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Creating "alts" or "twinks" or additional characters in any MMO is a ton of fun. In his latest column, Matt Miller takes a look at the notion of alts and offers some great insight. Read on before heading to the comments.
City of Heroes had a “unique” problem. A confluence of events led the game to be far more friendly to a certain playstyle than what was deemed the “typical” one (or should I say, became the typical one after World of Warcraft’s success.) That problem was that the game was very alt-friendly leading a lot of players to create tons of alternate characters to the point where for a lot of players the concept of a “main” didn’t exist. Life was simply “which of these twleve/twenty-four/fourty-eight characters am I going to play for this session?”
Read more of Matt Miller's Alt-ism.