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Why are the majority of AAA MMO's releasing with aspirations of being P2P? Regardless of people's predictions of how many months til a games "inevitable" conversion to a F2P cash shop, P2P is still and will always be the preferred business model for game makers. It benefits the devs and players alike, and if a game has the longevity and the fun factor built into it you should be required to compensate the game makers for providing you this service.
If people want to be nickel and dimed for content that should already be available to them for a small fee each month, more power to them. If kiddies can't get their parents to cough up a credit card so they can game, I say get a damn job. The problem with P2P isn't the business model, it is the fact that there have been no games released in recent memory worth paying a sub for.
Nothing in life is free except the grace and favor of the Lord. Support the developers that give you hours of entertainment. Long live P2P! Huzzah!