    They promised a sandbox, and they gave you sandbox.

     

     

  • VutarVutar BaghdadPosts: 773Member Uncommon
    Originally posted by wesmo
    What you have to realize is that  you are a part of a noise minority, and since SOE is not an ONG, and the niche group you represent all does not represent the market , you are wasting your time. I think the project is 100% promising and I ll gladly pay for the game once it come out. My point is there is more people like me than people like you and they will please whoever give them more money. So, you are wasting your time.

     

     

    Ya, there are a lot of people who would pay for an MMO they know very little about. That is the problem with the genre. Devs sell their games with hype and then when they can't deliver after release, everyone leaves.

  • ZorgoZorgo Deepintheheartof, TXPosts: 2,226Member
    Originally posted by Rydeson
    Originally posted by Shadowguy64

    So just cancel the project?

    Hit the delete button on all the art assets?

    Fire the team?

     

    What is it you want them to do?

    They have already done 2 reboots.. might as well make it 3 and back to the chalkboard :) and btw.. they aren't that far along in this game anyways.. trust me.. lol

    And then recreate a game which pleases EQ1 and EQ2 fans - drain their population, close them down. Invest millions and millions and millions after 3 reboots to capture their existing customers and the very very very few who wish to see the same ol' combat and the same ol' tired graphic style and the same ol' gameplay we had 14 years ago. 

    Yeah - good plan.

  • Shadowguy64Shadowguy64 Rohnert Park, CAPosts: 848Member
    Originally posted by Rydeson
    Originally posted by Shadowguy64

    So just cancel the project?

    Hit the delete button on all the art assets?

    Fire the team?

     

    What is it you want them to do?

    They have already done 2 reboots.. might as well make it 3 and back to the chalkboard :) and btw.. they aren't that far along in this game anyways.. trust me.. lol

     

    But they won Best of Show at E3...

  • ckeeton999ckeeton999 valley center, CAPosts: 53Member
    If you want to play Everquest 1 or 2. Then go play them, no one wants the same game we've been playing for the last 15 years. Get over the past.
  • nolic1nolic1 Kingman, AZPosts: 687Member Uncommon
    So I see that another one has popped up about the end of EQ franchise again. Well I will be playing along with I am sure many more people.

    image
    To me I enjoy gaming I dont play to be uber I play to have fun. If a game is not fun to me guess what I move on and play something else till I find one that is. When I find that great game and not sure if in my life time there will be one I hope it has everything I want in an mmo.

  • M1sf1tM1sf1t San Francisco, CAPosts: 1,583Member Uncommon


    Originally posted by Aison2
     Balance for the average and 50% will suck at it.  People who don't "win" leave.

    So the solution is sought: balance below average skill requirements for most gameplay.

    MOBAs have proven easier = more players.



    MOBA's are only easy in that their controls are simple. To dominate in MOBA's in a competitive environment on the other hand is a completely different matter.

    Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.

    Game(s) I Am Currently Playing:

    GW2 (+LoL and BF3)

  • DistopiaDistopia Baltimore, MDPosts: 16,915Member Uncommon
    Originally posted by Vutar
    Originally posted by ckeeton999
    Bearknights "opinion" based on a tech demo is pretty much invalid

     

    Yet, everyone who is praising the game based on tech demo's have valid opinions right?

     

     

    Playing obtuse? Is it so hard to understand the point here; not to mention understand the difference between speaking hypothetically and about possibility rather than declarations one way or the other?

    To answer your question no, which is an obvious freaking answer, yet can you name any posters going around saying the game is a success or will be over and over and over? You know so we can compare the same type of activity?

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson

    It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

«13456
Sign In or Register to comment.