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Because I am just a gamer and know nothing about development or programming I thought I would share some of my ideas for people to discuss and comment on for fun and also if you have some experience in making games, maybe give us ideas of how this might actually be implemented. Remember, its nothing serious, I just wanted to share.
ok so basically I thought it would be a cool idea to spawn ghosts of a player on player death. The ghosts could be farmed, or hunted and they would have mats for alchemy, maybe fragments of the players spells so that you could level up your spells, or maybe you can capture player souls. A system like this would have some benefits to the players such as encouraging pvp (like it needs any encouraging but you know..) or higher level characters visiting lower level regions based on what action took place there. for example, maybe a battle occurred in a low level zone, players would then go back to that zone in order to capture those players souls from the spawned ghosts which would result in the player population always being scattered throughout the game world in search for ghosts.
A little more detail on how the ghosts would work:
Once you die, there is a small chance that you spawn a ghost of yourself, maybe like 2% or so. The ghost would not spawn right after death but maybe 24 hours or so after player death. The ghosts can only spawn at night which means the game needs a day/night cycle. The ghost would be a mirror of the player which would determine the power of the ghost and the drops the ghost carries (mats, spell fragments, power of soul)
Once a player captures a ghost soul, they can take it to a church where they can release the soul gaining devotion points to that church, unlocking more powerful heals or magic abilities based on what church you are devoted too.
In order for this system to not be exploited, there would have to be a penalty for death so that people wouldn't "farm" ghosts. The penalty could be something like some exp lost.
I think there could be potential to a system like this. Like what would happen if you captured your own ghost? what could you do with player souls? How hard would it be to capture ghosts? Let me know what you guys think.