It looks like you're new here. If you want to get involved, click one of these buttons!
I've posted about this in the past, but its been a while... what I miss the MOST about games in general is the "Fear Factor"...the Fear of DEATH. Let me explain by giving you a few examples of what I'm talking about:
1) I played Ultima Online the day it came out. In that game, when a monster killed you, first of all...you became a ghost, and had to run to a healer to be revived. ALL of your stuff was left on your corpse, which very quickly went away, leaving all your stuff on the ground for anyone to pick up. Instantly, whatever you were doing in the game before became secondary and a NEW quest began....GET MY CORPSE! If you were lucky enough to get back to your corpse before any other player snatched your stuff, the moster that killed you had already looted ONE item off your dead carcass. Now, another quest ensued, and that was to find the Son-of-a-_________ who killed you! You not only wanted to get revenge, but you are killing him to get the item back! It is this sort of excitement that I miss!!! Some say that this is too harsh. While I understand where a lot of players who read this would say that, in Ultima Online, you did have your "favorite" gear, but there was no sword that you spent 100's of hours camping a Raid Spawn to get. Having a second or third set of gear was commonplace, and it truly wasn't the end of the world to lose your stuff. In fact, it became a quest in and of itself, to re-equip yourself!
2) I also played the original Everquest. This game was NOT a full loot PvP (like UO was), but death was not to be trifled with! In Everquest, you DID spawn-camp items and you often DID spend 100's of hours working on getting great gear. When you died, your corpse was left right where you fell. If that was at the bottom of a dungeon, you were in trouble! ALL of your stuff was left ON YOUR CORPSE! You would reappear at your town or recall point (usually outside the dungeon you were fighting in...if you remembered to bind there) totally NAKED. In EQ, you generally did NOT have a decent second set of gear...and if you just died in a dungeon with your GOOD gear, you were hard-pressed to even get there with your "second-tier" gear. Again, I cannot even count the times I had to ask guildmates, or offer random high-level players lots of my money to help me on my "corpse-run". Everyone in the game understood and felt my anguish when I would plead for help, because it was scary, and they had ALL been there. You had 7 days to get your corpse or it would POOF! This made EVERY battle, and EVERY dungeon so much more exciting! You did not dare delve too far and you did not ever recklessly run into battle, for death was scary! Some of my absolute favorite times in EQ was when our party would wipe in a dungeon and the agony of trying to get our stuff back (oh, and you LOST EXPERIENCE - even LEVELs when you died....trust me...you DIDN'T want to die). I MISS that feeling...
Anyway, I have other stories....but I think I made my point. The fear of death is exciting! I miss it!! I have not played a game in a LONG time that gave me the same feeling that UO and EQ did. The parts of those games that are my most memorable and the most exciting is when I was scared to die, and yet we prevailed!
I haven't been afraid to die in a game in.....way too long.