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I think that have an aggro managment in EQN is a very important thing cause without it i dont think that the game can have a challenging PvE. The only MMORPG i have played without this system is GW2, and i really dont like how PvE works there, pratically all the istances are the same, the only thing you have to do is heal yourself, dodge roll, and do dps (all classes) and there is no coordination and strategy between party members, you have only to think to yourself to avoid being killed and do dps; so pratically you cant play a specific role:
1) you cant play a pure tank: cause without aggro managment and a taunt skill you cant take mobs and bosses on you
2) you cant play a pure dps: cause without a tank, you can take aggro and if you re a glass cannon you will go downed continously and without a pure healer you cant be healed efficently.
3) you cant play a pure healer: cause you re supposed to resist and do dps, and cause there is no tank that can help you taking mobs from you.
The GW2 system, that should give to players freedom to play what they want, give you the possibility to play many spec but 90% of these are totaly useless in PvE, so pratically all classes do the same things in PvE and there isnt a precise distiction between melee and ranged classes too, very often you have to stay ranged even with the stronger warrior or guardian cause if you go melee with certain boss you risk to being ista killed (cause you cant play a pure tank and be healed by pure healer).
For these reasons i would see in EQN a classic system for the classes, so an aggro managment with a trinity, howether i dont think that have to be a strict system, classes should have more spec possible (so for example you could play a warrior dps) but is fondamental that if you want to play a pure tank or a pure healer this can be possible and usefull for your party.
I vote: YES