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I have no idea how this is becoming the new big trend in MMO's. I never understood Channels when I first saw them in AOC, I had never even heard of them before that game, but the thought of "We have this big open area, but were only going to put 50 people in it max at any given time" is just completely offbase with the first M (Massively) of MMORPG. In AOC it made sense only from the aspect that the zones wernt all that big so it just wouldnt work with that type of game. ESO is supposed to be these big sprawling open areas, yet its starting to sound like they might be alot smaller, with channels putting you exclusivley with people you have adventurered with before/guild mates.
Now Mega-Servers, yes, thats an awesome idea guys! Lets continue to distinguish unique communities by making them all part of the same Server! Now see, if this game didnt have channels, Id be all for a megaserver, one big place for everyone to explore and adventure togehter, thats an MMO feature! But the combination of the two is just a hollow attempt at trying to hide the fact that developers are cutting corners to make MMO's into the equivilent of a lan Multiplayer game.
I Am not saying by all this, Screw ESO, dont play it because of Channels and MegaServers. Not at all, but with everyone talking about how MMO's are made to make money now adays, where has there been a succssful game that uses either of these two "Features" if I dare to even call them that?
Anyone else turned off by the Mega-Server/Familiar Player channels in ESO and other modern MMO's? Will EQ Next be...well next to don this current market trend??
J-Hun Lookin to Creep Yall!