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A lot of people predicted that the game would be casualized months ago based on the chitchat regarding raids. Then we received info that the game would be released on consoles, and that fact seemed even more prevalent. Then the devs announce their light weight version of the trinity, and the roles seemed wishy-washy. Yet, there were still hopefuls that respectfully disagreed.
Now that we have finally seen group play in Quakecon, the only thing that I can think to say is "I TOLD YOU SO." Every fight was a hodgepodge of roles, as everyone seemed to be tanking, healing and DPS. There was no dedicated healer, no dedicated dps, and no dedicated tank. The whole group usually had 1 mob on them, and during the whole dungeon everyone just attacked the mob attacking them. Split DPS is a cardinal sin in challenging MMOS, and yet it was the norm in this preview. There was no coordination to speak of, such as CC, dps priority, etc. It was essentially 4 solo players going through that dungeon. Furthermore, I rarely even saw anything that needed to be avoided.
Where was this supposed advanced AI?
A smart AI would always win over players, especially if their numbers were substantially larger. Which is why it is impossible to have a truly smart AI, as it can only end in 2 ways.
It isn't hard to tell the AI to go kill the cloth priest in the back, and to do so with burst damage greater than their health or the rate of healing possible by the group. Thus, they can't be healed, and eventually they are guaranteed to die.
The only way something like this can work is if there is no weak cloth healer in the back for the AI to pick on. In which case the person the AI attacks is almost random, as everyone becomes a pseudo tank. Even, in this scenario the AI has been dumbed down to not burst players down. That is a zerg, which yields strategy as pointless. This is what we saw at Quakecon.
The irony of it is that the better you make the AI, the dumber it becomes.
Here is some footage to give you perspective of what I am talking about.
Exhibit A) Wildstar
This is a mid level dungeon, and they increase in difficulty as the game progresses.
NOTE: This is a walkthrough in Dev mode.
This is a 'grouop' of 4 people solo'ing their way through a dungeon.
I am following 3 games atm; Wildstar, ESO, and EQnext.
I am not saying one is better than the other, I am saying the difference in perceived difficulty seems vast.