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ok so early leveling up levels and skills might be wow like themepark, however.......

waterwarfare203waterwarfare203 new york city, NYPosts: 10Member

Ok i agree that early leveling could be or feel like quest like levleing up. You have to levle up your skills and your own levels seperately. AA might give you the option to be a farmer to level up like that or a blacksmith to level 50. However the problem is if you dont kill mobs your skills might not level up like your char level.

 

But guys, AA has the most comprehensive PVP , Sieging, Guild vs guild battles then other mmo titles in open world not instanced (half instanced during castle siege). You cant zerg either or gain 6 alliances with other clans guilds. 

 

Theyve expanded naval, sieging, pvp stuff alot. I hope they contiune to expand give more options to already a large comprehensive pvp fights. By land sea and air assaults. I think that will be the biggest draw while having dungeons and possibly raids.

Comments

  • DMKanoDMKano Gamercentral, AKPosts: 8,523Member Uncommon


    Originally posted by waterwarfare203 Ok i agree that early leveling could be or feel like quest like levleing up. You have to levle up your skills and your own levels seperately. AA might give you the option to be a farmer to level up like that or a blacksmith to level 50. However the problem is if you dont kill mobs your skills might not level up like your char level.   But guys, AA has the most comprehensive PVP , Sieging, Guild vs guild battles then other mmo titles in open world not instanced (half instanced during castle siege). You cant zerg either or gain 6 alliances with other clans guilds.    Theyve expanded naval, sieging, pvp stuff alot. I hope they contiune to expand give more options to already a large comprehensive pvp fights. By land sea and air assaults. I think that will be the biggest draw while having dungeons and possibly raids.
     

    XLgames is taking out the first 30 levels of questing - the US/EU version should not have this at all. So the game will be sandbox from the start.

    Lots of korean players complained about this and they are doing away with it.

  • LlexXLlexX HungaryPosts: 197Member
    Originally posted by waterwarfare203

    1. Ok i agree that early leveling could be or feel like quest like levleing up. You have to levle up your skills and your own levels seperately. AA might give you the option to be a farmer to level up like that or a blacksmith to level 50. However the problem is if you dont kill mobs your skills might not level up like your char level.

     

    2. But guys, AA has the most comprehensive PVP , Sieging, Guild vs guild battles then other mmo titles in open world not instanced (half instanced during castle siege). You cant zerg either or gain 6 alliances with other clans guilds. 

     

    Theyve expanded naval, sieging, pvp stuff alot. I hope they contiune to expand give more options to already a large comprehensive pvp fights. By land sea and air assaults. I think that will be the biggest draw while having dungeons and possibly raids.

    1. You and your skill trees are getting XP not just from killing mobs, but from crafting, gathering, farming, using AH, trading, exploring...

     

    2. PvP is fun and well done in AA, finally a game where it's group orientated/balanced and not solo-1v1 orientated, maybe the damage is too high and it makes fights too quick. But the current state of the siege is a joke, every aspect of it, it needs to be reworked totally.

     

    3. They also expanded the safe zones, and added BattleGrounds, which reduced the amount of open world PvP to almost not existing.

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