It looks like you're new here. If you want to get involved, click one of these buttons!
When WoW released, there was a huge market with people that never played MMO and after its initial release WoW started aiming at those people, which meant they had to make certain thing easier to acces and to understand, for many years this worked well.
But in my humble opinion, this well of new players is quickly drieing up in those countries where people have enough income to support a subbed game. The MMO playerbase has slowly evolved from noobs to experienced MMO players, games that start with characters and having a single abbility with tutorial like gameplay are frowned uppon. In these current days the biggest market share is building games for those advanced players that are willing to invest time and money in a good game.
Blizzard must realise so by now that the current generation of mmo players want more depth and challenge in their games, but has WoW been easified to much, which would require a total breakdown of the game to get the leaving players back?
But then maybe WoW is meant to be the easy access entree to MMOs, while other games will funtion as the steup to more advanced games... But being the easy access to this genre does require the game to be free to play, which will initialy also bring a lot of players back, but not for long as they are done with this games easy accesible system.
Now this makes me wondering how blizzard will handle this dillema.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)