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Modern Game With Original EQ Qualities?

MightyUncleanMightyUnclean Member EpicPosts: 3,531

Is there any game in the works that is a throw-back to the original EQ?  Maybe from an indie developer?  I'm mainly looking for:

 

- Being strongly rewarded for grouping

- Named mob camps with a small chance for mob-specific loot

- Open-world, large-scale raids

- Great PvE risk where even "trash" mobs can kill you

- Slow leveling so the loot you get at each level is worth something and won't be replaced the next day

 

Or is this type of gameplay totally dead and gone?

 

Thanks!

«1

Comments

  • DarkVagabondDarkVagabond Member UncommonPosts: 340
    Unless the majority demographic that cant handle losing or earning success vanish  I wouldn't bet on it.
  • Kuro1nKuro1n Member UncommonPosts: 775

    Think you are out of luck on this one mate. All that is produced these days is same shit we've seen so many times over and over. Perhaps you could give EVE a try or wait until Q4 2013 for Black Desert if the features in there are of any interest.

     

    Here is some info about the game from LlexX through some russian site...

     

    Information about the Game

    Last updated: 13.06.2013

    Dates, fees and tests: 
    - A full-scale development is more than two years; 
    - Korean OBT is scheduled for December 2013; 
    - The approximate time the game's release in Korea - the end of 2013; 
    - The first phase of the Korean CBT is scheduled for autumn 2013; 
    - Foreign players will not be able to legally play the Korean beta testing; 
    - Payment will depend on the policy of the publisher in a particular region; 
    - The developers plan to sign a contract with the Russian localizers this year; 
    - English version of the Black Desert is expected to close by 2015; 

    Technical details: 
    - Working on a game about 60 people; 
    - The percentage of readiness Game ~ 70-80%, now developers are busy and-game content; 
    - Supervises the development PvE, and in sieges / PVPPK Black Desert system is in development and testing, as long as it is a free PVE, questing: 
    - In the Black Desert will be presented as a dungeon in an open world and instances; 
    - The game will be instanced as a passage for solo and for the group; 
    - The maximum number of people in the group at the moment - 4 people, there is the possibility of creating a raid 5 groups (n = 20); 
    - In the Black Desert will present various kinds of quests, for example, the protection of convoys, the release of prisoners, horse riding, search for lost cats, catching thieves, etc. (Some of which are implemented by an instance of zones); 
    - Part of the quest, and access to some of the dungeon will be available from NPCs with whom you pumped reputation; 
    - Underwater content in the game will not be; 
    - Players who have reached high levels, will challenge elite monsters and bosses in the open world, some of which will require a "huge group"; 
    - The game will be dynamic game events, such as a dragon attack on the settlement (this content is still under development, if there are difficulties with its implementation in an open world, it will be moved to the instances); 

    The story and lore: 
    - Black Desert tells the story of the confrontation between the two sides - the Republic Kalfeon (Chalpheon Republic) and the Kingdom of Valencia (Kingdom of Valencia), each of which seeks to master the "black stones" (Black Stone) - an important source of energy; 
    - "Black Stones" are scattered across the desert that separates the two countries, the inhabitants of this desert Kalfeona called "Black Desert" and the people of Valencia - the "Red Desert" because of the blood that was shed on this sand; 
    - The countries differ in their culture and religion: Kalfeon - materialistic civilization, the people of Valencia - for spiritual values; 
    - Despite the opposition of the two story states, is based on the Black Desert GvG, and not RvR system, opposition factions - the only historical background; 

    Peace and structure: 
    - The design of the world is made ??in the spirit of the period of transition from the Middle Ages to the Renaissance, this choice is due to the fact that it was a time of reform and research of the outside world; 
    - At the heart of Black Desert is seamless open world; 
    - Black Desert in the world will meet the open (open-field) Dungey; 
    - Black Desert in the world there is a place instanced dungeons, most of which are designed to storiteling-missions and mini-games; 
    - Each property in the Black Desert has its own physical space (not an instance); 
    - In different regions of the player waiting for the different climatic conditions (not dynamic); 
    - In the Black Desert realized the dynamic change of the time of day; 
    - In the Black Desert implemented a dynamic weather system, with each region boasts unique weather conditions, such as storm, snow, rain, typhoon, etc.; 
    - The weather may have vozdeytsvie the player, for example, you can get some sort of debuff; 
    - The size of the world Black Desert is approximately equal to "vanilla" version of the World Of Warcraft; 
    - Black Desert world inhabited by many classic fantasy races, including giants, hobbits, elves, dwarves, humans, and others; 
    - In the game there will be teleports, they will take over the role of different types of ground (not flying) mounts, vehicles and ships; 

    Characters, races and classes: 
    - The promised amount equal to nine player classes; 
    - Currently represented classes: fighter (man - a warrior with a shield and sword), ranger (elf - Archer), sorcerer (man - the magician), giant (giant - a barbarian with two axes), blader (man - dd swordsman without a shield ), tamer (man - Summoner); 
    - Limiting sex / class (gender lock) will not, but male and female characters are very different: different base, types of skills and loss; 
    - Each class is tied to the race; 
    - The number of skills will be at least 20 per class; 
    - The maximum level in the Black Desert is unlimited, but after level 50 leveling process will be extremely slow; 
    - Character editor is in development; 
    - Opportunities editor of the characters will be somewhat limited - the developers do not want users to do the ugly characters; 
    - Tamer will be able to call the animal at any time and move on it (even while other classes will be able to do so only in the stable); 
    - Predator will have the ability to transform into a werewolf; 
    - In the Black Desert at the moment there is no class stelsera / asasina; 
    - Introduce a healer class is not planned, but the developers are thinking about creating a support class; 
    - For the development of character in the game system will be used skill tree; 
    - In BDO no intraclass division into different professions (like in C9); 

    The combat system and horse battle: 
    - Based combat system Black Desert - the non-target action with the active unit, Dodge and simplified (compared to C9) combo system; 
    - Point / zone will not damage (including headshots); 
    - In the Black Desert is not avtotargeta elements and capture the target; 
    - All classes will be able to ride a horse and use their weapons, including swords, halberds, bows, axes, etc.; 
    - Mounted Combat is designed for use in PvP
    - While riding the player can use a boost and drift (in the spirit of Read Dead Redemption); 

    PK
    - At the heart of Black Desert is GvG, and not RvR system, so the racial conflict will not, but the system will be gildiynyh wars; 
    PK with peaceful areas in the cities, the possibility of the establishment of peace zones in noob-zones; 
    - Is present in the Black Desert drop system objects after death, details have not been finalized, yet it is a Drop itemov (not all) that lie in the inventory; 
    - The player will not be able to RESA location of death, instead he will be able to rise in the nearest city or town last visit, the details of the system are still under discussion; 
    - The spirit of the Olympic Games in lineage 2 is not planned; 

    Sieges: 
    - The siege will be held in the open world; 
    - The planned number of locks: Under the MBT - 2, on release - 7-8; 
    - To join the siege can anyone, but only members of the two parties that have declared war, will be able to take a lock; 
    - To successfully attack the castle players will have to establish a base camp near him, which can be destroyed by counter-defensive; 
    - After the death of the siege on the players will spawn at the base camp on each side; 
    - Now for the death penalty during the siege of the castle is the same as a normal death, but this will be corrected; 
    - For sieges in the Black Desert, you can use different tactics, including the use of guns, siege ladders, elephants, etc.; 
    - To combat elephants can fit up to three people - one controls the elephant, the others make ranged attacks; 
    - Guns will require some manipulation: a gun, you must first charge the core, roll out the position, take aim, adjust the trajectory of the projectile and the like; 
    - The sense of siege is financial gain, as the owners of the castle could control prices and taxes in the region; 
    - The number of participants is not limited to the siege, according to other information - up to 400 by 400; 
    - Guilds will be able to hire mercenaries NPCs (NPC) to assist in the siege; 
    - Limitations on the number of locks, which will take over the guild will not (yet possess all the locks will be extremely difficult); 
    - The siege will appoint gildmaster, but in some cases, the castle siege schedule can be fixed system; 

    NPCs (NPC): 
    - NPCs will react "to external stimuli" such as the time of day; 
    - The player will be pumped through NIPami reputation quests, dialogues, gifts, etc.; 
    - When pumped reputation NPC can award the player a variety of an item, access to quests, dungeons, etc.; 
    - NPC will belong to different factions and if you became friendly with one of them, the attitude towards you from the other may be impaired; 
    - NPCs will be taking part in the battles, sieges, serve as mercenaries and security guards, as well as help in trade and production; 
    - Is now known about the existence of certain types of mercenary warriors, including the swordsman, archer, paladin and the tank; 
    - BDO has built in-game wiki with information about the location and movement of NPCs; 

    <acronym title="Player versus Environment" ipseoacronym"="">PVE, questing: 
    - In the Black Desert will be presented as a dungeon in an open world and instances; 
    - The game will be instanced as a passage for solo and for the group; 
    - The maximum number of people in the group at the moment - 4 people, there is the possibility of creating a raid 5 groups (n = 20); 
    - In the Black Desert will present various kinds of quests, for example, the protection of convoys, the release of prisoners, horse riding, search for lost cats, catching thieves, etc. (Some of which are implemented by an instance of zones); 
    - Part of the quest, and access to some of the dungeon will be available from NPCs with whom you pumped reputation; 
    - Underwater content in the game will not be; 
    - Players who have reached high levels, will challenge elite monsters and bosses in the open world, some of which will require a "huge group"; 
    - The game will be dynamic game events, such as a dragon attack on the settlement (this content is still under development, if there are difficulties with its implementation in an open world, it will be moved to the instances); 


    Weapons, equipment and accessories: 
    - Each class is tied to a specific type of equipment (you can not take non-core weapons or wear ill-fitting armor); 
    - Some classes will be able to use different armor types (for example, light and medium); 
    - The game will Remodeling armor or something like that; 
    - Equipment is limited by weight, and accordingly, most of objects and has a weight; 
    - Each player will have a limited amount of storage, home owners will be able to use a more capacious storage; 
    - Part of the equipment will operate on the principle of BoP / BoE, but most of the items does not have any restrictions of this kind; 
    - In the Black Desert is a system enchant equipment; 

    Real Estate: 
    - In the Black Desert will be from 1000 to 2000 real estate properties that can be purchased; 
    - Under the real property means not only the usual home, but also warehouses, factories, etc.; 
    - Possession of the property sold on the basis of the lease; 
    - You can take possession of the subject property by auction; 
    - Construction of homes in the Black Desert is not, but every player will be able to install a portable tent; 
    - Each property in the Black Desert - a full open area (not an instance) with balconies, windows, etc.; 
    - At BDO implemented a powerful customization system and construction of buildings through a special interface, right down to the dishes on the table; 
    - Each house has its own address; 
    - The house can be locked with a key, and you can make duplicates (for friends, for example); 
    - House can be converted into shops and workshops through the recruitment of appropriate NPC and install the appropriate equipment; 

    Trade and Resources: 
    - Goods produced by different regions, will depend on how the climatic conditions; 
    - Famous (alleged) resources: animal (including camels), mining (minerals), farming (fruit and vegetables) and fish (seafood);
    - The game implements a system of convoys, which the player may be accompanied by his own hand, or to dispose of them through a special interface - commercial and industrial card; 
    - Using the caravan will have to pay; 
    - The caravans and the players will be limited portability weight, but the caravan, this strap is much higher; 
    - For caravans can arrange insurance and hire security, as they can be attacked and pillaged; 
    - NPCs will take part in trade and industry, for example, players will be able to sell the product in your own home, if the hire NPC seller; 

    Craft: 
    - The process of crafting is not complicated, but it will be necessary for the production of very rare materials and recipes, which are extremely hard to get; 
    - For crafting the player will need or equipped room (home), or "public" workshop; 
    - Crafting skills have to pump up to a level suitable for the manufacture of the necessary items to you; 
    - The higher the skill, the less time required for the production of itemov; 
    - For the production of items they need to be placed on the panel crafting and start the process of production; 
    - Will be needed for the production of recipes, including the very rare - for high-end equipment; 
    - At this point in the game four production skills; 
    - At this point in the crafting system does not display damage / failure during production; 
    - There is a chance to get an extra bonus on the subject in the process of crafting; 

    Guild: 
    - The guild in the game are divided into three types: military, religious and trade, each with its unique orientation; 
    - Choose one of the three types is possible in the time of registration Guild; 
    - The type of guild you can change, and you can meet the objectives of all three at the same time, but it is difficult; 
    - The house can be used as a clan halls; 
    - Guild working as the company's leaders are required to pay to each member; 

    Miscellaneous: 
    - The game will be the elements of friendly fire (for example, the gun can damage your); 
    - Theft of items in the BDO will not - directly steal from other players can not; 
    - Encourage their mounts to the stables of (except for class Tamer, which can summon a pet and move on it); 
    - Players can kill other players mounts; 
    - Sea battles in the game; 
    - There is a chance that the game will be a system by which gamers will be able to breed animals with a chance to get a "special" mount; 
    - The player will have to wear appropriate clothing depending on the region and its climatic conditions;

  • MontaronxMontaronx Member UncommonPosts: 273
    I played rift for a couple of months and it had some of the mechanics EQ had. Aside from the quest hubs its actually a pretty good game

    image

  • TorcipTorcip Member UncommonPosts: 669
    Your only option is to stick with EQ 1 bro, no one is going to make a game like that anymore. It just wouldn't sell and would probably mean death for the company.
  • QuillimQuillim Member UncommonPosts: 83
    Originally posted by Vigg

    Is there any game in the works that is a throw-back to the original EQ?  Maybe from an indie developer?  I'm mainly looking for:

     

    - Being strongly rewarded for grouping

    - Named mob camps with a small chance for mob-specific loot

    - Open-world, large-scale raids

    - Great PvE risk where even "trash" mobs can kill you

    - Slow leveling so the loot you get at each level is worth something and won't be replaced the next day

     

    Or is this type of gameplay totally dead and gone?

     

    Thanks!

    You mean bad design? Ya.. its probably dead and gone. Trying to promote original Everquest mob(group and raid) camping as good design is like trying to promote the Holocaust as a great party. Its actually not that bad if the camps are open.. god help you if its a populated area and you have to get in epeen-fests. Everquest had great things going for it. The spell and combat systems in concert with group abilities in particular, the groups, the raids, but the in-game world had some of the worst game design ever seen(no maps, no soulbinder, a compass you had to level lolz). It wasn't really until PoP that they started to really get a handle on the game and fix it. There were very valid reasons instancing came about.

    Until then, it fell into the... I had to toil through the bad design so it was GREAT philosophy. There is good reason that when World of Warcraft came out as basically the same game but with a streamlined leveling system, zoneless design, and raids that they took SoE out to the woodshed and kicked its ass.

    And make no mistake, i'm an EQ1 guy. But I don't hold anything from those early years really in high regard when it comes to game design. They just didn't know wth they were doing or really how to fix it. I find the years from Planes of Power on up to be far more preferable to the utter mess that was Classic -> Luclin.

     

  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    Originally posted by Quillim
    Originally posted by Vigg

    Is there any game in the works that is a throw-back to the original EQ?  Maybe from an indie developer?  I'm mainly looking for:

     

    - Being strongly rewarded for grouping

    - Named mob camps with a small chance for mob-specific loot

    - Open-world, large-scale raids

    - Great PvE risk where even "trash" mobs can kill you

    - Slow leveling so the loot you get at each level is worth something and won't be replaced the next day

     

    Or is this type of gameplay totally dead and gone?

     

    Thanks!

    You mean bad design? Ya.. its probably dead and gone. Trying to promote original Everquest mob(group and raid) camping as good design is like trying to promote the Holocaust as a great party. Its actually not that bad if the camps are open.. god help you if its a populated area and you have to get in epeen-fests. Everquest had great things going for it. The spell and combat systems in concert with group abilities in particular, the groups, the raids, but the in-game world had some of the worst game design ever seen(no maps, no soulbinder, a compass you had to level lolz). It wasn't really until PoP that they started to really get a handle on the game and fix it. There were very valid reasons instancing came about.

    Until then, it fell into the... I had to toil through the bad design so it was GREAT philosophy. There is good reason that when World of Warcraft came out as basically the same game but with a streamlined leveling system, zoneless design, and raids that they took SoE out to the woodshed and kicked its ass.

    And make no mistake, i'm an EQ1 guy. But I don't hold anything from those early years really in high regard when it comes to game design. They just didn't know wth they were doing or really how to fix it. I find the years from Planes of Power on up to be far more preferable to the utter mess that was Classic -> Luclin.

     

    PoP is when I started to dislike the game.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Vigg

    Is there any game in the works that is a throw-back to the original EQ?  Maybe from an indie developer?  I'm mainly looking for:

     

    - Being strongly rewarded for grouping

    - Named mob camps with a small chance for mob-specific loot

    - Open-world, large-scale raids

    - Great PvE risk where even "trash" mobs can kill you

    - Slow leveling so the loot you get at each level is worth something and won't be replaced the next day

     

    Or is this type of gameplay totally dead and gone?

     

    Thanks!

    Totally dead and gone.

  • NovusodNovusod Member UncommonPosts: 912
    Originally posted by Vigg

    Is there any game in the works that is a throw-back to the original EQ?  Maybe from an indie developer?  I'm mainly looking for:

     

    - Being strongly rewarded for grouping

    - Named mob camps with a small chance for mob-specific loot

    - Open-world, large-scale raids

    - Great PvE risk where even "trash" mobs can kill you

    - Slow leveling so the loot you get at each level is worth something and won't be replaced the next day

     

    Or is this type of gameplay totally dead and gone?

     

    Thanks!

    Everquest 2 at the time of its' beta and 2004 release was a lot like that. You couldn't get anywhere in that game without a group. In many ways it was even more group centric than EQ1. Leveling was SLOW and the open world was dangerous. Nektulos forest anyone?

     

    Of course the casuals hated it and all bolted for WoW. Then SoE dumbed it down to lure the WoW crowd back and that was the end of it. Part of the problem was not even casuals though but lag from the graphics that were too far ahead of their time. EQ2 ran like crap on even the best PC that money could buy in 2004 while any junk rig could run WoW. Either way this type open world grouping game failed to keep the sub numbers up.

     

    Makes me sad they never made an EQ2 progression server. I would enjoy it more now than in 2004.

  • KoreanSoWhatKoreanSoWhat Member Posts: 80
    Originally posted by Vigg

    Is there any game in the works that is a throw-back to the original EQ?  Maybe from an indie developer?  I'm mainly looking for:

     

    - Being strongly rewarded for grouping

    - Named mob camps with a small chance for mob-specific loot

    - Open-world, large-scale raids

    - Great PvE risk where even "trash" mobs can kill you

    - Slow leveling so the loot you get at each level is worth something and won't be replaced the next day

     

    Or is this type of gameplay totally dead and gone?

     

    Thanks!

    JUST GO PLAY EVERQUEST

  • MuruganMurugan Member Posts: 1,494
    Closest you are going to get in a post 2010 title to that is FFXIV.
  • GrimulaGrimula Member UncommonPosts: 644

    Has anyone made it to Max level in Wizardry online ?? I bet that game is Very rewarding at the high levels...

     

    and it is probably the Hardest game Released in the last few years....You can barely solo anything at level 1 . At least when I played beta the game was very hardcore....but I only got to like level 10 I think or less

  • ste2000ste2000 Member EpicPosts: 6,194
    Originally posted by KoreanSoWhat

    JUST GO PLAY EVERQUEST

    He asked for a MODERN Everquest.................... or do you think it is fine that Casual gamers can choose between 2 Million Modern WoW clones while who like Everquest gameplay has to stick with a 15 y/o ancient MMO?

     

  • ApraxisApraxis Member UncommonPosts: 1,518
    Originally posted by Vigg

    Is there any game in the works that is a throw-back to the original EQ?  Maybe from an indie developer?  I'm mainly looking for:

     

    - Being strongly rewarded for grouping

    - Named mob camps with a small chance for mob-specific loot

    - Open-world, large-scale raids

    - Great PvE risk where even "trash" mobs can kill you

    - Slow leveling so the loot you get at each level is worth something and won't be replaced the next day

     

    Or is this type of gameplay totally dead and gone?

     

    Thanks!

    I guess Vanguard. It is somewhat EQ 1.5 with more or less modern graphics. Or i am dead wrong with that one?

  • evilastroevilastro Member Posts: 4,270
    Originally posted by Apraxis
    Originally posted by Vigg

    Is there any game in the works that is a throw-back to the original EQ?  Maybe from an indie developer?  I'm mainly looking for:

     

    - Being strongly rewarded for grouping

    - Named mob camps with a small chance for mob-specific loot

    - Open-world, large-scale raids

    - Great PvE risk where even "trash" mobs can kill you

    - Slow leveling so the loot you get at each level is worth something and won't be replaced the next day

     

    Or is this type of gameplay totally dead and gone?

     

    Thanks!

    I guess Vanguard. It is somewhat EQ 1.5 with more or less modern graphics. Or i am dead wrong with that one?

    No you are correct. Not massively populated though, but its fully open world, including raids, strongly rewards grouping (much faster XP and better loot) and has named mob camps.  The mobs are also quite nasty, and you can get overwhelmed. Jump back into Vanguard mate.

  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    Originally posted by evilastro
    Originally posted by Apraxis
    Originally posted by Vigg

    Is there any game in the works that is a throw-back to the original EQ?  Maybe from an indie developer?  I'm mainly looking for:

     

    - Being strongly rewarded for grouping

    - Named mob camps with a small chance for mob-specific loot

    - Open-world, large-scale raids

    - Great PvE risk where even "trash" mobs can kill you

    - Slow leveling so the loot you get at each level is worth something and won't be replaced the next day

     

    Or is this type of gameplay totally dead and gone?

     

    Thanks!

    I guess Vanguard. It is somewhat EQ 1.5 with more or less modern graphics. Or i am dead wrong with that one?

    No you are correct. Not massively populated though, but its fully open world, including raids, strongly rewards grouping (much faster XP and better loot) and has named mob camps.  The mobs are also quite nasty, and you can get overwhelmed. Jump back into Vanguard mate.

    Hmm.  Is there anyone left in VG to group with?

  • DaakenDaaken Member Posts: 158
    Originally posted by Vigg

    Is there any game in the works that is a throw-back to the original EQ?  Maybe from an indie developer?  I'm mainly looking for:

     

    - Being strongly rewarded for grouping

    - Named mob camps with a small chance for mob-specific loot

    - Open-world, large-scale raids

    - Great PvE risk where even "trash" mobs can kill you

    - Slow leveling so the loot you get at each level is worth something and won't be replaced the next day

     

    Or is this type of gameplay totally dead and gone?

     

    Thanks!

     WoW, Rift, TSW, FFXIV and just about every MMO released in the last 14 years has exactly what your looking for.

    Random Forum Poster: I want an MMO that is different, original and fun.

    Me: So you want something like EQN

    Them: Nah dude, I want a Holy Trinity, Tab Target combat, Instanced Raiding, and Rigid classes.

    Me: Double Facepalm.

  • TheocritusTheocritus Member LegendaryPosts: 9,754
    Originally posted by Daaken
    Originally posted by Vigg

    Is there any game in the works that is a throw-back to the original EQ?  Maybe from an indie developer?  I'm mainly looking for:

     

    - Being strongly rewarded for grouping

    - Named mob camps with a small chance for mob-specific loot

    - Open-world, large-scale raids

    - Great PvE risk where even "trash" mobs can kill you

    - Slow leveling so the loot you get at each level is worth something and won't be replaced the next day

     

    Or is this type of gameplay totally dead and gone?

     

    Thanks!

     WoW, Rift, TSW, FFXIV and just about every MMO released in the last 14 years has exactly what your looking for.

     What? None of those games offer what EQ had......The people that are trying to find modern versions of games like EQ, UO, SWG, etc are pretty much out of luck....SInce 2004 and WoW, games are looking at what brings in the bucks and that is imitating WoW....

  • ArclanArclan Member UncommonPosts: 1,550

    VG was wowified prior to launch and does not resemble EQ at all. Play it if you like but don't expect an EQ like leveling experience.

    Over the years I've seen posters describe a few games that sound worthwhile and provide an eq like experience, but I can't remember what they are. If you want to search through my posts (about a few months ago), feel free.

    Someone mentioned Rift and FFXI. That might be them. Can't recall. Good luck.

    Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
    In F2P I think it's more a case of the game's trying to play the player's. -laserit

  • SavageHorizonSavageHorizon Member EpicPosts: 3,466
    Originally posted by Torcip
    Your only option is to stick with EQ 1 bro, no one is going to make a game like that anymore. It just wouldn't sell and would probably mean death for the company.

    Not really, Vanguard gives you everything the OP is asking for plus you have Black Desert and FFXIV ARR.




  • SavageHorizonSavageHorizon Member EpicPosts: 3,466
    Originally posted by Arclan

    VG was wowified prior to launch and does not resemble EQ at all. Play it if you like but don't expect an EQ like leveling experience.

    Over the years I've seen posters describe a few games that sound worthwhile and provide an eq like experience, but I can't remember what they are. If you want to search through my posts (about a few months ago), feel free.

    Someone mentioned Rift and FFXI. That might be them. Can't recall. Good luck.

    I've played Vanguard since beta up to now and it was not WOWified before launch, total rubbish you are talking lol.




  • MardukkMardukk Member RarePosts: 2,222

    I'm finding Darkfall UW to actually quench my thirst for an EQ1 type game.  Big open world that incredibly dangerous to wander around, but big enough that you can avoid being ganked too often.  Plenty of crafting and gathering to do if you aren't the PvP type.  The PvE leaves something to be desired though.  It's pretty good, but not ideal PvE.  There are consequences to your actions like the original EQ.

     

  • tabindextabindex Member UncommonPosts: 70
    Project 1999
  • infofrontinfofront Member UncommonPosts: 160
    Vanguard, without question.
  • Shadowguy64Shadowguy64 Member Posts: 848

    It's over. The people that it would target would likely thumb their nose at it and call it "WoWified" or something stupid like that.

     

    They can't be pleased. They can't be reasoned with. So just let them continue with what they have. Anything "new" is not interesting to them.

  • ChochChoch Member UncommonPosts: 157
    Originally posted by Vigg

    Is there any game in the works that is a throw-back to the original EQ?  Maybe from an indie developer?  I'm mainly looking for:

     

    - Being strongly rewarded for grouping

    - Named mob camps with a small chance for mob-specific loot

    - Open-world, large-scale raids

    - Great PvE risk where even "trash" mobs can kill you

    - Slow leveling so the loot you get at each level is worth something and won't be replaced the next day

     

    Or is this type of gameplay totally dead and gone?

     

    Thanks!

     

    I would recommend reading about Trials of Ascension. Nearly every feature of the game is truly fantastic. You can read about them at this link. http://www.thewhisperingmoon.com/library/#

    Hope you like it!

     

     

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