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Hey everyone, I am the Product Owner of a game project here in Milwaukee who is currently working with a team to build a F2P MMO designed around Swashbuckling Space Pirates with historic references to The Golden Age of Piracy and modern Sci-Fi. Its a very ambitious project and currently we are in preproduction. Before we even get one line of code in the game, we’d like to get feedback on our designs to help bring a better product to the gaming community that people would actually play and to remove as many assumptions as we can. If you are interested in helping please continue reading and answer the questions below. Thank you for all your help.
Our F2P MMO set in a sandbox universe where you and your friends are let loose into the galaxy to commit crimes of piracy, smuggling, and other dastardly deeds to get by. Players will be given an customizable character and will form crews with their friends and man customizable spacecraft in which to engage other spacecraft in a naval combat modeled after galleon tactics during the 1680’s to 1720’s. The each member of your crew will work together to man certain stations on the ship whether it be mounting a turret, manning the helm or diverting power to the shields. Everyone will have a job and will need teamwork to be successful.
Once they have engaged an enemy ship the objective is to disable it, board it and transition to a swashbuckling RPG style combat. The focus here is to get on the enemy ship and steal their cargo but the ship will have its own defenses which includes crew itself fighting you all the way. The rpg combat would be designed to be more action based by having the player use their mouse to determine where they will attack and defend when battling other players and NPCs. Characters will have different abilities depending on the play style the players choose and which perks they pick while leveling.
All of the above is the core combat of the game. It very much a PVP centered environment but using the above systems, we plan to create PVE scenarios that get you to dive into ruins to find ancient treasures, work for trading companies to gain letters of mark (which make it legal, by their standards, to pirate other people) and even accomplish special missions that emulate episodic misadventures of what we have seen in Sci-Fi television. We want the players to come together and explore the universe, find adventure and go to immersive locations filled with characters that are as deadly as they are intriguing.
The questions I’d like to ask are as follows:
Would you play this game based on the dynamics described here and why?
What kind of things would you like to see from a game like this?
What kind of things would you think could make or break the game for you?
What are some of the things you would like to do in a space pirate game?Do you have any suggestions of what we could change?